Morningcalm
Keeper of Records
They have the right to do that, yes. And I have the right to point out how overpriced the DLC remain.Which they have the right to do. It is their product! What part of this are you not wanting to understand?
They have the right to do that, yes. And I have the right to point out how overpriced the DLC remain.Which they have the right to do. It is their product! What part of this are you not wanting to understand?
The thing with business is that, value stuff that sells, has just the correct price that it sells for.They have the right to do that, yes. And I have the right to point out how overpriced the DLC remain.
Negative reviews alone don't show most players didn't buy the DD, but common sense does. Preorders for most nearly any game are hardly the majority of people who pick up that game (and I suspect even when the DD became available for non-preorders, that was barely 20% of all purchases). The bulk of Civ's fan base lies outside these threads, and not all are fanatics about Civ who love DLC. (And some fanatics like me generally despise the DLC pricing model).
Obviously if you love Civ a HUGE amount then $5 for a Civ and scenario pack isn't a big deal. But in the long run that's a lot of money compared to the value of the base game or any expansion, and the game right now needs improvements to AI and new maps more than it needs new civs, especially in the wake of Rise and Fall's release.
Incorrect and far too theoretical. Real-life sales do not work like that, and the correct "worth" of any product at any given time is usually subjective.The thing with business is that, value stuff that sells, has just the correct price that it sells for.
Overpriced products does not get sold until the price is corrected to exactly the price its worth, which someone is willing to pay.
The problem is when the DLC for Civ VI are lesser in value than an indie game selling for low prices and charitable outcomes. DLC at large are widely reviled but companies pump them out as a way of a) updating content (makes more sense in an MMO, except many giant patches with massive content are free, with or without a subscription, b) making more money for less content (an objectionable objective and very transparent given the refusal of Firaxis to drop DLC prices), c) creating the illusion of customizability. In reality, unless the DLC is purely cosmetic (not the case here), the DLC either add to or reduce your ownership of the overall product content. If DLC in Civ were purely cosmetic (it isn't) I would object a great deal less as to pricing.You don't have to be a HUGE fan of the series to find value in the DLC for $5. But looking at them as a function of just the base game doesn't make sense. For reference here are some other examples of DLC:But I would say common sense says many are buying the DD, either via preorder or after launch (I don't think it was ever not for sale). As I have mentioned the general gaming population is pretty OK with the season pass mechanism, not just hardcore fans of a game. As for the "fanatics", I would imagine this forum would be where you would run into the most people that don't buy the DLC. While the civ series likely skews a bit higher on the median age than most games, this site has to skew way higher on median age for players. I mean its a fan site dedicated to a single game (what is this hosted on, GeoCities?). And if there is one thing older people hate, its skateboarding, also the rap music, also, and in particular, kids on their lawns, but if there is something else they hate its change. Its harder to get the older gamers to be accepting of the DLC model, but most games moved onto this model (some more successfully than others), but season pass models do well overall (they work better than DLC since its only 1 purchase in the mind of the consumer, therefore easier to justify). If only hardcore fans were buying them they wouldn't last, the general populace of gamers are buying them. Firaxis must be seeing similar trends as they tried it with XCOM 2, had that not worked it is very unlikely they would have rolled it out for Civ VI.
$4 Ken Jeong or (not and) Ozzie Man Reviews Voice Overs for Multiplayer (7% of base game)
$7 The Elven Union race (35% of base game, comes with 8 races)
$1 "some useful items to help start you off on your journey" (10% of base game)
$2 The survivor quest (infinity% more than base game FTP)
$10 The Grunes Tal map with new vehicle Ebon Sports UV (40% of base game, no clue how many base maps, but they did release the potato pack for free, so there is that)
$2 The Samurai character pack (25% of base game which comes with 14 characters)
DLC adds more flavor to a game, while totally unneeded, for some, it completes it. I mean if you are eating out and add a scoop of ice cream to a slice of pie. The incremental price of the ice cream probably more than you would normally pay, but since it 'completes' the dish you are after, totally worth it.
The problem is when the DLC for Civ VI are lesser in value than an indie game selling for low prices and charitable outcomes.
DLC at large are widely reviled but companies pump them out
making more money for less content (an objectionable objective ...
Given how many hours we sink into these games - I find them to be a bargain compared to most other paid forms of entertainment (movie tickets, sporting event, dinner out, etc).
They already said the idea of the way they wanted to give alternate leaders to Civs would help the modding community and it wouldn't be something they would really focus on. I doubt we will see more than 8 or 10 civs with an alternate leader in the end, and that's me being generous.It does seem very bizarre that they release alternate leaders for just two nations...
I can imagine a returning Napoleon making France steer away from spies and more into the military, the Catholic Kings with an expansion-related trait, Henry VIII could give a religious kick to England, as could Martin Luther to Germany, and Lenin or Trotsky could play with the loyalty mechanics nicely in Russia, making the USSR a dangerous enemy that can steal cities (the more hammers, the more instability). The possibilities are endless. I'd pay for it, so what remains is... why don't they do this?
The agendas seem to me an absurd concept (a civ will base their foreign policy on whether you were not at war with your neighbors, or some such crap?), and so they should be altered, but that's just me.
Nope. Once again you don't get my point. As I said repeatedly before, DLC isn't bad if it's free, or reasonably priced. $5 for a Civ/scenario pack is overdoing it. A lot.Can we not rehash and discuss whether or not the concept of DLC is good or bad? DLC as a concept has been around 10 years. It's here, it's staying. Deal with it.
The question is: Will there be DLC post-R+F. And we don't know. So case closed until we know.
@Moderators, may as well close the thread since this is now a nattering of a 10 year old discussion of if DLC should exist or not.
Feedback from the community at large on paid Civ DLC for VI has not been positive.I'm hoping that feedback from the community persuades them otherwise.
Depends on how much you value each of those activities--someone unable to play Civ for more than a few hours each month may not see paid DLC at $5 per pop as a bargain.Given how many hours we sink into these games - I find them to be a bargain compared to most other paid forms of entertainment (movie tickets, sporting event, dinner out, etc).
Nothing that I've said has vilified Firaxis or 2K. Criticizing a company in their prices is not "vilification". Constructive criticism has a place, and it would do you credit to recognize such before "vilifying" those who engage in it.I sympathize with your frustration about seeing something you want, priced at a level that you see as overpriced. I'm sure that at some point it will come down in price. I understand that it sucks to wait for that time, but in the meantime I don't think it's fair to vilify Firaxis or 2k for trying to run their business as a normal for profit enterprise.
Feedback from the community at large on paid Civ DLC for VI has not been positive.
2) Actions speak louder than words--where is proof I am a vocal minority among the Civ community at large?2) You are in a vocal minority.
3) Actions speaks louder than words - are the stats available on how many of each dlc has been downloaded or purchased?
Not all of us have so much time or disposable income to see $5 per DLC as good value. But I'm sure Firaxis is glad some people like their DLC and play them a lot.I'm also an older gamer (50 in April). I bought base game (not pre order), all the DLCs, and R&F. I have almost 1000 hrs in. I may have paid 50cents an hour, and it keeps decreasing every game I play. To me that is good value.
If they do more DLC, I'd like to see this model:
DLC 7: Mid Aprilish. 1 New Civ, 1 New Wonder (World or Natural, tied into civ), 1 scenario using new civ.
DLC 8: Mid Summer. 3 new Alt leaders for existing Civs, and a combo of 2 wonders (again World or natural) that ties the 3 leaders together
DLC 9: Fall: Same as DLC 7
DLC 10: Jan or Feb Next year. Double DLC, or 1 new civ, 1 alt leader. With tie ins.
Expansion 2: April 2019.
Even map packs, new wonders on there own, etc would still be a good buy for me. Just my 2 cents.