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New Beta Version - Feb. 9th (2-9)

Discussion in 'Community Patch Project' started by Gazebo, Feb 10, 2020.

  1. DeAnno

    DeAnno Prince

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    One interesting aspect of the one warrior start is it sort of weirdly makes the first warrior you build better, as 2 warriors are a lot better than one. If you knock out a warrior now to be his friend suddenly you can take out camps. Still worse than Monument/Shrine in most situations but if you notice the barbs are swarming you can just warrior first, and two Warriors by turn 10 will basically thrash any amount of barbs.
     
    Kim Dong Un likes this.
  2. pineappledan

    pineappledan Deity

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    Very interested to hear people's assessment of the sword changes. My impression from the patch notes is that everyone getting 17CS would be too much, especially with spears getting no compensatory buff

    Was formation changed to 15% open/33% mounted, or is it still 10% open/25% mounted?

    If Formation wasn't changed, then this spear line change is actually a nerf.
     
  3. azum4roll

    azum4roll Emperor

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    Yes it's changed to +33% against mounted and +15% defense in open.

    Another undocumented change is that Air Repair now requires Dogfighting 3 instead of 2.

    Discipline now gives +10% CS and +15% if adjacent to another unit.
     
  4. Gidoza

    Gidoza Emperor

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    Hmmmmm...I feel like this is too many things all at once. But let's see how it goes.

    I'm curious as to the necessity of the Lighthouse, Harbor, and Seaport count? We're Sea people that desperate for military?

    The bullying thing is very interesting and I can certainly see myself using it. Was very frustrating to be incapable of bullying when I had a massive army around while not understanding the total threat!

    Thanks!
     
  5. SuperNoobCamper

    SuperNoobCamper King

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    Playing Spain with food again feels so good, getting 20 population capital in medieval era without sacrificing trade routes is just amazing.
    Also the new tribute system feels much more abuse-able than before, with only a path finder and a spearman i bullied 4 CS for about 100ish gold, the AI is consistently tributing CS and demanding tribute quests are trivial to say the least.
    The new city attack seems ok till now, everyone still on walls tho, no castles in sight, the new archer is pretty useless IMO; it stops archer rushes completely but it effectively deleted the unit from the game at this point, chariots are the to-go non UU ancient units IMO.
    I have 3 puppets and 2 cities + a capital atm, gonna update this later when i hit imperialism/Air units.
     
  6. Gokudo01

    Gokudo01 Emperor

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    Love the swordmen changes, now they are the strong turtle that they should always have been : slow but steady and powerful.
     
    grmagne likes this.
  7. Stalker0

    Stalker0 Baller Magnus

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    My first impression was against the Huns UU so take that with a grain of salt...but honestly I was pretty underwhelmed. They held the line just fine, but anytime I pushed in against the horse archer/c bow line they got crushed, and that's adding on the cover II.
     
    vyyt likes this.
  8. Gidoza

    Gidoza Emperor

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    Just FYI, Mega link really acting up. I've tried to download 3 times, and each time the Mega site crashes...checked other websites for functionality and they work fine. It's down for several minutes and then it suddenly starts working again.
     
  9. CrazyG

    CrazyG Deity

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    As of turn 100, my cities aren't requesting luxuries for WLTKD. Bug?
     
    vyyt and DeAnno like this.
  10. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    It's a merge error, the TT is incorrect. Is still 10%. I did a few merges of code from other users and some of my code got reverted, I'll push a hotfix shortly.

    G
     
    Maxxim69, JamesNinelives and burleigh like this.
  11. Stalker0

    Stalker0 Baller Magnus

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    Yep, I've put it on github
     
  12. youngsteve

    youngsteve Warlord

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    Historically, it never ever started. Good move.
     
  13. Gazebo

    Gazebo Lord of the Community Patch Supporter

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  14. Gazebo

    Gazebo Lord of the Community Patch Supporter

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  15. Zarrk

    Zarrk Chieftain

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    Thrice the charm, there is typo in MeleeUnits.sql : line 185 there is a call to delete from UnitFreePromotions instead of Unit_FreePromotions so everything below is ignored and we are still with anti-mounted(50) for the spear line and missing promotions for a dozen units.

    Thanks for the updates.

    PS: Just noticed Pikeman are given Formation 1 twice.
     
    Last edited: Feb 10, 2020
  16. civplayer33

    civplayer33 King

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    @Gazebo I already made pull request for some other stuff that had the duplicate line fix...now it also contains the sql typo fix @Zarrk mentioned.
     
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  17. Der_Zorn_gottes

    Der_Zorn_gottes King

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    Ooooof.
     
  18. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    I think it's because my change got messed up when I merged Aqinu's stuff.

    G
     
  19. Aqinu

    Aqinu Chieftain

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    I didn't touch MeleeUnits.sql.
     
  20. andersw

    andersw Emperor

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    Monopolys are once again attained at 50% not more than 50%, intended?
     

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