Hey all,
New version inbound. The Great Merge has arrived, merging the (2) through (5) mods into a single mod, after massive community support for the move. This release will be version 2.0 to recognize this major change.
Also contains some other cool stuff, like major tactical AI improvements, the removal of the infamous disrupt production event for the time being, the return of unique City-State gifts, and of course bugfixes and performance improvements.
Huge thanks to @balparmak, @Rekk and @ilteroi for their great work for this release.
There will be some temporary compatibility issues with modmods that depend on one of the merged mods. Please report mod dependency issues in this thread and we will fix them.
Changelog:
Link: https://drive.google.com/file/d/1JwLQ2bKBw00AuEUr0XjpfL-4ZKdMo4Yj/view?usp=sharing
Online as of 7:15 PM CST. Obviously not savegame compatible.
I wish farewell to Asterix Rage, who has decided to leave the VP community. Thank you for your contributions to Vox Populi and associated modmods, especially the excellent promotion icons! Take care, and you're always welcome back.
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Hotfix 2.0.1
Changelog:
Online as of 7:35 PM CST on March 30. Savegame compatible with 2.0 versions.
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Hotfix 2.0.2
Changelog:
Online as of 8:54 PM CST on March 31. Savegame compatible with 2.0 versions.
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Hotfix 2.0.3
Changelog:
Online as of 8:55 PM CST on April 1. Savegame compatible with 2.0 versions.
New version inbound. The Great Merge has arrived, merging the (2) through (5) mods into a single mod, after massive community support for the move. This release will be version 2.0 to recognize this major change.
Also contains some other cool stuff, like major tactical AI improvements, the removal of the infamous disrupt production event for the time being, the return of unique City-State gifts, and of course bugfixes and performance improvements.
Huge thanks to @balparmak, @Rekk and @ilteroi for their great work for this release.
There will be some temporary compatibility issues with modmods that depend on one of the merged mods. Please report mod dependency issues in this thread and we will fix them.
Changelog:
Code:
The Great Merge
- (2) Community Balance Overhaul, (3) CSD for VP, (4) Civ IV Diplomatic Features for VP and (5) More Luxuries for VP...
...have all been merged into (2) Vox Populi!
- LUA files have been consolidated, making future UI changes much easier.
- Repository size greatly reduced and is now 70.9% C++ (was less than 50% due to all the LUA clutter).
- The autoinstaller will install the new version and delete the old one automatically as usual.
- Future changes to VP will be easier as a result of all this tidying up. And fewer clicks for players!
- Thanks to balparmak for his awesome work in merging everything!
General
Savegames
- Fixed the savegame compatibility issue caused by InfoAddict (thanks, ilteroi!)
- Now use Github release tags as identifiers
Modder Functions
- Added Building_ResourceQuantityFromPOP table: provides 1 of a specified resource for each x% of city population
Other
- Removed Visual Studio upgrade prompt from the GameCore project file (might mean building the DLL requires VS 2017+ now?)
- Performance improvements
- Improved fake RNG algorithm (now uses PCG hash function)
- Autoinstaller now deletes any existing UI_bc1 folder no matter what version you're playing, for compatibility
Balance
Barbarians
- Can now spawn Cavalry, Mechanized Infantry, Ironclad, Missile Cruiser
City-States
- Fixed a bug preventing Militaristic City-States from giving out their unique gifts, which have been rebalanced (see below)
Odds of getting a unique gift are now roughly 1/4
- Pledge to Protect threshold now just uses raw military might numbers
Should be far easier to make a pledge now!
Happiness
- Reduced unhappiness divisors for Poverty by 3x, Boredom and Illiteracy by 2x
Hopefully this should put unhappiness in a reasonable place. Please provide feedback on this!
Improvements
- Eki is now buildable on all land tiles
Order Ideology
- Nationalization: Immunity from foreign franchises in your cities now excludes masters
Resources
- Salt: +1 Production (base)
- Amber: +1 Production (improved)
- Furs: +1 Food (base)
- Sugar: -1 Food, +1 Production (base); +1 Food, -1 Gold (improved)
Spies
- Commented out "disrupt production" event for now due to massive complaints about it
Trade Routes
- Resource Diversity Modifier fixed (thanks psparky!)
For years this was only adding 1 Gold or less, instead of a % modifier as intended/displayed
Carthage UA now actually works!
Removed legacy text about negative resource diversity modifiers, since this is not possible anymore
Units
- Rebalancing of City-State unique gift units by Rek
- Companion Cavalry: Gains Movement to General, combat bonus while stacked with GG
- Sipahi: 39 CS (up from 37), loses Formation I and scouting promotions, gains Overrun and +25% flanking bonus
- Hakkapeliitta: 37 CS (same as Lancer), loses Movement to General, combat bonus while stacked with GG
Gains +1 Move, +1 Sight, Free Pillage, 50 HP on kill, +20% damage VS wounded units
- Turtle Ship: 32 CS (up from 30), gains Indomitable
- Great Galleass: 27 CS (up from 26), 20 RCS (up from 16), +1 Move to match Galleass, gains Bombardment I
- Pracinha: Gains 10x more Golden Age Points from kills
- Ballista: 8 RCS (up from 7), loses Sight Penalty and malus VS units, gains Field I
- Battering Ram: 17 CS (up from 15), loses Defense Penalty, gains City Assault, upgrades into Tercio
Fear the mighty Battering Ram.
AI
- Adjustments to leader non-diplomacy flavors by balparmak
- Improvements/bugfixes to AI handling of Settlers, Inquisitors and Missionaries
- Major improvements to tactical and operational AI by ilteroi
AI should be better at coordinating the movement of its units and finishing its military operations correctly
Target selection by AI units and cities has been improved
AI now prefers ranged land units as garrisons
AI garrisons no longer abandon the capital city, and are better at swapping
UI
- "Required" and "Leads To" buildings in the Civilopedia now consider civs' unique buildings (thanks Rek!)
- City banner now displays when a city has an airport
- Added art for land mine indicator and new airport indicator, courtesy of Hinin and balparmak
- Added the ability to hide a promotion icon from the unit promotions list
- Standardization of promotion help text
- Fixed description issues for the American Unique NWs
- Replaced all instances of "Kiev" with "Kyiv" (the Ukrainian-derived spelling)
- Other text fixes
Other Bugfixes
- Swept away most of the religion weirdness, like World Congress delegates not being added and unbuyable Inquisitors
If any issues remain, please point them out on Github!
- Attempted to fix "End Turn" button not working
- "(NOTE: You are not at war.)" removed from denouncement text keys
- Fixed a crash
- Fixed a bug causing players to always get a full turn of Production overflow when they complete an invested building
- Fixed AI spreading other players' religions to third parties
- Fixed promotion duration (for temporary promotions) functioning incorrectly
- Fixed yield/trigger weirdness with City-State friendship/alliances
- Fixed "non-specialist yield bonus" function not working properly
- Fixed unbuyable spaceship parts in Community Patch only
- Fixed missing global defines
- Fixed Foreign Legion not being purchasable after the Authority finisher
- Fixed LUA runtime errors
- Fixed City-States being able to build Settlers
- Fixed LOCAL_GENERALS_NEAREST_CITY not being listed in CustomModOptions.xml
- Fixed policies which provide free buildings ignoring existing free buildings (will now move to next city)
- Fixed work boats being unable to enter Ocean tiles
Link: https://drive.google.com/file/d/1JwLQ2bKBw00AuEUr0XjpfL-4ZKdMo4Yj/view?usp=sharing
Online as of 7:15 PM CST. Obviously not savegame compatible.
I wish farewell to Asterix Rage, who has decided to leave the VP community. Thank you for your contributions to Vox Populi and associated modmods, especially the excellent promotion icons! Take care, and you're always welcome back.
---
Hotfix 2.0.1
Changelog:
Code:
- Fixed the database issues
Online as of 7:35 PM CST on March 30. Savegame compatible with 2.0 versions.
---
Hotfix 2.0.2
Changelog:
Code:
- Fixed bug with GAMEEVENT_MinorAlliesChanged LUA hook (restores compatibility with UCS)
Online as of 8:54 PM CST on March 31. Savegame compatible with 2.0 versions.
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Hotfix 2.0.3
Changelog:
Code:
- Fixed city bombardment bug (cities will now bombard units again!)
- Increased unhappiness from needs again, but still lower than before (Boredom/Illiteracy: 100 -> 60, Poverty: 150 -> 120)
Online as of 8:55 PM CST on April 1. Savegame compatible with 2.0 versions.
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