Moraiwe
Warlord
Pretty sure cloves are covered by spices.
I still can't see how bisons would be luxury resources. Glass seems much more probable, or seals.
I can't see how glass is any different to jewellery or porcelain. All are examples of produced resources.
In Civ manufactured goods have not been traditionally classed as resources except for the recent additions to give soem CS's unique flavor and to add depth to CS relationships. It's possible for Glass, Weapons, Electronic goods etc to be added but it does change the game mechanics pretty radically.
Slaves, Poppy and a few other iffy resources are probably unlikely to be in but with the WC banning certain luxuries I could see some in and those being the ones that could be banned. Some of those are linked pretty heavily with certain societies but again it is a fairly big game changer.
I'd say Buffalo/Bison. If luxury; Rice.
I fail to see how adding additional manufactured luxury resources will change anything radically. All luxury resources apply the same bonuses across the board. I also fail to see how giving exclusivity of one luxury to one civ will do such a thing either.
As far as I'm aware, it isn't clear whether the World Congress will be able to ban any resources or not, but I'm inclined to believe that all resources will be bannable. It is the only thing that makes sense gameplay-wise and thus controversial luxuries are unnecessary.
For something to become a luxury, there must be scarcity. There is no scarcity of Rice.
At the moment other than the manufactured goods gifted by freindly city states other luxury resources are map based. If you add in resources created by buildings it changes the system. If those resources are civ specific then it changes the balance radically in a resource low game. Personally I see it as too complex a change which is why I suspect any resource added will be the taditional plonk down on tile type.
For something to become a luxury, there must be scarcity. There is no scarcity of Rice.
In Civ games? Rice would be spread out across the map like wine, spices, or sugar.
My guess is the luxury is going to be "created" with a UI type mechanism where the luxury is "built" by a worker.
Whist the Native people used them for multiple uses the white man hunted them for pelts so they work as both Fur and potentially like cattle. Like any resources if it was a pure luxury it may give food, gold or production bonuses and I'd say gold and food would be appropriate in this case.
..then seals = furs/whales...
seals don't only live in tundra, they live in coasts worldwide. and you get the same things from a seal that you get from whales and furs, you get oil and furs.
At the moment other than the manufactured goods gifted by freindly city states other luxury resources are map based. If you add in resources created by buildings it changes the system. If those resources are civ specific then it changes the balance radically in a resource low game. Personally I see it as too complex a change which is why I suspect any resource added will be the taditional plonk down on tile type.