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New Beta Version - November 25th (11/25)

Discussion in 'Community Patch Project' started by Gazebo, Nov 25, 2019.

  1. SwirlSlayer

    SwirlSlayer Chieftain

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    The hotfix may be version 11-25-2, which is up on MEGA upload (normal download link in the opening post).
     
    JamesNinelives likes this.
  2. PapaRockett

    PapaRockett Prince

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    The newest hotfix is in the original post on page 1
     
    JamesNinelives likes this.
  3. General_Drax

    General_Drax Warlord

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    And I think if the version is 11 - 25 - x is savegame compatible.

    At least for me worked last couple of times =).
     
  4. anl93

    anl93 Chieftain

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    I installed 11-25
    Is it okay if i install 11-25-2 and continue my save from 11-25?
     
  5. lunker

    lunker Warlord

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    I asked why this feature was removed a long time ago but I got a bunch of confused answers. Thanks for restoring this!
     
    JamesNinelives and Recursive like this.
  6. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Pushed a fix for the "diplo penalty for rigging elections" and "coop wars being forgotten about" issues.
     
    JamesNinelives likes this.
  7. Zarrk

    Zarrk Chieftain

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    I'm seeing a quite peculiar trade route here.

    Spoiler :
    Trade Spirit.png

    Route to Zurich works as intended and I already have one established to Thebes.

    I've played for years with lots of additionnal mods but this is the first time I've ever seen a TR supposely shorter than direct distance between two cities,
    Who knew that heastroke and firewater could bend space-time continuum like this ?

    Also why the detour, was the caravan led by a real Indian trully afraid of cattle ?

     
    JamesNinelives likes this.
  8. lunker

    lunker Warlord

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    I'm actually concerned that election rigging has become too powerful. I thought think the diplo penalty is actually appropriate.
     
  9. Guynemer

    Guynemer King

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    Trade routes prefer to follow rivers, unless it has a road to follow instead.
     
  10. Coffee Monopoly

    Coffee Monopoly Warlord

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    That conversation was started before but never finished. The consensus seemed to be (and I agree) that spies should level up slower from rigging than they do now, since the easy leveling is the main problem. The same diplo penalty as a coup is way too much and doesn't really make sense.
     
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  11. civplayer33

    civplayer33 King

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    Thou shalt find all answers herein.
     
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  12. TheUnholyPotato

    TheUnholyPotato Warlord

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    It seems odd that the normal tanks receive armor plating, while the GDR doesn't. Is there a reason that we're incentivizing human players to create Modern Armor and then upgrade them to GDRs rather than building GDRs outright?

    Similarly, do we intend for XCOM to be a weird sidegrade to Special Forces? E.g. Loss of amphibious/embarked sight/gunpowder bonus/embarked defense?
     
  13. General_Drax

    General_Drax Warlord

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    Erm .. .this time didn't go so well. Had to restart >_<.

    At least this time Songhai is not my neighbour ... got Russia and Siam.
     
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  14. PapaRockett

    PapaRockett Prince

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    I have the same concern with the Zeppelin. I never upgrade it to a Paratrooper. Being able to sit on a mountain with extra sight is too valuable.
     
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  15. Zarrk

    Zarrk Chieftain

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    Thanks, for some reasons I tought travelling along a river was initially worth 2/3 mp regardless of feature and improved with your road/rail bonus.
     
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  16. amateurgamer88

    amateurgamer88 Emperor

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    Can we raise the :c5rangedstrength: RCS of Chu-Ko-Nu now that they no longer have Logistics?
     
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  17. ASCII Guy

    ASCII Guy Chieftain

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    I agree.
     
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  18. CrazyG

    CrazyG Deity

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    Slingers too
     
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  19. PapaRockett

    PapaRockett Prince

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    I feel like too many AI are choosing Statecraft for their second tree. In my standard map games there are only ever 3 maximum who choose anything else. Can it be toned down a bit?
     
    Zuizgond likes this.
  20. RyesDaile

    RyesDaile Chieftain

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    I've noticed this in recent versions. The worst AI combination to deal with is Statecraft/Rationalization and it gets picked a lot. It feels like it forces the human player into one specific play style, especially on higher difficulties.
     
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