stealth_nsk
Deity
This strategy will probably be called MachialevyWell, levying a ship near a vulnerable Treasure fleet will surely be the norm with Machiavel...
This strategy will probably be called MachialevyWell, levying a ship near a vulnerable Treasure fleet will surely be the norm with Machiavel...
Do you have to be at war with someone to steal their Treasure Fleet?Machiavelli is going to be the leader that backstabs you to steal your Treasure Fleets
Do you have to be at war with someone to steal their Treasure Fleet?
Per the Exploration Livestream, yesDo you have to be at war with someone to steal their Treasure Fleet?
Though keep in mind that Machiavelli has reduced penalties for sudden wars.Per the Exploration Livestream, yes
Yep. It's as if the AI is programmed to just accept perfidity from Machiavelli as normal for him.Though keep in mind that Machiavelli has reduced penalties for sudden wars.
It could be done through Privateer unit, for exampleHowever they work it, some mechanism to disrupt trade without declaring all-out war feels like it has a place in exploration
War penalties are Gameplay penalties not AI behavior penalties. Machiavelli can declare a “no penalty surprise war” on the human player exactly the same as on an AI player.Yep. It's as if the AI is programmed to just accept perfidity from Machiavelli as normal for him.
Well, we do know this is a Modern Age ship(from @AriochIV )And ideally, it won’t disappear during Modern!
The penalty is supposed to reflect disapproval. If Machiavelli has less penalty and less disapproval, it's as if the AI just expects him to betray them.War penalties are Gameplay penalties not AI behavior penalties. Machiavelli can declare a “no penalty surprise war” on the human player exactly the same as on an AI player.
It means the little simulated civ citizens expect it (the war penalties are things like happiness/influence…the actual AI players react no differently to Machiavelli betraying them than human players do)The penalty is supposed to reflect disapproval. If Machiavelli has less penalty and less disapproval, it's as if the AI just expects him to betray them.
Reaction from the AI to any other leader declaring a war :The penalty is supposed to reflect disapproval. If Machiavelli has less penalty and less disapproval, it's as if the AI just expects him to betray them.
Not the AI disapproving, the AIs "people" disapproving. (just like the human player's "people" disapproving)The penalty is supposed to reflect disapproval. If Machiavelli has less penalty and less disapproval, it's as if the AI just expects him to betray them.
And, being Civ Fanatics, we can always argue that he:Ed Beach was specifically asked about being able to attack Treasure Fleets without declaring war, and he said they didn't have that in the game. While that's not the same as Trade Ships, it would be odd to have one and not the other.