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New civ : Dagda's Tears

Discussion in 'Fall Further' started by sylvain5477, Aug 8, 2009.

  1. Kjara

    Kjara Warlord

    Joined:
    Aug 24, 2008
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    164
    Is the idea that you keep having to move your capital(since it is the only city that can build new cities and it will eventually run out of tiles that it can get hammers from)?

    Seems silly to comment on this stuff before I've tried it, but I'd suggest that you let all of your towns build the new city ritual(can always limit it to 1 being built at a time if you want). I worry about the ai being able to cope with moving their capital all the time, or just getting to the point where they stagnate once they run out of tiles in their capital.

    I assume the heart will degrade later on when they start to lose culture, so they will at most degrade down to the lowest level(and a single ring of culture)?
     
  2. sylvain5477

    sylvain5477 Cerebrus father

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    It's wondering about you. :scan:


    Currently, the events have not been customized yet. It will be done later but it currently does not really pose a problem that I experienced, other than flavor.

    Thanks, corrected. I keep fighthing these but never quite win the fight.

    Actually from what I read at the time (while I was already implementing :p) the sand idea was very focus on one being, but here once the Tears start dividing, it's pretty much a big army. But some similarities indeed.

    The more the better. The way I got my inspiration too (from FF and FF+)

    Exactly. But on normal speed, you can keep the capital in on place for some times before changing.

    Actually, once the culture of a city goes down low after having going up, the city is destroyed :) (through python that is).

    For the IA it may be a problem while of course for the moment I play the civ, not the IA yet.
    The autoworker handles the improvement correctly, but it is true the capital moving issue may be a problem.
    However the capital will be destroyed and so the palace should move automatically. Also I will investigate how to make a ritual one-built-at-a-time.
     
  3. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
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    14,450
    Location:
    Crestview FL
    You want these tags:

    Code:
                <iMaxGlobalInstances>1</iMaxGlobalInstances>
                <iCooldown>30</iCooldown>
    The cooldown will reset the globalinstances. Doesn't allow it instantly after building one, but it does a good job of reducing city-spam...
     
  4. sylvain5477

    sylvain5477 Cerebrus father

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    Thanks. But I wonder whether the IA will choose the best city for the ritual (best production) or any city. I'll have to check it out.

    We have to understand that it is the only way to create a new city.
     
  5. WarKirby

    WarKirby Arty person

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    just a little thought. The trait that makes them always at war. You should name it "Monstrous" rather than "Monsters"

    it's more grammatically correct, and looks better. :)


    "monsters" is a plural noun, of "monster"
    "monstrous" is an adjective, which you'd use to describe a monster. eg, "that monster is monstrous", or more realistically, "that <giant thing> is monstrous". Indicating that it has the traits of a monster.

    And an adjective is generally what you want, as pretty much all other trait names are like that. Though some {conqueror, warlord) are also proper nouns.
     
  6. sylvain5477

    sylvain5477 Cerebrus father

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    As good as done :)
    Thanks for the suggestion.
     
  7. sylvain5477

    sylvain5477 Cerebrus father

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    OK, I now have a 0.51 working version.
    I will work on the missing text keys and icons before release of the first impression version.
     
  8. Switchblock

    Switchblock Kuriotate Scholar

    Joined:
    Jan 21, 2007
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    Location:
    Kwythellar
    So we have the Tears raping Erebus for all it's worth, Auric turning Erebus to ice until he becomes Ascended, Hyborem turning the world to hell as best he can, and the Sheim just trying to destroy everything. I like the multiple story lines of Apocolypse
     
  9. deadliver

    deadliver Loud Mouth Amateur

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    Anvilania
    Same here, sure sucks to be a good civ right about now. Also...don't share any binoculars with Dagda, that is one skanky looking tear!
     
  10. sylvain5477

    sylvain5477 Cerebrus father

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    On another side, It fell a lot long way before reaching Erebus ... It can change a Tear such shocking experience.
     
  11. Randomness

    Randomness ...

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    :sarcasm:Yes, just what we need, another way to end all life in Erebus...:sarcasm: All joking aside, this looks like it's going to be great:)
     
  12. deadliver

    deadliver Loud Mouth Amateur

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    Now I truly can be, the king of slimes, molds and jellies.
     
  13. Arctic Circle

    Arctic Circle Prince

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  14. mo123567

    mo123567 Worst modder ever!

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    Yeah, it does sound similar to my Sand Sea idea. I'm glad you are making a similar civ as I won't be modding any time soon. I look forward to trying it out.
     
  15. sylvain5477

    sylvain5477 Cerebrus father

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    I childishly feel annoy when you say it is similar :)
    But I'll wait to release the first version to show how different I think it actually is.
     
  16. WarKirby

    WarKirby Arty person

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    I don't think bareland should have a movement penalty, or be unable to build there.

    Flat, empty rock, actually makes a pretty good walking surface.

    It should probably have a defense penalty due to the lack of cover though
     
  17. mo123567

    mo123567 Worst modder ever!

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    Sorry, I only mean similar as far as it being a "monster" that grow and absorbs things as opposed to being an actual civ of people.

    Your idea is unique and plus mine won't be made so yours will be the only one even remotely like it.
     
  18. sylvain5477

    sylvain5477 Cerebrus father

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    No problem.

    Actually added the first 100 turns of a game in first posts to give a clearer idea of how they fare.

    Still working on buttons before release.
     
  19. DioBrando

    DioBrando Warlord

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    Not only do you talk the talk, you also, in fact, walk the walk.

    Looking forward to seeing this implemented in Fall Further or Fall Further+!
     
  20. WarKirby

    WarKirby Arty person

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    they're very green and blobby
     

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