Hey all. Finishing up some final testing on the next version, here's the current changelog for discussion.
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Code:
Changelog
Bugs
Fixed overzealous RNG values for barbarian theft
Overhauled AI demand logic and war logic related to demands/real aggression - AI should declare war much less erratically and only demand when it can, well, demand something
Fixed some bugs related to peace time deals
Fixed war/peace loop with vassals or other invalid targets caused by triggered war events
Fixed cache issues related to fresh/no-fresh water on tiles
Fixed base value RNG issue with pillaging gold
Air units that are asleep should remain asleep (needs testing)
Fixed nuke immunity issue for units with the promotion value
Balance
Supply
Adjusted supply algorithms to reweight supply a bit more towards population (instead of number of cities) - wide players should have a smaller army, and tall players a larger army. Is a very slight shift.
Happiness
Slightly increased exponent factor of needs model (was 375, now 400)
Cities
Base RCS penalty for city attacks now 50% (was 75%)
Religion
Founder
Bumped Divine Inheritance back to 20% (was 15%)
Way of Transcendence yield scaler now 20 (was 25, typo in text said it was 30)
Pantheons
God of War - now 200% from kills (was 300%), added +10% Unit Production Modifier
God of Expanse now 25% border expansion, 20/8 on f/p yields (was 18/6)
God of All Creation - added 1 Culture per 2 Pantheons
Festivals - now +2 culture (was +1)
Craftsmen - now +2 gold on Monument (was +1)
Technologies
Removed tech-unloccked range/indirect fire for cities
Buildings
Walls/Babylon Walls - increases city range strike range by 1
Castle/Mission - increases city range strike strength by 25%
Arsenal/Krepost - increases city range strike range by 1, adds indirect fire, blocks science theft and has +10 heal rate for garrisoned units - supply from pop bumped to 15% (Was 10%)
Military Base - increases city range strike strength by 100%, loses science theft block, air strike defense now 15 (Was 10), supply now 25% (was 10%), air production now 25% (was 20%)
Wonders
Himeji - now just +5 supply (Was +1 supply per city)
Pentagon - gains +1 supply per city
Civs
Aztecs - removed 10% GA Production from Floating Gardens
India - Naga-Malla gains move after attack, but loses a movement point (now 3)
Policies
Authority
Honor - nerfed to 1 per 10 citizens (was 8), now spawns any unit type (not just melee), and the unit created does not require supply
Tradition
Opener - now +1 culture (was +2), immediately gain +2 population in capital; +1 culture in Capital for every 2 citizens
Promotions
Trailblazer line revamped
I: Double Movement in Jungles, Forests, Desert, and Snow, +10% strength outside friendly lands.
II: Ignores Zone of Control, +10% strength outside friendly lands.
III: Attempts to withdraw when faced with a melee attack (60% chance), +10% strength outside friendly lands.
Charge I/II: nerfed to 15% versus wounded (Was 25%)
Parthian Tactics - now +2 movement (was +1)
Added March and Sentry for Mounted Ranged units as Accuracy 3/Barrage 3 level promotions, respectively.
Medic I/II - each has -10% strength when defending (a human-friendly ability, now makes units with medic much more vulnerable)
March - now -15% strength when defending (a human-friendly ability, now makes units with medic much more vulnerable)
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