New First Look: Machiavelli

Though keep in mind that Machiavelli has reduced penalties for sudden wars.
Yep. It's as if the AI is programmed to just accept perfidity from Machiavelli as normal for him.
 
I'd expect something like that to be an Independent Power kind of a thing.
 
And ideally, it won’t disappear during Modern!
 
And ideally, it won’t disappear during Modern!
Well, we do know this is a Modern Age ship(from @AriochIV )
1000000949.jpg

This is a Xebec, and we have seen it before in Civ 6 as the Barbary Corsair. This particular version dates to the 1700s and was particularly popular with North African pirates.

I imagine some would take it as Ottomans proof, although I'd expect them to have Janissaries instead. My thinking is that it's a city-state suzerainty unique.
 
War penalties are Gameplay penalties not AI behavior penalties. Machiavelli can declare a “no penalty surprise war” on the human player exactly the same as on an AI player.
The penalty is supposed to reflect disapproval. If Machiavelli has less penalty and less disapproval, it's as if the AI just expects him to betray them.
 
The penalty is supposed to reflect disapproval. If Machiavelli has less penalty and less disapproval, it's as if the AI just expects him to betray them.
It means the little simulated civ citizens expect it (the war penalties are things like happiness/influence…the actual AI players react no differently to Machiavelli betraying them than human players do)
 
The penalty is supposed to reflect disapproval. If Machiavelli has less penalty and less disapproval, it's as if the AI just expects him to betray them.
Reaction from the AI to any other leader declaring a war :
"How dare you attack us, this is intolerable!"

Reaction from the AI to Machiavel declaring a war :
"Ho, it's you? Hey man, what happened, I was expecting you 10 years ago, you could warn me when you are late..."
 
The penalty is supposed to reflect disapproval. If Machiavelli has less penalty and less disapproval, it's as if the AI just expects him to betray them.
Not the AI disapproving, the AIs "people" disapproving. (just like the human player's "people" disapproving)
 
Ed Beach was specifically asked about being able to attack Treasure Fleets without declaring war, and he said they didn't have that in the game. While that's not the same as Trade Ships, it would be odd to have one and not the other.
And, being Civ Fanatics, we can always argue that he:

1. Could have meant "not in the base game" but it is in one of the first DLCs OR

2. It is not for everyone, but certain Leaders/Civs/IPs can do it (Here's looking at you, IP Port Royale . . .) OR

3. You cannot 'attack' Treasure Fleets, but you can 'pirate' them, which is a different mechanic. Some antics are semantics. OR

4. It's not in the game because the game hasn't officially been released yet: that doesn't say anything about what WILL be in the game upon release. OR

Pick your argument/interpretation/deviation/derivation - this is CivFanatics, home of the Infinite Gamers Dancing on the Head of the Pin . . .
 
Top Bottom