Tigranes
Armenian
- Joined
- Sep 11, 2008
- Messages
- 9,927
Game is over! Centrals (Moff Jerjerrod) won a bloody war of attrition!
Playtesters
Moff-Jerjerrod -- Austria-Hungry, Germany, Turkey-Bulgaria
Cyc -- Russia, France
Tigranes -- Britain, Italy
AI -- Neutrals
I am happy to announce that advanced PBEM adaptation for the original TGW Div 1.6 by Rocoteh is finally ready. Current game is a playtesting effort, aiming to check the modified BIQ file only. No changes have been made (yet) to the other files or folders. All credits belong to the original designer(s). Our goal is just to test some new ideas implemented while adapting original Single Player game to the PBEM format and then present them to Rocoteh and the community.Playtesters
Moff-Jerjerrod -- Austria-Hungry, Germany, Turkey-Bulgaria
Cyc -- Russia, France
Tigranes -- Britain, Italy
AI -- Neutrals
New features include:
1. Neutral AI which is "Neutral" for historically Neutral Countries and fights to the end with Centrals for Countries historically engaged against Centrals. Romanian cities produce Romanian infantry, Arabia produce Guerrillas, etc.
2. Full experience of Home Front and dependency on War Materials-- shortages(pollution) only eliminated by War Materials (new flag unit, produced overseas). Techs represent not only the Techs, but also a time progress in War, the further you go the harder it gets to keep up with the needs of War.
3. Battle of Atlantic's with Ocean populated by Transports. Each sunk transport converts the shield value of that unit to the victory points, for example if you sink 90 shield worth Transport you get 90 points. One only can detect Submarines and Mines with Convoys (new unit, available late in game)
4. New naval flag unit Survivors -- each time sinking a ship you have a chance to "enslave" survivors, which can be rescued for 1K gold and 1K victory points (new Victory Point limit is 400 K), or can add 1 population pint to your city, if they get there themselves, without sinking in Sea or ocean.
5. Russian Revolution wonder, spawning Revolutionaries (Nukes) available to Germany or Neutrals in Switzerland, after one of them get sto the "1917" Tech (former "American War Entry").
6. Agent units, produced every 10 turns, capable to spy, sabotage and capture War Materials even from cities!
7. Flavor units SMS Seeadler, Mata Hari and Lawrence of Arabia.
8. Nicely working redesigned REAL Counterbaterry Artillery Unit, carefully balanced and effective.
9. Careful re-balance of the entire scenario to insure that humans will have balanced and historical (more or less) PBEM experience.
10. And more!