New Hotfix Version - April 24th (4/24)

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The gold AI offers for luxuries should be toned down or the worth of luxuries should be back to where it was. They offer me 5-8 GPT for a luxury in ancient era when it's worth just 1 happiness for them - there's no way this is ever worth it for them, they strengthen me way more than they possibly gain themselves unless a CS wants the luxury. Come medieval, sure, 1 happiness (unless they exceed +10 happiness) can increase their yields by a bit if they've got a big empire and I'd understand that as an offer, but before 1-2 GPT is the most an AI should give unless they're Netherlands/have luxury pantheon.

The AI is also buying your friendship in the early game, just FYI. They can usually spare the money for a non-aggression pact like that (and will seek to do so).
 
Don't different resources give more gold in trade routes?

Only those on the ground in reach of the city I think. If a tile can be reached by a few, I think only the city which gets its borders grown there is granted the benefits.

The AI is also buying your friendship in the early game, just FYI. They can usually spare the money for a non-aggression pact like that (and will seek to do so).

Now that I think about it, it sort of works sometimes.
 
Only those on the ground in reach of the city I think. If a tile can be reached by a few, I think only the city which gets its borders grown there is granted the benefits.



Now that I think about it, it sort of works sometimes.

The fact that you think it is a staggeringly good deal, and it alters your behavior towards them, is exactly why they do it. ;)


G
 
Any thoughts on AI buying tiles that connect their cities? Ancient era, when it's 3 bare plains in a row, i find myself wondering if thats a good use of money on their end. if nothing else, it's certainly annoying the way theyre all locking me (and each other) off big areas of the map.

their resource buying is very smart though, is there a way for them to consider non-resource tiles which contain valuable yields as well? IE currently Oasis are something else youd want to buy early as an AI, the tile quickly pays for itself.
 
Any thoughts on AI buying tiles that connect their cities? Ancient era, when it's 3 bare plains in a row, i find myself wondering if thats a good use of money on their end. if nothing else, it's certainly annoying the way theyre all locking me (and each other) off big areas of the map.

their resource buying is very smart though, is there a way for them to consider non-resource tiles which contain valuable yields as well? IE currently Oasis are something else youd want to buy early as an AI, the tile quickly pays for itself.
As a player, I absolutely consider buying tiles that connect my cities. It keeps scouts and keeps settlers from my lands without starting a war over it.
 
@Gazebo, is there perhaps an easy edit I could make to disable the 'lost pantheon' hate until you get the next version out? It's absolutely destroying my chances of good relations with my neighbors.
 
Look at the logs I put in a zip box near three cogs inside a bog guarded by a dog.

AI's still having problems. They're not huge problems as it would without a doubt be a version ago, but Iroquois have had -happiness for a long time. Sure, one would question if quickly making 7 cities is what you do when you go Tradition, but Emperor AI shouldn't be crippled. He's had -GPT for a very long time and fell behind in techs. Wide unhappiness's still too unfriendly I think. Tiny guys I didn't see in the game yet (India, Egypt) are apparently doing super good happiness wise, but they have 4/2 cities respectively if the logs are to be believed, and they probably should. Babylon has 10 cities with Progress, is -happiness. I have 14 as Persia with around 1/3rd of my cities having a Satrap (those things are very expensive), only after I picked Inspiration did I get above 0. Unseen Poland's the weird one out as it's doing reasonably well with 14 cities, but they have gotten a sudden happiness gain despite every four types of unhappiness he has going up the same turn, which is weird. Maybe they suddenly got +1 from luxury resources, or monopoly, or both.
 

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It's annoying and strategically effective. They're doing exactly same thing I'd be doing in their position.

not so sure about that. as @ridjack said it is something he considers, from what I can see the AI is just doing it, regardless - suddenly everybody's territory looks like the Shoshone.

Anyone remember the vanilla dialogue where they'd approach you and laugh at you for spending money buying land while they were buying military?

it is annoying, and thats not a bad thing mind you the AI is always welcome to annoy me by making smart plays, but I dont want their performance to suffer for the sake of it. Snapping up lots of featureless land in the ancient era when there is no obvious reason to do it (like a settler trying to pass through) is actually -not- how i play.
 
not so sure about that. as @ridjack said it is something he considers, from what I can see the AI is just doing it, regardless - suddenly everybody's territory looks like the Shoshone.

Anyone remember the vanilla dialogue where they'd approach you and laugh at you for spending money buying land while they were buying military?

it is annoying, and thats not a bad thing mind you the AI is always welcome to annoy me by making smart plays, but I dont want their performance to suffer for the sake of it. Snapping up lots of featureless land in the ancient era when there is no obvious reason to do it (like a settler trying to pass through) is actually -not- how i play.

Their higher margin of error due to bonuses gives it enough justification in my eyes... but then I am always in favor of annoying AI.
 
I think that "Has a unique set of Pantheon Beliefs that no one else can benefit from." is reasonably clear that no one else can benefit from the Pantheon itself. It does not even mention the UB, not sure why you related it to this. That no one else can benefit from the UB is a given, only her civ can build it after all.

I was really wondering about the new behavior of the celts. Former they never spread their religion out of their own borders, now I see them slightly domination the religion race.
And the most nasty thing.... nobody who have their religion gets any pantheon benefits, only their follower beliefs. Spreading the celts religion effectifly denies your neighbors any pantheon benefits, giving them an even more disadvantage against you.
Evil.... :)
 
not so sure about that. as @ridjack Snapping up lots of featureless land in the ancient era when there is no obvious reason to do it (like a settler trying to pass through) is actually -not- how i play.
That's true. I am giving the AI far too much credit. Although, I'm not saying it's always what I would do, I prefer to connect cities for defensive reasons. The fact that buying those plots sometimes blocks their settlers and/or pathfinders is a secondary bonus for me. It is hardly ever my goal to simply blockade. When I see AI taking up plots I assume they're in a race against their neighbors mostly.
 
A few times in my current game I've had a turn where a ridiculous amount of great people spawned.

It might be city state quests, but it seems a bit excessive. I'm winning though, so that might play a part
city state q.JPG
gp list 2.JPG
gp list 1.JPG
 

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I've noticed that multiple barbarians attacking a city will all steal the exact same resource in a given turn. It varies a little between the resources on different turns, but it's primarily all gold, or when gold runs out, all food.

Has there been a hierarchical change to what the barbarians prefer when they syeal?
 
Is it intended, that the AI gets mad, if you spread your religion to them when they dont have any? Sure I can understand that they want to keep their Pantheon, but the behaviour is exactly like if they would have founded a religion by themselves. I get very high diplo malus, they ask me to stop, but im honest that I wont, because I want to have the national wonder. And it gets better, they will start to spread the religion themselves and the diplo malus is just getting higher...
 
Is it intended, that the AI gets mad, if you spread your religion to them when they dont have any? Sure I can understand that they want to keep their Pantheon, but the behaviour is exactly like if they would have founded a religion by themselves. I get very high diplo malus, they ask me to stop, but im honest that I wont, because I want to have the national wonder. And it gets better, they will start to spread the religion themselves and the diplo malus is just getting higher...

I made it so that if the AI likes it's pantheon, it'll be angry about conversion, but I'm not happy with the outcome, so I'm reverting that change later.

G

That behaviour probably will change in the next version if I understand that right.
 
A few times in my current game I've had a turn where a ridiculous amount of great people spawned.

It might be city state quests, but it seems a bit excessive. I'm winning though, so that might play a part View attachment 494553 View attachment 494554 View attachment 494555
yeah the faith quest is bugged. i didn't have the time to report it, but it happened for me and my MP-friend a couple of times already, too. has nothing to do with the civ. it's the quest that's not working as intended.
 
Drat. Was hoping it wasn't a bug.

Moved up to King for a domination victory with Denmark. Thought it w could have been my aggressive pillaging but couldn't see how.
 
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