New Beta Version - November 8th

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I am not sure if it was in previous version or if it is intended, but when multiply wonders are schedulde to be finished at the same turn only one is build and the modifier for number of wonders is apllied to the rest. It seems that built wonder is choosen based on city production or in city list order (twice happend to built in capital).
 
I am not sure if it was in previous version or if it is intended, but when multiply wonders are schedulde to be finished at the same turn only one is build and the modifier for number of wonders is apllied to the rest. It seems that built wonder is choosen based on city production or in city list order (twice happend to built in capital).

Pretty sure that's intentional - building one Wonder increases the amount of time it'll take to build future Wonders.
 
Pentagon stole its thunder.
No it didn't. It tried to copy the thunder but was still the far less interesting and less impactful wonder.

The pentagon went from useless trash to a somewhat more efficient (though gimmicky) way to use your hammers. Its an okay wonder but nothing game changing. Its a million times less interesting than the Terracotta Army was. The Terracotta Army changes your entire early game tech and build orders. You build the Pentagon because its there, and I guess you avoid upgrading a few units?

This has been suggested in a few places, but the Pentagon would be much better as air-unit wonder. This would make it far more unique and interesting. As is, the thing I would be interested in copying is air units anyways, because at this point of the game you already have a huge army and often unit number isn't a constraint, its just the amount of tiles available.

The Terracotta Army was an iconic wonder that did not have any reason to be redesigned. The Pyramids needing a small nerf is not a reason to redesign a completely unrelated wonder. The 250GAP bonus is really awkward on the Pyramids as well, in many situations it will be a disadvantage (since golden ages are often better saved for later).
 
Maybe instead of the free :c5goldenage:GAPs, the Pyramids could give a free Granary? Some Civ III flavor right there.
The Pyramids needing a small nerf is not a reason to redesign a completely unrelated wonder.
G stated he never liked the terracotta army's bonus. He announced his intention to change it a month ago.
 
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Maybe instead of the free :c5goldenage:GAPs, the Pyramids could give a free Granary?

Of course! As we all know the pyramids were historically built to house giant stores of grain. /s

I do think the tile improvement speed fit better on Pyramids. Maybe Terracotta can become +:c5culture: on unit death rather than kill, to make it distinct from Authority?
 
I do think the tile improvement speed fit better on Pyramids. Maybe Terracotta can become +:c5culture: on unit death rather than kill, to make it distinct from Authority?
yields on death have been tried on a few different places. They create very weird incentives for people, since they effectively incentivize wasting/suiciding units. Any bonus larger than the :c5gold: gold gained for just deleting a unit just creates an awkward situation.
 
The Pyramids needing a small nerf is not a reason to redesign a completely unrelated wonder. The 250GAP bonus is really awkward on the Pyramids as well, in many situations it will be a disadvantage (since golden ages are often better saved for later).
I agree with this. I think you need to consider flavor and lore when making design.
 
When I built Terracotta with this version, I still got a copy of each unit...?
Will report to GitHub if needed.

Otherwise it looks good. I second making Pentagon into something else - air-related bonuses sound good (+1 plane capacity in each city, or free units, or...)

I am playing Songhai and boy have the Mandelaku been needed these past months (the recent garrison change is also an indirect nerf - cities were harder to take because a garrison was there - sometimes just a trireme). It was totally deserved, though.
 
No it didn't. It tried to copy the thunder but was still the far less interesting and less impactful wonder.

The pentagon went from useless trash to a somewhat more efficient (though gimmicky) way to use your hammers. Its an okay wonder but nothing game changing. Its a million times less interesting than the Terracotta Army was. The Terracotta Army changes your entire early game tech and build orders. You build the Pentagon because its there, and I guess you avoid upgrading a few units?

This has been suggested in a few places, but the Pentagon would be much better as air-unit wonder. This would make it far more unique and interesting. As is, the thing I would be interested in copying is air units anyways, because at this point of the game you already have a huge army and often unit number isn't a constraint, its just the amount of tiles available.

The Terracotta Army was an iconic wonder that did not have any reason to be redesigned. The Pyramids needing a small nerf is not a reason to redesign a completely unrelated wonder. The 250GAP bonus is really awkward on the Pyramids as well, in many situations it will be a disadvantage (since golden ages are often better saved for later).

terracotta was an awkward and not-AI-friendly wonder. It was a human gimmick. The effect is blunted late game, sure, but it’s an awkward effect anyways.

I’m open to air focus for pentagon. I‘m not married to current pentagon. But the duplication effect was not AI friendly early game.
G
 
terracotta was an awkward and not-AI-friendly wonder. It was a human gimmick. The effect is blunted late game, sure, but it’s an awkward effect anyways.

I’m open to air focus for pentagon. I‘m not married to current pentagon. But the duplication effect was not AI friendly early game.
G
I mulled over how to make pentagon an air unit wonder, but I couldn’t really get it to square.

it’s not on an air-focused tech, and it’s sort of between the last air bonus, bombers, and lasers is still pretty far off. Military base and it’s 25% bonus to air production is a natural fit, but otherwise it’s just not spaced well for giving free air units.

lastly, giving free air units is hard because it conflicts with air capacity in that city. You would have to give as much extra capacity as you give free air units, or else you would glitch out the game. Also, new code, so that’s a pain.

this is why I landed on giving special forces units instead. No new code, and giving X free units from 1 tech ahead that can paradrop into a warzone immediately feels really good.

edit: on an unrelated note, I think the agribusiness change is in the right direction, but i think the farm bonus can’t be more than 1:c5production:1:c5gold:, or else everyone will clear their lumber mills for farms, and mothball their mines
 
I must say I'm sad to see the Terracotta change like that...I often didn't get it or even try to get it but it was always exciting to dread a neighbor building it (or rushing it myself and then going for a surprise attack).

WRT Pentagon: what about increasing the air unit capacity and giving all aircraft Range for free? Or, somewhat exotic, since giving free Range is kinda lame, integrating the City State Airbases mod (allows stationing aircraft in allied CS) and enabling it only for the one who built the wonder? Looking at the code of that mod I think it should be easy to modify it for this purpose.
 
Here's a suggestion for the Pentagon. Once you complete it, you can build one of three buildings providing their own bonuses.

Building A focuses on the navy. Maybe a special promotion to Naval Melee units or Submarines.

Building B focuses on air. Promotions for Bombers and Fighters that make them more dangerous in the skies.

Building C focuses on Armored units. More attack bonuses, faster movement or ignore ZoC.

Let the player choose the bonus they see most helpful in their late game conquests. As for what specific bonuses, we can all discuss the details.
 
I like the Terracotta overhaul, just the build rate and kill yields can be a increased a bit, as others stated. The old effect was just a terrible mechanic that imo shouldn't exist whatsoever, so I'd like a different Pentagon concept too.

Pyramids definitly needed a nerf, I found it just too strong of an opener, to the point of trying to rush it almost every game (similar to Stonehenge before the ancient era tech tree change). But I don't like the GAP on it, I'm sure someone can think of something more appropriate. GAP at that stage of the game feels completely out of place, and pretty much useless. In its current state, I can't think of a reason to ever build Pyramids.
 
AI performance is a reason to change Terracotta that makes more sense.

I think that a promotion would be more interesting than culture. Or it could provide military units, just in an AI friendly way. Rather than duplicate your units, just have it give a small army (for example one horseman, swordsman, skirmisher, spearman and composite bowman?)

That would be similar taste but AI compatible. It could also provide like 2 horses and 2 iron, which would be a very worthwhile military wonder but something that isn't available yet.

If you want the worker bonus an another wonder, we could think about Mausoluem of Hali. The wonder is currently very strong, but somewhat boring. It doesn't really promote a WLTKD strategy so much as it promotes just spamming culture and science with tradition (which I often am going to do, with or without the wonder.)
 
I assume the beta installer 11/9 is viable for download instead of the individual unpacked folders.
I like the Pyramid/Terracotta change, they feel more designated to tall/wide with this change.
edit: Also looking forward to get hammered by AI agression again.
 
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