Hey all,
New beta inbound, mainly small balance tweaks and an experimental feature from Ilteroi that I quite like.
Online as of 11:55pm CST. Not savegame compatible.
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
Cheers,
G
New beta inbound, mainly small balance tweaks and an experimental feature from Ilteroi that I quite like.
Code:
General
Bugfixes and Performance Improvements
Better AI management of pillaging
Some AI diplo fixes
CTD fixes for a few things
Balance
Combat
Experimental: Units no longer suffer additional damage from ranged attacks based on missing health
i.e. a unit with 25 HP or 100HP will have the same effective CS against ranged attacks
Rationale: damaged units are more spread out, thus they are not easier for ranged units to kill - does not affect other promotion elements, just missing health bonus for ranged attacks.
Can be disabled - set BALANCE_CORE_RANGED_ATTACK_PENALTY to 0 in CBO
City Defense minimum based on garrison unit strength
Promotions
Dropped Naval Bombardment I-III City attack by 10%
Jinete- bumped attack CS to 15%, dropped ranged pre-attack
Policies
Industry:
Moved 100% production bonus to opener, swapped 10g on contstruction there
Bumped % Science from buildings to 3% (was 1%)
Online as of 11:55pm CST. Not savegame compatible.
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
Cheers,
G