Speaking for myself, not my team (we haven't had enough discussion on this either btw, so if it comes to a vote Cav may be a while...) I would think that #1 is the best. Followed by #3,/QUOTE]
In both of these cases though there is no way to admin it properly.
Again let's say the game is very competitive as it is now but more likely will become: So the following happens:
1. For SANCTA I am currently the turn player.
2. New turn happens and 1889 opens the game. He sees a negative event (such as a forge being destroyed) and we have the "option" to let it be destroyed, or pay 50 gold.
3. Not wanting to do either (maybe we don't have the gold and losing a forge is killer) he tabs out of the game, kills the game, and never says anythign to anyone.
4. I log in not knowing, see no event and continue on with the game.
5. Next turn Team Kaz logs in is presented with the same situation, but they have a player who makes the choice.
So now they are at the disadvantage.
It is an all or nothing game. So to me option #2 is the only fair option. Whoever logs in and sees a random event gets the choice, to pick a path (or accept the event) or to go around the system and kill the game thus cancelling the event.
Does that mean that teams only gets positive (from thier perspective) events? yes it does. But so what? Over the course of the game if you get 5 positive and 5 negative events, the difference is now, you get to choose which of those 10 events you want. IMO we have "unrandomized" random events, as you now have the "choice" on if they happen or not.