New Beta Version - September 15th (9-15)

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Gazebo

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Hey all,

New beta inbound, mainly small balance tweaks and an experimental feature from Ilteroi that I quite like.

Code:
General
    Bugfixes and Performance Improvements
    Better AI management of pillaging
    Some AI diplo fixes
    CTD fixes for a few  things
Balance
    Combat
        Experimental: Units no longer suffer additional damage from ranged attacks based on missing health
            i.e. a unit with 25 HP or 100HP will have the same effective CS against ranged attacks
            Rationale: damaged units are more spread out, thus they are not easier for ranged units to kill - does not affect other promotion elements, just missing health bonus for ranged attacks.
           Can be disabled - set BALANCE_CORE_RANGED_ATTACK_PENALTY to 0 in  CBO
        City Defense minimum based on garrison unit strength
    Promotions  
        Dropped Naval Bombardment I-III City attack by 10%
        Jinete-  bumped attack CS to 15%, dropped ranged pre-attack
    Policies
        Industry:
            Moved 100% production bonus to opener, swapped 10g on contstruction there
            Bumped % Science from buildings to 3% (was 1%)

Online as of 11:55pm CST. Not savegame compatible.

Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA

Cheers,
G
 
The bombardment change makes sense, based on my recent play was going to recommend 5-10% there and maybe just 1-2 cs off the frigate plus, this seems like a good adjustment, and we will see how it looks.
 
Bumped % Science from buildings to 3% (was 1%)

Wasn't Industry's weakness supposed to be science, compared to the other Industrial Era trees? Rationalism is weak on gold, Imperialism is weak on culture, that was done back then to differentiate the trees and ensure they have clear niches. This science bump puts Industry to about the values from the other trees.

I'm not against a buff to Industry, I just think it shouldn't be on this area.
 
Can somebody say what new final Jinete looks like? Only +15% CS to knights and lancers and that’s all?
 
Wasn't Industry's weakness supposed to be science, compared to the other Industrial Era trees? Rationalism is weak on gold, Imperialism is weak on culture, that was done back then to differentiate the trees and ensure they have clear niches. This science bump puts Industry to about the values from the other trees.

I'm not against a buff to Industry, I just think it shouldn't be on this area.

It remains weaker in science, just not that much weaker.

G
 
Can somebody say what new final Jinete looks like? Only +15% CS to knights and lancers and that’s all?
and a chance to withdraw from melee
 
Frigates, SotL, Cruisers, Carriers can only target land tiles that are coastal, regardless of range
Is it still true in this patch? That was implemented in 21/08 patch and I am having a game in 31/08 patch and it is not true in this patch. Couldn't find anywhere saying it has been reversed.

 
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I really like the evolution of the last three versions (including the technological tree) but unfortunately, I can't finish a game, they all crash after a certain time of play ...
Required to return to version 8-21b which works perfectly. I am in despair :cry:.
I play with some mod but always the same and without problems previously.
A beginning of solution or explanation?
 
Can somebody say what new final Jinete looks like? Only +15% CS to knights and lancers and that’s all?

You still have the other bonuses from the Wonder, free drill upgrade on units (also prev) built here, free castle and +10% culture in that city.
 
Hey all,

New beta inbound, mainly small balance tweaks and an experimental feature from Ilteroi that I quite like.

Code:
General
    Bugfixes and Performance Improvements
    Better AI management of pillaging
    Some AI diplo fixes
    CTD fixes for a few  things
Balance
    Combat
        Experimental: Units no longer suffer additional damage from ranged attacks based on missing health
            i.e. a unit with 25 HP or 100HP will have the same effective CS against ranged attacks
            Rationale: damaged units are more spread out, thus they are not easier for ranged units to kill - does not affect other promotion elements, just missing health bonus for ranged attacks.
           Can be disabled - set BALANCE_CORE_RANGED_ATTACK_PENALTY to 0 in  CBO
        City Defense minimum based on garrison unit strength
    Promotions 
        Dropped Naval Bombardment I-III City attack by 10%
        Jinete-  bumped attack CS to 15%, dropped ranged pre-attack
    Policies
        Industry:
            Moved 100% production bonus to opener, swapped 10g on contstruction there
            Bumped % Science from buildings to 3% (was 1%)

Online as of 11:55pm CST. Not savegame compatible.

Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA

Cheers,
G

I like the Jinete change, thanks.
The industry 100% bonus, is that for train stations and seaports that used to be on the "mercantilism"-policy?
 
You still have the other bonuses from the Wonder, free drill upgrade on units (also prev) built here, free castle and +10% culture in that city.
No free Drill anymore.
Spoiler Alhambra :


20190916182615_1.jpg


By the way, I want to bring up Heroic Epic again. Now that Heroic Epic gives a free Great General, does it really need the Morale promotion? Having the promotion be in one city is easy to take advantage of for a human but I'm not sure the AI centralizes military production in the Heroic Epic city. It only serves to make Orders and the military fervour event less unique/powerful as well.
 
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No free Drill anymore.
Spoiler Alhambra :


By the way, I want to bring up Heroic Epic again. Now that Heroic Epic gives a free Great General, does it really need the Morale promotion? Having the promotion be in one city is easy to take advantage of for a human but I'm not sure the AI centralizes military production in the Heroic Epic city. It only serves to make Orders and the military fervour event less unique/powerful as well.
The AI does know to centralize.

G
 
It only serves to make Orders and the military fervour event less unique/powerful as well.

This isn't true either. It serves as an incentive to tech to Iron Working and build the national wonder even for peaceful players, and it's perfectly themed to what a Heroic Epic does (inspire people). Most civs won't have Orders, and the benefit it gives is different anyway.
 
So Rome in my recent Emperor game was able to settle his first city while I was still building the pyramids. That's a bit much to me.
 
Can I recommend something? I saw pinappledan and phantomaxl mention it in the ocean tiles balance thread not too long ago I think. Instead of buffing industry's numbers, why not make the power plants buff the processes? This is what industry does best in my opinion so it would benefit most of it and maybe compete in science by converting :c5production: to :c5science: Better. Makes the tree more unique instead of mashing it together with rationalism with more boring %science bonus.
 
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