Originally posted by Bjorn Bjornson
Looks good, and is a good idea!
Do you think you could make era-specifics of this building? I mean, brickmaking has been around for ages... although "modern" bricks use more things like cement, if clay is to be the primary resource, it would fit to the brickmakers of the ancient times as well.
Hmm. Maybe have it so the Pyramids can only be built if a brickmaker is there? And do stuff like that.... has anyone tried binding the Wonders to require a resource or building? I wonder how that works out...
Originally posted by Bjorn Bjornson
Looks good, and is a good idea!
Hmm. Maybe have it so the Pyramids can only be built if a brickmaker is there? And do stuff like that.... has anyone tried binding the Wonders to require a resource or building? I wonder how that works out...
Originally posted by Ukas
Just noticed this fine building, now just have to find that clay resource![]()
You could also set the brickworks require bricks, change it to a small wonder, check the "required recources must be in city radius" checkbox, and change it back to city improvement. So, it would need bricks in city radius...
Originally posted by Dom Pedro II
Holy crap! This works????? Does it work for everything?
Originally posted by Quasar1011
Finally used my .pcx editor (PSP8) to begin work on the Civilopedia.
To get the resource icons to show up properly in the civilopedia, you need a .pcx editor. So I dowloaded the trial version of Paint Shop Pro 8, from JASC software. I converted about 32 small icons yesterday.Originally posted by Yoda Power
how can you edit the civiliopedia with PSP?