New Units??

Pirate ship is confirmed as a unit in the video, Lesley from Curse interviews Ed Beach @6:20. Since he say's "English Pirate ships", this sounds like a normal unit anyone can build. So the Netherlands UU is probably a Pirate ship with extra bonuses.
 
There aren't many left. Assuming only 9 UU's, and including the Pict and the Mayan/Zulu/whatever, there are 12 other known units. Plus the Inquisitor may be a unit. So that's 22 units, leaving only 5 left, and that's assuming no civ has two UU's.

1. Composite Bowman
2. Privateer
3. Gatling Gun
4. Machine Gun
5. WWI Fighter
6. WWI Bomber
7. WWI Tank
8. WWI Infantry/WWII Infantry (whichever one you want to count as "new")
9. "Penicillin" infantry
10. Great Prophet
11. Great Admiral
12. Missionary
13. Inquisitor?

I'd lay money that Huns and Byzantines have two UUs each: A replacement for the composite bowman for the Huns and a mounted unit, and the Byzantines have a Dromon and Cataphracts. That leaves 3 unknown units.

I also think the Penicillin Infantry might be the WWII infantry (I'm calling it a Marine for now).

Of course I could be wrong, but this is a speculation thread not a "be right" thread.
 
From the GameSpy article.
Naval vessels will also be able to produce melee units that can perform coastal raids to earn gold and/or help capture a city
The bold part sounds to me like a one of those amphibious landing craft we see in the WWII videos and movies or even modern ships like the LPD that can launch hovercraft out the rear well deck. Here's a US Navy link for some of those craft. http://www.navy.com/about/equipment/vessels/amphibious.html

The rest sounds like Pirates and/or Privateers.

I would guess that the trireme would become a melee unit and the galley would return as the earliest ranged naval unit. Then we could have the Galleon return as a melee naval unit and the Frigate remain a ranged naval unit.

So that's a possibility of 4-5 new naval units.
Galley - ranged (Trireme changes to melee capture)
Galleon - melee capture
Pirate - barbarian melee raider
Privateer - melee raider
Industrial-Modern Amphibious Assault craft, such as the US Navy's LPD/LSD launching those WWII era amphibious landing craft to the modern LCACs (hovercraft). - melee capture
 
I suspect we've actually seen close to all the general units with maybe one or two more.
 
Finally, we have a better version of the Civ5GandKScreen3.jpg screenshot at Game Informer. Now you can see the icon for that mysterious UU more clearly.

http://media1.gameinformer.com/imagefeed/screenshots/CivilizationVGodsKings/Civ5GandKScreen3.jpg

The icon appears to be modeled after Mayan murals (note the overall shape of the face), so it's the Mayan UU.
I thought they might be Oromo spearman.
images


But the icon resembles the hat/head of the guy on the right in mirror image.
mayan3.jpg


And the outfit looks a bit like this carnaval costume of a Mayan:
MayanEagle.jpg


So it could be Mayan.
 
Didn't one of the articles say you could spend faith to recruit certain units? So like Shaolin Monks or Templars, etc., would need to be in the game as well and add toward the final count.

So we have at least 9 UUs...

Then looking at Arioch's excellent list:

10. Composite Bowman
11. Privateer
12. Gatling Gun
13. Machine Gun
14. WWI Fighter
15. WWI Bomber
16. WWI Tank
17. Marine
18. Great Prophet
19. Great Admiral
20. Missionary
21. Inquisitor

That leaves six. I would guess at least three civs will have two UUs. With remaining three, I would guess two faith-based units, one classical and one medieval, and the last would be the ultimate fate of the ranged unit line (whatever follows Machine Gun).

But that doesn't take into account the Melee line of ships... so something's off in my reckoning. Unless Missionary and Inquisitor are NOT units, and maybe the Machine Gun Upgrades to an existing unit and only two Civs have another UU ... that would leave room for four melee ship units, which could work I guess ...
 
Melee appears to be an option for a ship, not a separate unit.
 
Well, I remembered reading a review that phrased it like "naval units now have ranged and melee attacks," but I think there's another that says "new naval units have been added that can melee attack" so I really don't know.
 
Well, I remembered reading a review that phrased it like "naval units now have ranged and melee attacks," but I think there's another that says "new naval units have been added that can melee attack" so I really don't know.

Yeah, I was pretty sure they added new melee naval units.
That seems to be the only choice that makes sense.
 
Well, in that case:

Trireme is probably melee
Privateer is probably melee
Submarines are probably melee

I'm sure that leaves room to add a few more ships in the middle, but it's entirely possible that the ancient era would only have one or the other. What would be really cool is if the Trireme were melee only, but the Byzantines got a fire ship that was ranged.

That would also help reduce the diminishing unit slots where you still need melee units. I also want to see where I saw the quote that hinted units can do both because I'm not entirely sure we're certain of the answer just yet.
 
Have people discussed the possibility of Crusader units one would be able to purchase with faith? Or has it been decided that any sort of Holy War mechanic will be only handled with beliefs?
 
Oh yea, wasn't there a mention of being able to buy faith based units with faith? Perhaps 1-4 Faith Based units from that.
 
Have people discussed the possibility of Crusader units one would be able to purchase with faith? Or has it been decided that any sort of Holy War mechanic will be only handled with beliefs?
That would certainly be cool, and it's what I first thought of when they said you could purchase units with faith that you can't get any other way. But we haven't seen any evidence of faith-purchased combat units yet; they may just have been referring to Missionaries (and perhaps Inquisitors).

A Templar or Crusader unit would certainly be nice, and would certainly go well with a Medieval scenario that features religion.
 
I thought I heard Crusaders get mentioned, but everything is kind of blending together. You can purchase missionaries and Inquisitors, though.
 
Being able to field an army is the one quality that would distinctly differentiate Faith from Culture. We all know that ultimately (especially with the current state of diplomacy) war is pretty much inevitable; being able to focus entirely on Faith and eventually buy a Holy Army in case you get attacked seems like a very useful and even flavourful mechanic (leaders make common people rise up in the name of their god/religion).
 
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