New Units??

Maybe there will be airships for reconnaissance and bombing in the late industrial era. Also, chemical and biological warfare units (I started a new thread on that).
 
So one article says there are biplanes, and another says there are triplanes and WWI Bombers. I guess the biplanes are the WWI Bombers?

Also, new unit under Penicillin?
 
Also, new unit under Penicillin?

My best guess for that is some kind of a guerilla unit, although why penicillin would unlock it is beyond me, the only kind of unit that would make sense is a sort of medic. (TBH a lot of unlocks don't make sense in the vanilla game either so one should not read too much into the connection between the tech and the unit)
 
I would say, it is WW-II infantery. The invention of antibiotics was a *big* step in battlefield medicine, so this is not totally beside the point.
 
Except the WWII infantry are armed with rifles, and the Pencillin unit has a Thompson SMG.

gak_infantry2.jpg
 
So crossbows are going to upgrade to machine guns right? I assume the promotions will carry over too?? I predict 2-range machine guns with indirect fire and logistics totally dominating the industrial battlefield.
 
So crossbows are going to upgrade to machine guns right? I assume the promotions will carry over too?? I predict 2-range machine guns with indirect fire and logistics totally dominating the industrial battlefield.
The MG's (and probably gattling guns) are already confirmed 1-range.
 
A Cho-ko-nu upgraded to a Gatling Gun and a Machine Gun would be pretty wicked.

I forget, is the Longbowmen's extra range a Promotion?

edit: What if the Penicillin unit is Special Forces?
 
So crossbows are going to upgrade to machine guns right? I assume the promotions will carry over too?? I predict 2-range machine guns with indirect fire and logistics totally dominating the industrial battlefield.

Those would be overpowered, true. And ranged units are not that hard to keep alive during the early game. A smart AI will however make it a priority to kill thos machineguns asap, which is very possible with those WWI tank and air units.

Yes... a smart AI...
 
cool. since it's turn 73, I'm guessing it's between archers & crossbows? Hopefully a sign of an expanded classical age?
 
That's what I figure as well.
 
I'd think so. It'd make sense (also history-wise).

So then we have this line, I assume:
archer->composite archer->crossbow->gattling gun->machine gun.

I'm happy about this.
Archer->Crossbowman->Rifleman made no sense and a ton of promotions were lost.
 
Still feels like there's a gap, but it's a dramatically reduced gap.

Has anyone done a unit count to see how many we've accounted for (for counting purposes, just use 9 UU for the moment).
 
Still feels like there's a gap, but it's a dramatically reduced gap. Has anyone done a unit count to see how many we've accounted for (for counting purposes, just use 9 UU for the moment).
There aren't many left. Assuming only 9 UU's, and including the Pict and the Mayan/Zulu/whatever, there are 12 other known units. Plus the Inquisitor may be a unit. So that's 22 units, leaving only 5 left, and that's assuming no civ has two UU's.

1. Composite Bowman
2. Privateer
3. Gatling Gun
4. Machine Gun
5. WWI Fighter
6. WWI Bomber
7. WWI Tank
8. WWI Infantry/WWII Infantry (whichever one you want to count as "new")
9. "Penicillin" infantry
10. Great Prophet
11. Great Admiral
12. Missionary
13. Inquisitor?
 
I'm glad we are getting a lot of WWI era units and techs. I like all the WWII stuff but I used to be way more into it years ago than I am now. I think WWII has been worn out over the years. In the past 20 years of video/computer gaming there have been so many WWII games. WWI has been neglected the entire time. I am ready for something new, and that's what WWI era units and techs gives.
 
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