New Beta Version - March 15th (3-15)

Status
Not open for further replies.
With this new patch? I cant enter CS territories without declaring them a war.
 
Please see save-game attached. Pathfinder cost 146 hammers (used to be 40, like warriors). Doesn't affect me, because I never build them.
 

Attachments

  • s2Askia_0030 BC-2800.Civ5Save
    663.3 KB · Views: 34
Looks great Recursive. Any idea when this new hotfix will be live? :)
 
They're not always going to declare war even if you're weak, they're just more likely to do so. Possibly there's another higher-priority neighbor, or somebody they're already at war with?
FWIW, my current game had a neighboring Celts declare on me relatively early, when I wasn't necessarily weak or doing things to aggravate her. Persia joined in right after (it might have even been a joint-war, but I can't remember). I think we should all play a couple games and get some more feel before deciding early game aggression is still too low.
 
Looks great Recursive. Any idea when this new hotfix will be live? :)

I didn't say there would be one, but there might be (if the CS war declaration bug can be figured out).

If people are having issues I can post some replacement files you can use.

FWIW, my current game had a neighboring Celts declare on me relatively early, when I wasn't necessarily weak or doing things to aggravate her. Persia joined in right after (it might have even been a joint-war, but I can't remember). I think we should all play a couple games and get some more feel before deciding early game aggression is still too low.

I'm cautious about making changes based on single instances of feedback.
 
So several months ago we did a tweak to lower natural border growth. I wouldn't mind seeing that bumped back up a tad. I find on Progress plays that sometimes my borders are very very tight, and I'm using a lot of gold to expand my land.

Maybe that's a "feature" so I would welcome people's thoughts on it.
 
So several months ago we did a tweak to lower natural border growth. I wouldn't mind seeing that bumped back up a tad. I find on Progress plays that sometimes my borders are very very tight, and I'm using a lot of gold to expand my land.

Maybe that's a "feature" so I would welcome people's thoughts on it.
I personally don't mind that, I'd go as far even to say that I like it. It makes gold more important as well.

I usually don't have problem expanding my borders! *laughs in Hunnic*
 
Standard Emperor Byantium on Communitas_79.

Game End (Surrender) on Turn 248.

One of those games where everything just felt a little bit off. My cities don't grow quite as well as they should, everything just feels a little bit behind, lose a lot of wonders by 1-2 turns that kind of thing. Only a few quick notes:

1) I tried for a heavy religious spread game. Got the 25% erosion belief + orthodoxy + borobodur + full fealty (I was actually the only one with fealty). Overall, I was disappointed by how much progress I was able to make. I made some headway with my neighbors belief wise but couldn't really turn anyone. Inquisitors everywhere, my beliefs were normally overturned the instant I converted. Considering how much faith I invested, and how powerful my missionaries were...I expected a bit more hootspha.

2) A lot of happiness issues this game, got down to 34% many times. One culprit I think was the fact that I had only one CS until compass. That bad luck of the draw definitely hurt.

3) I think the new culture CS adjustments in the early game were deserved. However, the nerf feels too strong by medieval/renaissance...at that point the culture CS didn't feel that worth it compared to other types.

4) In general, while there was a top dog no true runaway in this game. Arabia had the vast majority of wonders and was in the lead, but it was not an insurmountable one for the 2nd and 3rd place AI imo.

5) I hung in for a good while in the middle of the pack, but I took some risks with my army (to try and catch up and because of my happiness problems)….and then the world declared on me and took me down. So game over!
 
First game with this beta: Aztec, Immortal, Standard, Continents.
It was a breeze.

The presence of more barbarians and more camps was a blessing for my Jaguars, and I had my 3rd and 4th policy when other civ on my landmass had their 2nd and 3rd respectively.
I warred with each neighbour (Babylon, The Mongols, India) in turn, agreeing to peace after taking a city or two for a sweet Golden Age - and several times they actually the kindness of declaring on me.

I nabbed some Wonders: Mausoleum, fairly late so it was surprising, then Terracotta, Great Wal, ...
Terracotta must have brought in a LOT of culture throughout the game, so it was fine, though part of me misses the old one.

I founded 2nd after India, and decided to enhance early (CrazyG's advice). I went for Hero Worship, 2 buildings (Mosques and Orders, perfect for the Aztecs), and got the Syncretism enhancer. Then after some conquest and converting of CS, I reformed to Crusader Spirit... then I switched all my cities but the capital to India's religion for another building and the amazing Syncretism rewards. Plus that way I got to benefit from 2 Reformations: mine and India's Reformation, Faith of the Masses!

I was feeling really comfortable from Medieval on, but since it was Immortal I wasn't 100% sure I'd straight up win. I stopped in early Modern after vassalizing all 3 neighbours, and building a ton of Wonders. I had 40+ turns of Golden Age when I stopped.
Byzantium on the other continents was doing really well too but I had no doubt I could invade if needed.

Easiest game in a while (on Immortal)... We'll see what the next one brings.


Balance Thoughts
In terms of Pantheons (this is from my games on the previous beta, but I forgot to post this and they didn't change):
- Tutelary Gods seems a bit weak. I tried it with Spain which makes fairly optimal use of it (cities grow to 3 pop immediately) and was underwhelmed by it. Needs more testing of course.
- Goddess of Wisdom is very good for Tradition - perhaps too good? It grants even more Science early on (+3 in Capital as soon as you work a specialist) which is one thing that Tradition is lacking, and it needs that to reach Wonders faster. Then the
GS points are the cherry on top.
And with Tradition you can found with it.

Enhancers:
- Symbolism is still too strong. As already mentioned, the weaken-other-religions-while-spreading effect is the best spreading effect, so it shouldn't go with the GPP that are also top-of-the-class.
- Most of the rearranged Enhancers are much more lackluster, which is probably a good thing since religious founders need some benefits, but not too many.
Still, I'll miss Dioceses taken right off the bat with Byzantium for +10 c/f.

Reformations:
they are mostly in a good place, with Knowledge through Devotion perhaps a bit too strong for Tradition civ.
 
Last edited:
Three games with this beta. No war until late medieval ( king ).

Hmm, one of my next priorities will be setting up better logging so I can diagnose why the AI is behaving as it is in individual games.
 
After the Congress is founded the aggressiveness of the AI is ok but in the first 2-3 eras it is very passive.
 
Status
Not open for further replies.
Top Bottom