New Beta Version - May 17th (5-17)

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The new version is off, at least on Deity. Difficulty increased. AI is more aggressive early. Wonders are also going much earlier. University of Sankore went turn 89 or 90. Not good mouth feel. Seems like war is the only option.
 
The new version is off, at least on Deity. Difficulty increased. AI is more aggressive early. Wonders are also going much earlier. University of Sankore went turn 89 or 90. Not good mouth feel. Seems like war is the only option.
I always felt the AI was a little docile early game on deity. On this play through of the Stable Version I easily spammed three settlers as soon as I adopted tradition. All with 1 warrior, 1 Archer and 1 Pathfinder. My closest neighbors Ethiopia, Korea and the Ottomans all left me alone. My three units were also well away from the city making trouble and gaining XP from a city-state. Just as I was starting to feel the pressure I was building Spearman and no longer fearing the Horsemen building up at the borders.
 
But how do I start in the same spot in the world? I do 'set up game' -> 'select map' but then get randomly assigned.
Unfortunately that's not so easy and some of the trouble that we were discussing in another thread about setting up custom scenarios.

IGE can certainly help set up the game exactly how you want. The concept take some getting used to for purists that don't like the temptation of cheating as they go along lol I myself usually just set up the game and then no longer even load the IGE mod into the game as I'm playing. There's also another mod that will let you randomly cycle through the starting locations. (I took a brief look for it but couldn't seem to find it off hand)
 
I always felt the AI was a little docile early game on deity. On this play through of the Stable Version I easily spammed three settlers as soon as I adopted tradition. All with 1 warrior, 1 Archer and 1 Pathfinder. My closest neighbors Ethiopia, Korea and the Ottomans all left me alone. My three units were also well away from the city making trouble and gaining XP from a city-state. Just as I was starting to feel the pressure I was building Spearman and no longer fearing the Horsemen building up at the borders.

I take it you are not playing with raging barbs on, as even on lower levels you need a few units around to take them down & settle cities.
 
I take it you are not playing with raging barbs on, as even on lower levels you need a few units around to take them down & settle cities.
I think my issue with Barb's is I play crowded maps. I practically never see one and if I do they are absolutely no threat. But yes it's true I did not check raging barbs this game. I wanted to get a glimpse of what it was like without it checked. Which basically means you don't see them at all. But I typically always check it because I never seem to fear them
 
I take it you are not playing with raging barbs on, as even on lower levels you need a few units around to take them down & settle cities.
Yeah in fact I'm probably not realizing how much it would have made a difference to have at least escorted those settlers. I suppose with raging barbarians there probably would have been one popping up. Four early cities with tradition eventually paid off big time...
 
Hi everyone,

I have compiled DLL with fix for Natural Wonder worker placement. I am currently in quite nice game with 2 of them in my borders so needed it badly :D.
Checked on saved game that tiles are now workable and game proceeded few turns.
Make sure you make backup of original file. This is my first compilation of this DLL so cannot guarantee it's stable like official versions and that it won't cause any major problems later in game, but if you need it - grab it :)
 

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Yeah in fact I'm probably not realizing how much it would have made a difference to have at least escorted those settlers. I suppose with raging barbarians there probably would have been one popping up. Four early cities with tradition eventually paid off big time...

I find raging barbs with older wet world makes alot of difference, as everyone is under pressure at the beginning, & build units to kill them before workers & settlers.
 
From reading others' experiences I feel like Raging Barbs on or off actually has less effect than crowding and maptype. I don't play with raging barbs but the barbs are consistently a military challenge for me on Oval-like maps, they're one of the main factors constricting early expansion and the bonus against them is a surprisingly big deal for Authority.
 
From reading others' experiences I feel like Raging Barbs on or off actually has less effect than crowding and maptype.

I agree, again take standard Communitas_79 and lower sea level to low without increasing AI or Civ numbers....the numbers of barbs at least triples if not x4.
 
From reading others' experiences I feel like Raging Barbs on or off actually has less effect than crowding and maptype. I don't play with raging barbs but the barbs are consistently a military challenge for me on Oval-like maps, they're one of the main factors constricting early expansion and the bonus against them is a surprisingly big deal for Authority.
Yeah even when I did used to farm barbs with raging on they didn't seem to be coming out all that quickly... I would expect a "raging barbs" option to be generating a unit every couple of turns from the camps. It wouldn't hurt if it did exactly that. Then the raging barbs could be a good option for people to experience them on a crowded map. Sure it may not be for the faint of heart. But even warriors can take out the early barbs pretty easily.
 
I'm going to release a full hotfix shortly with a more robust set of changes, however @ilteroi added a memory variable so it breaks savegames.

If you want an interim version that does not break savegames...

Use this attached DLL. Drop in CP (non-43) and enjoy!
 

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Alright, 5-19 is here:

https://mega.nz/folder/2Jdw3aQT#Z49gV7KAyMq6YiG5BD9jaA

Not savegame compatible, but no notable balance changes.
  • Fixes natural wonder working
  • Fixes pop reduction locked tile quirk
  • Fixes renewable deals to actually renew on time, and gave AI ability to renew more than one deal per turn (whew)
  • Adjustments to a few diplo AI elements
G
 
Is mountain next to lake not counting as fresh water fixed?
 
New Apostolic's Faith per Tech by followers is definately overtuned. Turn 135, I am getting about ~600 faith a tech. I have already spread, enhanced, and built orders in all of my cities....and don't even have fealty. And this is with Tutelary gods, so not a big faith engine.

Spoiler :

upload_2021-5-20_2-48-17.png



Update: Got my next GP on Turn 144. I'm just bowling over the enemy religions.
 
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