civplayer33
King
- Joined
- Sep 11, 2017
- Messages
- 965
Nope, could be my fault...it's a luxury monopoly, not one for strategic resources, right?Monopolys are once again attained at 50% not more than 50%, intended?
Nope, could be my fault...it's a luxury monopoly, not one for strategic resources, right?Monopolys are once again attained at 50% not more than 50%, intended?
Can confirm this, too.... got the coral luxury at 4 out of 8 connected and furs at 4 out of 8 too.Monopolys are once again attained at 50% not more than 50%, intended?
Yeah I reproduced it, too, and figured out why...adding the fix to my existing PR, which will hopefully make it into the next hotfix.Can confirm this, too.... got the coral luxury at 4 out of 8 connected and furs at 4 out of 8 too.
@Gazebo , you mention in the patch notes about tweaks to certain spear UU's, but was there any adjustments to long/sword UU's considering the buffs to the standard units + landsknecht? I went to start a warmonger game, but was hesitant to pick certain civs such as Denmark, Iroquois, Indonesia, etc., as their UU's have become no different CS wise than their standard counterpart, with the exception of a single promotion. I was a bit disappointed and I'm hoping it was just an oversight.
The mission still have a 15% ranged strike modifier, even though the castle lost it.
Wow, this would make things much easier for the newcomers!The installer appears to have been improved? It now installs EUI in the right directory!
Late medieval era here ... Castles are over tuned big time, funnily enough they seem to add more CS to cities than Spanish missions for some reasons.Playing Spain with food again feels so good, getting 20 population capital in medieval era without sacrificing trade routes is just amazing.
Also the new tribute system feels much more abuse-able than before, with only a path finder and a spearman i bullied 4 CS for about 100ish gold, the AI is consistently tributing CS and demanding tribute quests are trivial to say the least.
The new city attack seems ok till now, everyone still on walls tho, no castles in sight, the new archer is pretty useless IMO; it stops archer rushes completely but it effectively deleted the unit from the game at this point, chariots are the to-go non UU ancient units IMO.
I have 3 puppets and 2 cities + a capital atm, gonna update this later when i hit imperialism/Air units.
you are playing with 4 UC even though I haven’t released an update for it. You fool!Late medieval era here ... Castles are over tuned big time, funnily enough they seem to add more CS to cities than Spanish missions for some reasons.
Is there some sort of bias towards choosing certain beliefs ? This is the third time i go against Ghandi that chooses Orders as his first follower belief .... i have no idea if this is a thing or just confirmation bias.
I remember G talking about spies gold theft via advanced actions was to be tuned down but it's not in the patch notes.
Also This .... 53 in medieval era ..... is there a way to deal with this without losing my entire army 'cause it's one shooting everything.Spoiler :
The AI really loves orders in my experience. Even if they are playing peacefully.
@Gazebo, is it intended that garrison increase ranged RCS? I know we had discussed it not doing that, so wanted to confirm the intention.
It only does that if the city has a garrison bonus to defense from policies etc IIRC.
Looks like a bug then, because I'm getting it with a progress start. I'll start to get a screenshot on my next run.