New Units??

Oh, how much I love that sketch.
Hehe, Yeah "Nobody expects the Spanish Inquisition!" :D

Hmm, perhaps the new ability for Conquistador could be like 'remove religion' (since the defensive embarkation promotion has gone obsolete) ? ;)

http://www.gamereactor.eu/previews/20471/Civilization+V:+Gods+&+Kings/

"You can send out missionaries to help spread your religion, and you can use inquisitors to silence unwanted religions (Firaxis haven't decided on whether to include an achievement if you employ inquisitors with Spain, but it would seem very fitting)."


I think they have shown very good taste of humor in many (007, Spanish Inquisition) small details in G&K :D
 
In one of the articles they mention that all units can now upgrade. The unit tree has no dead ends.

They could just be refering to the new ranged units, but what about the scout?
Will there be new units in the scouting line, like the explorer in civ4.
 
I hope Medic unit would be a new Recon unit. Definitely needed as Scout is currently the only recon unit.
 
I hope Medic unit would be a new Recon unit. Definitely needed as Scout is currently the only recon unit.

Explorers and maybe Rangers... Medic is too specific IMO
 
I wouldn't use past civs as examples, but actually think it through. It's often hard to think of 2 UUs.

Here are my suggestions:

Byzantines: Cataphract and Dromon (Fireship)
Celts: Pictish Warrior and Druid
Carthage: Numidian Mercenary and ??? Quinquereme? Hannibal's Elephants?/Forest Elephants?

Dutch: We know they won't have 2 UU
Mayans: I'm at a loss to think of 2 UU
Huns: I'm not exactly sure of any UU, but I assume they'll have two because of their militarism and lack of infrastructure in their civilization.

While I might be able to get four or even five, the point is that it gets harder and harder the more obscure the civ was as far as their military.

Yep and for the Maya it would just be wierd to have 2 UUs. As a Maya player/enthusiast I would much more prefer to build. Also I normally don't focus on the military of the Maya.

Holkans (Spearman), Cruzobs (Musketmen/Faith Based Unit), Jade Warrior (Warrior/Swordsman/something), Some kind of archer (Archer), and thats pretty much all I can come up with.
 
In Putmalk's Ancient World Mod, the Carthaginians have a Numidian Cavalry while the Quinquireme is available for all civs.
You do have to wonder what the 5 melee ships will be.
I'm no expert on historical weapons, but would the Quinquireme be a melee ship?
 
I'm Putmalk's Ancient World Mod, the Carthaginians have a Numidian Cavalry while the Quinquireme is available for all civs.
You do have to wonder what the 5 melee ships will be.
I'm no expert on historical weapons, but would the Quinquireme be a melee ship?


So is a Trireme, right?
 
The primary weapon for both triremes and quinquiremes was the ram and boarding with infantry, so I'd have to say yes.

But then triremes would have to be changed as well for historical accuracy.
What would the ranged unit for the Ancient Era be?

So is a Trireme, right?

Yes, I don't know if there is a naval UU in Putmalk's Ancient World Mod.
 
Maybe the Ancient Era should only have melee ships. They make do without catapults until the Classic Era.
 
It may not be an advantage, but it's not really a disadvantage either as far as I can tell. It would be more accurate. If the barbs lost their ranged galleys, it would hurt them the worst, but if the barb's galleys are the only ranged craft of the Ancient Era, the Ottomans can get those too and have both types in the Ancient Times.
 
It may not be an advantage, but it's not really a disadvantage either as far as I can tell. It would be more accurate. If the barbs lost their ranged galleys, it would hurt them the worst, but if the barb's galleys are the only ranged craft of the Ancient Era, the Ottomans can get those too and have both types in the Ancient Times.

Barbs should have both melee and ranged naval units in my opinion.
What would we call these exactly?
Could we make the Galley the ranged naval units of the Ancient Era and just change the name of the barbarian ship to the generic ship? I mean, we would still have the barbarian flag for identification purposes.
 
Well, I thought of that, but since you're going to want to spend your Great Prophets immediately to found a religion or get new Beliefs, a unique Great Prophet is not very useful.

I think its more likely to be a unique missionary unit rather than prophet (if it does exist).
 
What kind of unit would the "druid" be a replacement for?

I was thinking Missionary replacement. Maybe one that also boosts combat like a Great General.

If they add a Quinquereme, I do think Triremes should be melee. This isn't all that negative, since you can conquer coastal cities with them.
 
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