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Have you also noted the blank promotion icons and how the row of promotions seem to be all shifted in the display box? Note the image. I show the normal tooltip and that seems fine but the little box in the corner seems all wonky. The big empty space on the right side, seems promotion icons there just fall off sometimes. The only difference between the two images is that the unit moved a bit and then the promotion icons just rearranged and fixed themselves temporarily.

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Thats because they are consolidated with the flag promo mod.
For example you see shock 1 2 and 3 consolidated as shock 3 only so its less clutter.
Edit: atleast thats what I thought.
 
Thats because they are consolidated with the flag promo mod.
For example you see shock 1 2 and 3 consolidated as shock 3 only so its less clutter.
Edit: atleast thats what I thought.

At first I thought that was it and that it was just aligned wrong in the box but then the more I looked at it it seemed promotions just fell off. But they are there, in the normal tooltip. Just not in the box, and then moving a little readjust it all again.

A lot of things currently, and in the last version/patch, seems to be recalculating things a lot more. Such as unhappiness and supply limit. The supply limit if you get up there can recalculate on just paying for a building, assigning a specalist, locking a slot, locking and unlocking growth etc. To much recalculating. I guess they wanted to fix the issue of locking growth and locking away the problems. But instead it got weird in the other direction.

(EDIT) It's not just the collapsing or consolidation of similar promotions such as Shock 1 2 3 just shows 3. It's something else. In the image below it looks like the ship has barely any promotions at all in the left hand corner but in the tooltip it has quite a few, or a standard amount of them.

CIV5VP-MONTY-PROMOCOLLAPSE.png
 
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Hi, since installing 2.0 I've got a choice of new religious building when founding my religion, like "aul" but they... don't exist? Like, I can select them as follower beliefs when founding but then they don't appear in the list of buildings to buy in cities or automated buy in the religion menu and in the civilopedia their entry is blank. What's up with that? Does anyone know where they come from and how to fix this?
 
Started my first 2.0.3 game today and for these civs their 2nd uniques don’t appear in the game: Byzantium, Carthage, Hun, Sweden - no Basilica, great cothon, Eki, skola
Sounds like your GKLeaderChanges.sql file did not load.
 
Closing in on T400 and game crash seems inevitable (epic, standard size, pangea), game is already won, just the last opponent left.
Religions seems to disappear, looking at religions founded now contains only 2 religions (saw this in a prev version also).
Anyone else seen this? Will try clear cache etc when I go for next game and see if the weird stuff is reappearing.
 
Closing in on T400 and game crash seems inevitable (epic, standard size, pangea), game is already won, just the last opponent left.
Religions seems to disappear, looking at religions founded now contains only 2 religions (saw this in a prev version also).
Anyone else seen this? Will try clear cache etc when I go for next game and see if the weird stuff is reappearing.

I think it started last patch. But you could basically remove holy city status from a city. When doing so they are removed from the list of religions. They are still out and about in the world and such but they are gone from the list. You can either raze the city, if the holy city isn't the capital. Or you can just use the inquisition to remove it. Even if you don't plan on keeping the city, capture it, inquisition it, and let them take it back or liberate it or whatnot and their holy city is now "gone".

Weird that your game keeps crashing. I have not had a CTD for some time now. At least a few patches. Are you running a lot of mods? I played multiple 1000+ turn games with the last patch and I'm at about 900ish now with the current game and no crashing so far. I'm only really running VP and 34UC and Imp city view and some additional civ I'm probably testing or playing around with.
 
I think it started last patch. But you could basically remove holy city status from a city. When doing so they are removed from the list of religions. They are still out and about in the world and such but they are gone from the list. You can either raze the city, if the holy city isn't the capital. Or you can just use the inquisition to remove it. Even if you don't plan on keeping the city, capture it, inquisition it, and let them take it back or liberate it or whatnot and their holy city is now "gone".

Weird that your game keeps crashing. I have not had a CTD for some time now. At least a few patches. Are you running a lot of mods? I played multiple 1000+ turn games with the last patch and I'm at about 900ish now with the current game and no crashing so far. I'm only really running VP and 34UC and Imp city view and some additional civ I'm probably testing or playing around with.

I skipped the prev version (didnt like it) and played the one before that, it was rock solid.
I use RAS and Flag promo, thats all.
Have used 3rd and 4th at times but testing the new version without it.
 
So how playable is this version so far ? That low war score capitulation bug seems pretty annoying.

That only happens when you put it on the table, so just don't do that and it's very playable, quite good in fact.

Spying is still in a beta state, and happiness is a little too happy this time around (poverty got tweaked which was good, but I think illiteracy and boredom should have been left unchanged)

Besides that very solid.
 
Tbf I've had 6 games in the current version and haven't encountered this yet.


Came to this thread to report. Joined a war on another continent just to keep some allies happy. Never set foot on that continent, but got England to capitulate with a 0 war score!
 
Weird thing that happened in my current 2.0.3 game. Got a DP and Open Borders(40+turns) with Canada as Venice and we are at war with Indonesia. Now Canada wants to renew our DP and i accept. The turn goes on processing and somehow i lose open borders and all my units in his territory are teleported but i see the DP is active. Any ideas if its a bug or what might have happened? I'm using a few mods plus civ mods and its the first time i see this behavior.
 
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