If you want to make harder difficulties, do it and post it in the modmod section, like how pineappledan responds to balance choices he disagrees with. Because it seems to me that the community consensus is that the fundamental balance of the game is in a good place right now.
I may do that at some point. There are some other things I would like to change to be more realistic, difficult to attain, and sometimes just esthethical. Of course it may end up unplayable mess. On the other hand I would prefer to have just an option of real hard level within the normal VP (deity being a deity, when you can loose and competition is tight) so we could all share feedback within the same betas and changes.
I'm curious what settings you use beyond epic? What map type, size, etc. You do realize that epic and marathon are easier than standard, right? Depending on non-standard settings and things like re-rolling for particularly good starts you might be giving yourself extra advantages.
Standard map, just normal Pangeas and Continents, sometimes Communitas. Everything normal, sometimes strategic balance. I may try scarce resources in the future. I do not reroll, I am against recent changes of chopping, and luxury tiers stuff. Some civilizations should have better starts and some luxes should be worse as it was in real life. Your job is to overcome it and capitalize on what you have. I do not avoid tundra or jungle starts.
- playthroughs aren't balance issues?
- ok? that doesn't equal imbalance
- slightly more science and culture for superwide empires does not equal massive imbalance
- welcome to civ, bud
- and worse UI/UU/UB to compensate
Sorry, but I still disagree. If you have specific balance concerns, we're all ears, but stomping up and saying 'lol ur mod is broken xddd' is profoundly unhelpful.
G
Playthroughs demonstrate that warmangering is unrealistically and game-brakeinlgy easy on the highest too levels. I do not consider myself a great player, and I still am able to quickly make deity unchallanging by medieval.
When you can consistently win on the level that should be extremely punishing for mistakes and "only best player in the world can handle" with suboptimal play something is not right. Something is too easy.
I didn't mean to be unhelpful, I give feedback in order to raise your awareness that VP lack proper difficulty scaling.
If you do not want to change existing balance can I just ask you to give us another difficulty level with more akin to vanilla Civ 5 deity or older VP incarnations?
despite how much i bring up the ELIMINATE_HUMAN.EXE post renaissance era discussion, i don't think it contributes to the difficulty at all .... it's like a suicide rush against a death wall , again it only hurts very early warmongers or very late close to the victory players who have not created a good safe zone around their boarders.
Exactly, it adds nothing to the difficulty, but feels anti-climatic. Let the AIs that wants you and have a shot at it (second third place, not bottom of the tree that can only suicide by dowing a leader) to go refocus on military and attack in coalition. Aggresively.
Not to say that I'm giving up on improvements, but significant changes to improve the AI's intelligence are hard to accomplish, come with tradeoffs, and no matter what, someone's going to be unhappy with the result.
You are right. I just wish we had more firm AI responses. If it wants to destroy you let them refocus all their might on military techs and prodution and waging an unending war and bribe/force alliances against the player. But if it has no borders, little army, is four cities tradition, and you can wipe it easily, let them recognise their national interest and sit tight, hoping to trade with everone and just survive enough to score a win against you.
People have been demanding nerf after nerf to ‘unfair’ AI handicaps so that everyone can play Deity. This is the result. I’m going to...resolve this.
I don't understand. They demanded to bring deity to king level so they can have 8 instead of 5 on the save number?
Any change that bring all menacing deity fell would be much appreciated by me. Even if it will be just bringing old flat bonuses/units the AI, especially at the start.
Gazebo, I have also tons of specific minor tweaks and ideas mainly to buildings and policies that I think would be worth giving a try. Mainly to give a more realistic/role-playing feel and reduce a little inflation of yields seen from medieval era onwards to force players to still think twice in they startegic choices. I will post them in time, maybe tinker my own mini mini-mod to test them. Would you be interested?