ilteroi has fixed the auto exploring issue and reverted the human movement in minor territory change. I suspect there will be a hotfix soon.
Wow you wake up early.It's 5 am CET and I approve this message.
Has the "Military Near City-State" for CS tribute formula been changed? I have a warrior within 6 tiles and 3 warriors within 7, and it's not giving me any increase for that, even at the beginning of the game. I am getting the "overall military power" bonus. In the 3-1 Beta I was getting the first bonus also with units 7 tiles away.
Please report this to GitHub. You or @Fredster143Lol at the post tag
about the mod, I've got strange issues : when I click next turn, it doesn't work; I have to fortify any unit garrisoned which isn't already fortifying/healing. Moreover if the unit is not full life, I will have to do it again when the unit gets full life.
Can someone tell me what is the difference between generate and receive Foreign Religious Pressure in UA of Celts?
Spoiler :
Loving the VP; I'm putting out issues to help the programmers; nothing should be construed as criticism.
There are a lot more barb camps on this beta. There are two options for this: 1) they are spawning more often, or 2) the AI is not attacking them. I think it's option 2). See the saved game. On the far-west of the map is the Morrocon city of Rabat, with a Barb camp right on the border. He has an archer in range to shoot (that isn't shooting) and three warriors.
Loving the VP; I'm putting out issues to help the programmers; nothing should be construed as criticism.
There are a lot more barb camps on this beta. There are two options for this: 1) they are spawning more often, or 2) the AI is not attacking them. I think it's option 2). See the saved game. On the far-west of the map is the Morrocon city of Rabat, with a Barb camp right on the border. He has an archer in range to shoot (that isn't shooting) and three warriors.
Yes the (emperor) AI seems very passive clearing barb camps. (somehow got me thinking of camp barbs)
I cleared several around my neighbours that they should easily have been able to deal with.
I'm noticing the AI diplo change, they antagonize you much earlier if you do well in the early game. Especially notable if you are playing a civ like Carthage or Babylon, who tend to generate a lot of early science and grab wonders.
Do policy/ideology specific wonders get a different treatment on AI wonder competition evaluation? It shouldn't matter for a Tradition AI if you built Alhambra, or an Order AI if you build Statue of Liberty.