sylvain5477
Cerebrus father
- Joined
- Dec 30, 2007
- Messages
- 752
they're very green and blobby
The rooted Tears are very green.
The units should be very colorful.
they're very green and blobby
You have some interesting concepts here. It might be kinda cool to make this Civ the Neutral equivalent of Basium / Hyborem - dropping four or five tears in random locations from a mid-game ritual. You need to retcon your original backstory and provide players with a decent motivation to use such a ritual... Perhaps the development of a one-off magical Nuke (Force of Oblivion) causes Dagda to flip out and try and save the world from itself. (This also gives a nice B Movie riff to play off against)
You're . .. .. .. .ing insane. I like it. While the leaderhead definitely needs an upgrade of some form,
I suspect this civ, for now, is best left "Human Only" in the Restrict Random Leaders anyways.
EDIT: And I suppose there's no diplo to be done with it anyways, though that may change as you develop this.
...Currently no diplo as you are at war with everyone in the same time. And well, you cannot talk, only absorb and mutiply. (that's why you should do it a lot). No plan to add it in the future for now, unless someone comes with an idea about it...
Well, if you end up making it a summonable, at least the summoner should be able to have some communication with it. It should probably have all texts, or as many as possible, be custom-made, though, with a fittingly alien structure. The alien civs from SMAC come to mind.
Hmmm, maybe this is just my lack of coding skills, but it seems since the civ is based completely around units that spawn anyways, it seems to me that the units would just need tags like worker, exploration, and defender (or whatever the tags are), or is that to simple a solution for the AI?
I think he meant giving each unit a corresponding unitcombat/ai that the AI will understand.
As in, your worker UU starts with the Worker AI, so the AI knows what to do with it.
Great concept! Please make them playable from the beginning. I don't like the mid-game spawning civs because they require you to start playing as a different civ and when I am ready to summon the civ I actually wanted to play I have become too attached to my already existing empire. Daemons/Angels as late spawners are more than enough.
If you want to maintain their always war state, but make it useful for the person summoning them, the idea of the summoner targeting them like a nuke would be good. It would make the civ a double edged sword, if you summoned them, but did not choose to take control. Fire them off into your biggest rival's area, and hope that they weaken each other enough for you to take them both out when the time is right.
I like the look of the crystalline picture. You should use that, I think.