Barratt_87
Chieftain
I have an idea that could really spice up the game for version 2.0 and it involves that useless excuse for a pope. He doesnt do anything besides give money and build churches and that is not enough.. The real pope was involved in European politics very much and he didn't just sit back and watch as everyone around
A way to make the papal states more involved would be to have an apostolic palace vote which would represent the election of new popes. The winner would basically have the pope in his pocket (huge diplomacy bonus and be able to ask for the same things as the regular apostolic palace such as declare war, make peace, stop trading and sign open borders. Also, you could ask for help in any war and a vote would go out to send you troops in the same fashion as a defensive crusade.
In addition a new type of diplomacy would excommunication.The excommunicated would have a major religious diplomacy penalty with the pope and be excluded from apostolic palace votes and would often be the target of "bad" voting options. The excommunicated would then have to pay (in gold or resources per turn for 10 turns) or fight against the pope (which would require a pope who can actually declare war and peace) and other catholic civs to be recommunicated but if you capture Rome instead of the civ keeping it the pope keeps it but diplomacy is reset and they will be top candidate for the next pope.
The Historical basis of this is that your civs arch bishop is being elected as pope. Orthodox can vote before the great schism but cannot be elected and protestant cannot vote or be elected. With a pope that can declare war there has to be restrictions so he stays defensive but with a decent army and he cannot be declared war upon and doesn't fight non-catholics
Now the problem is, I would have no idea how to actually do any of this and with a completed product as it is new features are out the window but this really would make a more interesting and involving game. The pope as he is now is just wasted space.
A way to make the papal states more involved would be to have an apostolic palace vote which would represent the election of new popes. The winner would basically have the pope in his pocket (huge diplomacy bonus and be able to ask for the same things as the regular apostolic palace such as declare war, make peace, stop trading and sign open borders. Also, you could ask for help in any war and a vote would go out to send you troops in the same fashion as a defensive crusade.
In addition a new type of diplomacy would excommunication.The excommunicated would have a major religious diplomacy penalty with the pope and be excluded from apostolic palace votes and would often be the target of "bad" voting options. The excommunicated would then have to pay (in gold or resources per turn for 10 turns) or fight against the pope (which would require a pope who can actually declare war and peace) and other catholic civs to be recommunicated but if you capture Rome instead of the civ keeping it the pope keeps it but diplomacy is reset and they will be top candidate for the next pope.
The Historical basis of this is that your civs arch bishop is being elected as pope. Orthodox can vote before the great schism but cannot be elected and protestant cannot vote or be elected. With a pope that can declare war there has to be restrictions so he stays defensive but with a decent army and he cannot be declared war upon and doesn't fight non-catholics
Now the problem is, I would have no idea how to actually do any of this and with a completed product as it is new features are out the window but this really would make a more interesting and involving game. The pope as he is now is just wasted space.