Discussion in 'Community Patch Project' started by Gazebo, Apr 24, 2018.
The AI probably isn't good enough at figuring out what those situations are.
Fair enough! I don't always like losing my pantheon, but it would seem a bit strange to get angry about it since it's going to happen eventually unless you're Boudicca. I think she could maybe keep that concept; would it be possible for her to have a unique diplo message to prevent confusion if that happened?
good to see the ai effective in offensive war again. good to see zulu still viable in early wars.
He hasn't founded. The UI shows if they have:
(Order of the Illuminati is my religion.)
But why? You can't convert it back, and unless you're Boudicca or very isolated you have no chance of keeping it.
Just wanted to check: does Mongolia start with a bias towards not having city-states nearby ? I started 5-6 games and I didn't get city-state in my continent (either that, or very few)
Is it a bug perhaps ? (I set up my games on large with the maximum available number of CS, never had this problem before)
Is he still considered too weak? I never want to play him because he gives a lot of science but no culture or production, which really hurts.
I've never found that description to be especially clear. IIRC it says something like, "Has a unique set of pantheon beliefs that nobody else can benefit from." I'd actually assumed "nobody else can benefit from" was referring to the fact that all of her pantheons add bonuses to her UB, which obviously no other civ can obtain.
I never found him weak. Particularly if you're on the warpath, you can essentially ignore your science infrastructure entirely, which would indirectly let you work on the things you mentioned.
Plus Siege Towers are f^$#ing incredible.
I think that "Has a unique set of Pantheon Beliefs that no one else can benefit from." is reasonably clear that no one else can benefit from the Pantheon itself. It does not even mention the UB, not sure why you related it to this. That no one else can benefit from the UB is a given, only her civ can build it after all.
Eh, sometimes I'm not a smart man. Just putting my thoughts out there.
Maybe decrease religion pressure? On large/huge maps it is awesome, 100+ without any religion enhance for that.
@Gazebo Pls don’t forget about updating GitHub.
My last game with Mongolia had 2 CS pretty close to my starting location. The only time I can remember having no CS on my continent is when I used the ContinentsPlus map type.
It's because "Plus" suffix means that CS will be on islands.
Yep, moreover, there is no such thing as a no-city-states-nearby starting bias.
I did it yesterday, it’s jefe branch (didn’t want to overwrite the savegame incompatible stuff.).
Are you going to include it into master eventually? Or will it abandoned and the next version will be based on the current master?
I will, minus the temp fix to kStream in CvTeam. I just wanted 4-20-5 our for those who need the source.
The gold AI offers for luxuries should be toned down or the worth of luxuries should be back to where it was. They offer me 5-8 GPT for a luxury in ancient era when it's worth just 1 happiness for them - there's no way this is ever worth it for them, they strengthen me way more than they possibly gain themselves unless a CS wants the luxury. Come medieval, sure, 1 happiness (unless they exceed +10 happiness) can increase their yields by a bit if they've got a big empire and I'd understand that as an offer, but before 1-2 GPT is the most an AI should give unless they're Netherlands/have luxury pantheon.
Don't different resources give more gold in trade routes?
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