New Units??

Apart from exquisite unique units, I am eagerly looking forward for Inquisitors (definitely needed, something I always found was lacking from Civ4), Medic unit (CiV must have more Reckon units) and Crusader (a lot of possibilities, both cool and fun). :)
 
Think about something for a second. If a Belief unlocks certain faith-based combat units, those units would only be effective during certain Eras, before becoming obsolete. And they probably wouldn't be in the regular upgrade cycle.

It would be a waste to invest in a Belief that is only good for one Era rather than other ones that are good for the rest of the game.

If they did a Belief that makes faith-based combat units, it would be probably in the form of a promotion. IE Crusader: an offensive bonus vs. different faiths for all mounted units (carries over to armor, anti-armor, & attack copter), or Holy Warrior: a defensive bonus for melee units vs. different faiths.
 
Think about something for a second. If a Belief unlocks certain faith-based combat units, those units would only be effective during certain Eras, before becoming obsolete. And they probably wouldn't be in the regular upgrade cycle.

It would be a waste to invest in a Belief that is only good for one Era rather than other ones that are good for the rest of the game.

If they did a Belief that makes faith-based combat units, it would be probably in the form of a promotion. IE Crusader: an offensive bonus vs. different faiths for all mounted units (carries over to armor, anti-armor, & attack copter), or Holy Warrior: a defensive bonus for melee units vs. different faiths.

This makes a lot of sense. Religious fervor has played a huge role in military operations from the dark ages right up to today. It also adds the capability of a faith-based civ to achieve a Domination victory while still keeping the flavor of the civ in-tact.
 
Think about something for a second. If a Belief unlocks certain faith-based combat units, those units would only be effective during certain Eras, before becoming obsolete. And they probably wouldn't be in the regular upgrade cycle.

It would be a waste to invest in a Belief that is only good for one Era rather than other ones that are good for the rest of the game.

If they did a Belief that makes faith-based combat units, it would be probably in the form of a promotion. IE Crusader: an offensive bonus vs. different faiths for all mounted units (carries over to armor, anti-armor, & attack copter), or Holy Warrior: a defensive bonus for melee units vs. different faiths.

It's perfect :)
Why have a unit "crusader"? Just put a promotion to a knight and you have the crusader ;)
And in this way, you can have Keshik crusader etc...
 
Why have a unit "crusader"? Just put a promotion to a knight and you have the crusader ;)
And in this way, you can have Keshik crusader etc...

Well I think the idea would be to have the ability to purchase soldiers with accumulated Faith points, sort of like declaring a crusade, where people sign up to fight based on religious fervour.

Of course, there wouldn't necessarily have to be a "Crusader" unit per se, and they could just be normal units, but I think the ability to be able to quickly build an army with your Faith would make for an interesting gameplay choice.
 
Well I think the idea would be to have the ability to purchase soldiers with accumulated Faith points, sort of like declaring a crusade, where people sign up to fight based on religious fervour.

Of course, there wouldn't necessarily have to be a "Crusader" unit per se, and they could just be normal units, but I think the ability to be able to quickly build an army with your Faith would make for an interesting gameplay choice.

I think there should be a Belief that allows this, so warmonger civs can take it and further define their civs flavor, but it isn't an essential part of a religion.
 
I think the ability to be able to quickly build an army with your Faith would make for an interesting gameplay choice.

Yeah, that would definitely be interesting. Reminds a lot of the old Draft system from previous Civ Games.
 
So if three civs would have 2 UUs, and that leaves us about three unknown units, I'll say/hope they are:

A Crusader type unit like discussed before.

A dreadnought battleship (between ironclad and battleship)

Ancient or medieval era ship.
 
So if three civs would have 2 UUs, and that leaves us about three unknown units, I'll say/hope they are:

A Crusader type unit like discussed before.

A dreadnought battleship (between ironclad and battleship)

Ancient or medieval era ship.

I kind of liked the idea that "Crusader" be a unit promotion instead of a unit.
 
I would also like to see naval units to fill in some of the gaps. I've got my fingers crossed for a dreadnought too.
 
I kind of liked the idea that "Crusader" be a unit promotion instead of a unit.

At this point, I agree. I'd love to add Crusaders, but I'd also like to add Shaolin Monks (and other warrior monks), but there's no way to truly do this right. So adding special bonuses to religious units would make the most sense.
 
So if three civs would have 2 UUs, and that leaves us about three unknown units

Including DLC civs, we have 25 civilizations in total so far.
13 of them have 2 UUs
12 have 1 UU + 1 UB/UI
So, 50% of all currently available civs have 2 UUs.

Taking this into account, I would say that at least 4, but probably 5 of the 9 new civs will have 2 UUs. There is not so much space left, for unknown units...
 
I wouldn't use past civs as examples, but actually think it through. It's often hard to think of 2 UUs.

Here are my suggestions:

Byzantines: Cataphract and Dromon (Fireship)
Celts: Pictish Warrior and Druid
Carthage: Numidian Mercenary and ??? Quinquereme? Hannibal's Elephants?/Forest Elephants?

Dutch: We know they won't have 2 UU
Mayans: I'm at a loss to think of 2 UU
Huns: I'm not exactly sure of any UU, but I assume they'll have two because of their militarism and lack of infrastructure in their civilization.

While I might be able to get four or even five, the point is that it gets harder and harder the more obscure the civ was as far as their military.
 
IF the Huns get the "no building settlers" UA, like many of us have speculated, I could see them getting a cheapy courthouse as a UB because they will need it.
 
I thought the assumption was that conquering cities had none of the penalties associated with it for other civs. Otherwise, the ability wouldn't be very good.
 
I think that a crusader-type unit could be represented by simply being able to buy units for a lot of faith. But that would be problematic to balance.

I think a good way to represent "warrior monk" type groups is easy - a belief that gives bonuses for attacking lands under one religion or one that is not your own. This might already be in.

Otherwise, I'm also hoping for a dreadnought battleship and really any other sort of gap-filling.
 
Huns: I'm not exactly sure of any UU, but I assume they'll have two because of their militarism and lack of infrastructure in their civilization.

While I might be able to get four or even five, the point is that it gets harder and harder the more obscure the civ was as far as their military.

http://en.wikipedia.org/wiki/Bleda
Attila and Bleda responded by renewing their campaign in 443. Striking along the Danube, they overran the military centers of Ratiaria and successfully besieged Naissus (modern Niš) with battering rams and rolling towers (military sophistication that was new to the Hun repertory), then, pushing along the Nisava, they took Serdica (Sofia), Philippopolis (Plovdiv) and Arcadiopolis (Luleburgaz). They encountered and destroyed the Roman force outside Constantinople and were only halted by their lack of siege equipment capable of breaching the city's massive walls. Theodosius admitted defeat and sent the court official Anatolius to negotiate peace terms, which were harsher than the previous treaty: the Emperor agreed to hand over 6,000 Roman pounds (ca. 1,963 kg) of gold as punishment for having disobeyed the terms of the treaty during the invasion; the yearly tribute was tripled, rising to 2,100 Roman pounds (ca. 687 kg) in gold; and the ransom for each Roman prisoner rose to twelve solidi.

Their demands met for a time, the Hun kings withdrew into the interior of their empire. According to Jordanes (following Priscus), sometime during the peace following the Huns' withdrawal from Byzantium (probably around 445), Bleda died (killed by his brother, according to the classical sources), and Attila took the throne for himself. A few sources indicate that Bleda tried to kill Attila first, to which Attila retaliated.

In 448, Priscus encountered Bleda's widow, then governor of an unnamed village, while on an embassy to Attila's court.

Battering rams and rolling towers could be the Hunnic unique units. Giving them a strong place as a siege civ.


I'd guess Huns will get one siege unit and second UU is a horseman replacement. UGP (Attila) would remind too much Khan/Mongols...
 
I have a good idea for a Carthaginian UU: an elephant that can enter mountain tiles, but doing so reduces it's health to 1
 
Reducing health to one is being generous. Almost all died crossing the Alps. His infantry better survived. Hannibal's crossing of the Alps is legendary not because it's easy for Elephants to cross them, but because it's so ridiculously difficult that no one thought he would do it.
 
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