unfortunately there is one important fix which didn't make it into this release ... with G being ooo, grab it at https://github.com/LoneGazebo/Community-Patch-DLL/issues/5796
unfortunately there is one important fix which didn't make it into this release ... with G being ooo, grab it at https://github.com/LoneGazebo/Community-Patch-DLL/issues/5796
unfortunately there is one important fix which didn't make it into this release ... with G being ooo, grab it at https://github.com/LoneGazebo/Community-Patch-DLL/issues/5796
I am not sure if it was in previous version or if it is intended, but when multiply wonders are schedulde to be finished at the same turn only one is build and the modifier for number of wonders is apllied to the rest. It seems that built wonder is choosen based on city production or in city list order (twice happend to built in capital).
No it didn't. It tried to copy the thunder but was still the far less interesting and less impactful wonder.Pentagon stole its thunder.
G stated he never liked the terracotta army's bonus. He announced his intention to change it a month ago.The Pyramids needing a small nerf is not a reason to redesign a completely unrelated wonder.
Maybe instead of the freeGAPs, the Pyramids could give a free Granary?
yields on death have been tried on a few different places. They create very weird incentives for people, since they effectively incentivize wasting/suiciding units. Any bonus larger than theI do think the tile improvement speed fit better on Pyramids. Maybe Terracotta can become +on unit death rather than kill, to make it distinct from Authority?
I agree with this. I think you need to consider flavor and lore when making design.The Pyramids needing a small nerf is not a reason to redesign a completely unrelated wonder. The 250GAP bonus is really awkward on the Pyramids as well, in many situations it will be a disadvantage (since golden ages are often better saved for later).
No it didn't. It tried to copy the thunder but was still the far less interesting and less impactful wonder.
The pentagon went from useless trash to a somewhat more efficient (though gimmicky) way to use your hammers. Its an okay wonder but nothing game changing. Its a million times less interesting than the Terracotta Army was. The Terracotta Army changes your entire early game tech and build orders. You build the Pentagon because its there, and I guess you avoid upgrading a few units?
This has been suggested in a few places, but the Pentagon would be much better as air-unit wonder. This would make it far more unique and interesting. As is, the thing I would be interested in copying is air units anyways, because at this point of the game you already have a huge army and often unit number isn't a constraint, its just the amount of tiles available.
The Terracotta Army was an iconic wonder that did not have any reason to be redesigned. The Pyramids needing a small nerf is not a reason to redesign a completely unrelated wonder. The 250GAP bonus is really awkward on the Pyramids as well, in many situations it will be a disadvantage (since golden ages are often better saved for later).
I mulled over how to make pentagon an air unit wonder, but I couldn’t really get it to square.terracotta was an awkward and not-AI-friendly wonder. It was a human gimmick. The effect is blunted late game, sure, but it’s an awkward effect anyways.
I’m open to air focus for pentagon. I‘m not married to current pentagon. But the duplication effect was not AI friendly early game.
G
I mulled over how to make pentagon an air unit wonder, but I couldn’t really get it to square