I wonder if the new oil rig would be an improvement that you can place in any ocean tile, and require an oil resource on them. That seems to make sense to me since it would be weird to see oil on the surface from deep sea deposits.
I wonder if the new oil rig would be an improvement that you can place in any ocean tile, and require an oil resource on them. That seems to make sense to me since it would be weird to see oil on the surface from deep sea deposits.
For those that didn't see Bob's post, here is a picture of the "Factory" in the leaked image compared to a SS of an oil derek off off Arioch's excellent website.
I agree that that tile improvement is not new; to me it is still the same old "Offshore Oil Rig" tile improvement from the base game. If anything, if the leaks are real, that it's mechanics have been updated.
Because Oil generates power (plastics and other things; but let's just focus on the "power" aspect) but release CO2 as a byproduct, I am willing to bet that Offshore Oil Rig and Oil Wells will now generate "Heat" or some sort of value to scale with Global Warming. I say this because it's right next to the alternative which is a Offshore Wind Farm, which could generate slight less energy but will not have as much "Heat" generated and slightly less other environmental issues (but if we are talking irl, they still cause issues for birds which I completely disagree with)
So perhaps the comparison would be:
Offshore Oil Rig:
+2 Production (Oil alone provides from +3, totalling at +5)
-2 Appeal (decreased from -1)
+2 Heat
+/- 0 Noise
Must be built on Oil resource on Coast or Ocean.
Offshore Wind Farm:
+2 Production
-1 Appeal
+/- 0 Heat
+1 Noise
Must be built on Ocean tiles. (so the set back for spamming this is that Ocean tiles only yield 1 food by default and are normally too distant for cities to work)
Of course the same thing could occur with their land equivalents:
Oil Well:
+2 Production (Oil alone provides from +3, totalling at +5)
-2 Appeal (decreased from -1)
+2 Heat
+/- 0 Noise
Must be built on Oil resource on land.
Wind Farm:
+2 Production
-1 Appeal
+/- 0 Heat
+1 Noise
Must be built on Desert Hills, Plains Hills or Grassland Hills not adjacent to Forest or Rain-forest.
Solar Farm:
+1 Production
-1 Appeal
+/- 0 Heat
+/-0 Noise
Must be built on flat land on Desert, Plains or Grassland.
I'm not sure what "Noise" will do; but that is a huge negative for wind farms.
Anyone know where to look at the image of the 'queen'? I had a glance yesterday, but had to run off to work without having time ton have a good look. Now I can't find it. At the time I thought it was just a modded version of Tamar...
You know, it's occurred to me that the reddit user name "Duke Bilgewater" is a reference to the character of one of the frauds in Huckleberry Finn.
Not saying it's fake, but it IS weird.
You know, it's occurred to me that the reddit user name "Duke Bilgewater" is a reference to the character of one of the frauds in Huckleberry Finn.
Not saying it's fake, but it IS weird.
If they're going the production-with-a-cost route (pollution, climate change, etc) then making rain forests a natural offset would be a way to dissuade the Chop Everything meta we find ourselves in.
I'm going to make a bold prediction and say that, not only will they add a Diplomatic Victory, but they'll also remove the Religious Victory.
Personally, it never sat right with me that a specific civ (Kongo) is incapable of winning one of the game's four VCs. And on top of that, each game roughly half the civs (the ones who didn't found a religion) can't win that VC either.
I'm going to make a bold prediction and say that, not only will they add a Diplomatic Victory, but they'll also remove the Religious Victory.
Personally, it never sat right with me that a specific civ (Kongo) is incapable of winning one of the game's four VCs. And on top of that, each game roughly half the civs (the one who didn't found a religion) can't win that VC either.
I'm going to make a bold prediction and say that, not only will they add a Diplomatic Victory, but they'll also remove the Religious Victory.
Personally, it never sat right with me that a specific civ (Kongo) is incapable of winning one of the game's four VCs. And on top of that, each game roughly half the civs (the ones who didn't found a religion) can't win that VC either.
I hope not. I think the game is more than big enough for five (or even six) victory types. The solution to Congo being unable to compete for a Religious Victory is to rework Congo or religion, not to throw out Religious Victories altogether.
I hope not. I think the game is more than big enough for five (or even six) victory types. The solution to Congo being unable to compete for a Religious Victory is to rework Congo or religion, not to throw out Religious Victories altogether.
I could see them leaving it in if they change it so that civs who don't found a religion can still win a Religious Victory by spreading their majority religion. Maybe require them to have 100% of their own cities converted, rather than the standard 50%
I could see them leaving it in if they change it so that civs who don't found a religion can still win a Religious Victory by spreading their majority religion. Maybe require them to have 100% of their own cities converted, rather than the standard 50%
I could see them leaving it in if they change it so that civs who don't found a religion can still win a Religious Victory by spreading their majority religion. Maybe require them to have 100% of their own cities converted, rather than the standard 50%
The way I'd do it is to allow any Civ that didn't found a religion to launch a Reformation once the Reformed Church civic is researched. A Reformation would split any religion affecting one or more of your cities into a new religion with the same beliefs (sans Founder Beliefs, which I think should remain exclusive to those who found religions) as the parent religion. There would be diplomatic penalties with the founder of the original religion, naturally. This way you get full control over your religion if you push for an early Great Prophet but can still compete for a Religious Victory if you get shut out.
As far as I know, Aquitaine/Provance was very different from the rest of France, having it's own unique culture, religion and language.
After all, America in this game doesn't encompass Cree, Mapuche ant the rest. right?
Pretty strange comparison. Aquitaine and Provence are different regions of France. America wouldn't encompass the Cree and Mapuche because those aren't the indigenous peoples of the USA (the Cree live in Canada, and the Mapuche are in Chile).
Anyone know where to look at the image of the 'queen'? I had a glance yesterday, but had to run off to work without having time ton have a good look. Now I can't find it. At the time I thought it was just a modded version of Tamar...
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