GameNES Ruleset Version 2.0
Company Name: The name of your studio/company.
Leader: The head of the company, either lead designer or just plan old bossman.
Headquarters Location: The city of origin, or city of the current headquarters. This will be important as some locations, Japan or Europe for instance, will have a larger fan base in their home country at the start and may have a hard time breaking into the other markets.
Spending Points: Stealing from DaftNES here. The spending point system will be very similar and will get rid of the number crunching before with actual dollars. The idea is everyone starts with 1 spending point, but can gain a maximum of 3 in one turn. You can gain 1 from a good story and 1 from good sales in the update. These points are valuable. Say you wanted to make a new game, once the mod decides the number of spending points required to complete it, it would take you that amount to finish it. The catch being that if you do not write stories you may fall behind. As constant spending on game development can make your employees lose morale and you may even lose key developers. The further explain here are the options you have to spend your points on.
Employees: They work for you and require attention or they may leave you for a better company.
Skill: This is the backbone of your work. No good game was ever released by someone who had no idea what they were doing. Skill for new employees is usually low but sometimes you may gain more experienced individuals. Skill may take a hit when advancing to a new platform as your developers need to learn the architecture to make the most efficient games. Skill comes in a few levels shown below.
Newbie-Inexperienced-Mediocre-Decent-Good-Experienced-Pwnage
As you may have guessed skill is a factor in your games quality. It can only be raised by spending on Employees and it does not always succeed.
Morale: Your employees morale has a lot to do with how you are treating them but can also be affected by poor sales or company buyouts. Morale is important as high morale = happiness and happiness = better quality work. Morale can be affected by new leaders, new projects, poor sales, poor reviews and so on. But the better side of those things can increase morale. Morale is also done in levels.
Depressing-Sad-Unhappy-Normal-Happy-Ecstatic-Euphoric
Fan Base: These are your fans, they buy your games and consoles. You are nothing without them but they can always move on. You are wholly dependent on the fans, never forget this. Fans have two descriptions, Support and Size. Which are broken down into levels.
Support: The amount of support and the type of following they have to your studio.
Disliking-Neutral-Liking-Respecting-Loving-Fanboyism
Size: This is the size or a word describing the size of the fan base.
Hardcore-Small-Average-Growing-Large-Cult of Personality
Current Projects: Unlike the first game the game stats will not be kept with the company stats, but separately. You can only have 2 projects at one time, a project can be a game or a console, which includes handhelds. They will be listed as follows
Project Name (2/4) or something similar. The name with the time remaining. If someone is curious of what the project is they can come look for it in the announced game post. Players can keep projects secret and come out and shock the gaming world if they wish.
Generations: This is the technology. Generations will be defined by when consoles come out and the technology in them. Depending when the NES starts it could be anywhere from 8-bit to modern. They will be defined on the console stats.
Markets: You have to pay to sell games in markets outside of your home country. These markets include: Asia, North America, Europe, Oceanic, South America and so on. Breaking into new markets is included in the Advertising spending point.
Consoles: In order to make a console you must invest in research and then game/console development. It takes a long time and can either be a huge success or a failure. As of the beginning of the game there are only 2 consoles allowed. The first two players to claim these companies get boosted stats. Giving you 2 points default and some other stat changes.
Stat Templates:
Company Name:
Leader:
Headquarters Location:
Spending Points: 1 (2 default for first two console companies)
Employee Skill: Inexperienced
Employee Morale: Happy
Fan Base: Support/Size
Markets: Default being your home market.
Current Projects:
Product Stats:
Game Name:
Game Type:
Consoles:
Brief Description:
Console Name:
Generation:
Features:
Brief Description: