First game with this beta: Aztec, Immortal, Standard, Continents.
It was a breeze.
The presence of more barbarians and more camps was a blessing for my Jaguars, and I had my 3rd and 4th policy when other civ on my landmass had their 2nd and 3rd respectively.
I warred with each neighbour (Babylon, The Mongols, India) in turn, agreeing to peace after taking a city or two for a sweet Golden Age - and several times they actually the kindness of declaring on me.
I nabbed some Wonders: Mausoleum, fairly late so it was surprising, then Terracotta, Great Wal, ...
Terracotta must have brought in a LOT of culture throughout the game, so it was fine, though part of me misses the old one.
I founded 2nd after India, and decided to enhance early (CrazyG's advice). I went for Hero Worship, 2 buildings (Mosques and Orders, perfect for the Aztecs), and got the Syncretism enhancer. Then after some conquest and converting of CS, I reformed to Crusader Spirit... then I switched all my cities but the capital to India's religion for another building and the amazing Syncretism rewards. Plus that way I got to benefit from 2 Reformations: mine and India's Reformation, Faith of the Masses!
I was feeling really comfortable from Medieval on, but since it was Immortal I wasn't 100% sure I'd straight up win. I stopped in early Modern after vassalizing all 3 neighbours, and building a ton of Wonders. I had 40+ turns of Golden Age when I stopped.
Byzantium on the other continents was doing really well too but I had no doubt I could invade if needed.
Easiest game in a while (on Immortal)... We'll see what the next one brings.
Balance Thoughts
In terms of Pantheons (this is from my games on the previous beta, but I forgot to post this and they didn't change):
- Tutelary Gods seems a bit weak. I tried it with Spain which makes fairly optimal use of it (cities grow to 3 pop immediately) and was underwhelmed by it. Needs more testing of course.
- Goddess of Wisdom is very good for Tradition - perhaps too good? It grants even more Science early on (+3 in Capital as soon as you work a specialist) which is one thing that Tradition is lacking, and it needs that to reach Wonders faster. Then the
GS points are the cherry on top.
And with Tradition you can found with it.
Enhancers:
- Symbolism is still too strong. As already mentioned, the weaken-other-religions-while-spreading effect is the best spreading effect, so it shouldn't go with the GPP that are also top-of-the-class.
- Most of the rearranged Enhancers are much more lackluster, which is probably a good thing since religious founders need some benefits, but not too many.
Still, I'll miss Dioceses taken right off the bat with Byzantium for +10 c/f.
Reformations:
they are mostly in a good place, with Knowledge through Devotion perhaps a bit too strong for Tradition civ.