CrabHelmet
King
- Joined
- Oct 25, 2017
- Messages
- 732
Quick strawpoll in light of the fact that all yields are treated even, but you need 3x more science than culture per era:
Please vote.
Hmm. I don't think that 3 times as much Science being needed as Culture implies that the AI needs a third as much Culture. We're not concerned with the 'nominal' cost of techs/policies, we're concerned with their 'real' cost. To see what I mean: suppose that there was only one tech, needing 1000 Science, and one policy, needing 10 Culture. However, there are two buildings, one which produces 1 Science per turn, and the other 10 Culture per turn. Here, it takes 1000 turns to research the tech and 1 turn to research the policy. Additional Science yields are clearly more valuable than Culture yields (in fact, additional Culture has absolutely no value whatsoever); but your system sees Culture as more valuable than Science because you need ten times as many units of Science.
This is a grossly exaggerated example, but VP actually does a much less caricatured example of this. The first Culture building, the Monument, produces 2 Culture. The first Science building, the Council, produces 1 Science. Once you have your first Policy, you have a consistent Cultural income. Your Science income from non-building sources is often quite limited.
I think the 'real' exchange rate of Culture to Science is a little closer to 1:2. That's only my intuition, though. To find out what it actually is, you'd have take the average Culture per turn of a Civ aiming at Cultural victory, and compare it to the average Science per turn of a Civ aiming at Science victory.