tu_79
Deity
There's a case missing :Well, I have been testing this in game and the flanking does not seem to work like the "New Flanking" that is supposed to be, but it seems to be working like the old flanking, though the values are lower, making flanking irrelevant..... By the way, the "Old Way" is the way it should be...
View attachment 508783
Above: There is one flanker supporting the attacker and no units flanking the attacker, so there is a +5% Flanking Bonus for the attacker.
View attachment 508784
Above: There is no flanker supporting the attacker and one unit flanking the attacker, so the defender gets the 5% flanking bonus.
View attachment 508785
Above: There is one flanker supporting the attacker and one defender flanking the attacker, so the flanking bonuses cancel each other out.
View attachment 508786
Above: There is no flanker supporting the attacker and no defender flanking the attacker so neither side gets any flanking bonus.
This all seems the way it should be, though not the way advertised in previous posts. My only complaint is that the flanking bonus now seems too small to really matter.
Use one warrior to attack two enemy warriors that are adjacent each other, but one enemy warrior is not adjacent to your unit. If the bonus is based around defender adjacencies then the unit that is behind the action might be counting against you.