Gelion
Retired Captain
I actually mean stats that get calculated automatically, such as for example budget (revenues minus expenses) or population growth based on a formula.
Social Power is generally reckoned as "the ability to get what you want even when other people say otherwise," so I'd say it's appropriate.social power (not sure about wording here. Freedom or security might be more appropriate; basically, this is the difference between the traditional aristocracy or clergy and the meritocratic political elite promoted from amongst commoners and petty nobles)
Just some random brainstorming...
One thing that I definitely will be using heavily in the Iron Age project would be Maintenance. Bureaucracy, infrastructure, military, state structures (palaces and fortresses) - all those things will require money, and will fall into decay if denied funding due to more pressing concerns.
With regards to the military update system, I'm afraid that the various problems with it seem a bit too major, and there are other aspects of the (steadily-developing) ruleset that might require much fine-tuning early on. So I'm presently leaning towards the system Fulton uses for his NES right now (which is rather like NK's idea here, but also with occasional "flashpoints"), with the Focus Point system somehow worked in.
All social groups will be rated by political power, social power (not sure about wording here. Freedom or security might be more appropriate; basically, this is the difference between the traditional aristocracy or clergy and the meritocratic political elite promoted from amongst commoners and petty nobles), economic wealth (these three are separated on purpose, seeing as I want to incorporate social tensions into this, and said tensions always arise from situations where these three are not proportional for any given group) and loyalty to the present government. I'm not sure, but a rough measure of quantity for the elites might be useful as well. All those will be rated by a very simplistic system of relative levels.
I have worked out a pretty complicated Excel system for managing stats and automating many functions. It includes domestic and trade economies, tax rates, tax efficiency, corruption, upkeep, confidence, etc. plus all the regular stats, and a whole series of ways to modify the system as you play the game without rewriting the spreadsheet.I actually mean stats that get calculated automatically, such as for example budget (revenues minus expenses) or population growth based on a formula.
When my current game ends, I will post my spreadsheet.Wish i'd done that for my NES.. at some point I will sit down and try to do it.
When will that be?When my current game ends, I will post my spreadsheet.

That's what I hope. I have to admit that this NES has been among the most motivating, and has kept me interested much longer than any other.Hopefully 2010?
No plans for that now. We've just begun.When will that be?![]()
An anyway, I'd need to seriously crop it considering I use considering less stats.. it just want a more integrated approach.. it makes sence for spending in one area to have knock on effects in lots of other places, and I love you BjNES does that
Tsk.I have some thoughts on this Sym, but they will have to wait until after I finish updating.

Tsk.![]()
When my current game ends, I will post my spreadsheet.

"Influence" ?
Good plan, but you might want to consolidate this into fewer stats simply to save space. Lengthy stats grow unreadable.
How so, exactly?
For "social power" das seems to be talking about the stigma that's attached to upjumped commoners, if I'm reading him right. In that case, Social Status may be better.
Been watching a movie for three days now, eh?I've not forgotten your post. I've been watching a movie this evening: "Once", and foregoing posting.

Does not compute.You have come back to a planet that is alien, and bizarre in comparison to our own. The environment is very unstable, with the climate shifting, from extreme cold, to blistering heat. The moon’s stability is provided no more, and the earth is prone to major wobbles, and the days are much longer, which exposes the surface to extreme heat, or cold for very long periods of time.
When I am talking about humans, they are nothing like the ones that we see today. I am mostly referring to how these various peoples which may be entirely different species by that time but all had one species of ancestors which are present day humans.This scenario also continues to go out of its way to keep from explaining how humanity has remained even remotely similar to its present form for 500 million years, but as that has little to do with hard physical facts, it's on the outside realm of possibility and can be tolerated.
While I am not sure about the moon part I do know that according to the research I have done today, the planet is supposed to really get nasty after 500 million years.The Moon will become tidally locked in two billion years time; until then it will continue to produce tidal effects on Earth, and even beyond then it will continue to anchor the planet. Lunar recession also only lengthens Earth's day by four hours every billion years. The process is slow enough for biological organisms to easily adapt to the changes. The only mechanism which can severely alter Earth's habitability beyond deliberate or accidental sentient interference is the increase in luminosity of the Sun (and that can potentially be compensated for by natural processes) and possibly decline in tectonic activity and desertification, which can also be potentially countered by other processes.