New Version - 2.5 (July 14, 2022)

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Or just remove differences in happiness bonus for AI and player, so they both need luxuries to the same degree. Then the trade will happen when one side has abundance of sth and the other side needs it.

Hmm, this could be done relatively easily.
 
Really not liking the price rebalance. 1gppt for a luxury is outrageous. Anyone able to point me to where i can self modify this value?

So far so good for mplayer stability.

Event moving spies to missions is bugged. No popup.

Wars seem very strange but could be an rare aberration. (Emperor)

Polynesia declared war but didn't attack despite having a power spike and a long border? They peaced out.

Portugal , hemmed in, three cities. I was asika maxed out with 27 units 6 cities. I was outnumbered lol And England was also at war with portugal too. I got smashed (fun) and was happy to be given a peace treaty
 
Played a game as Venice and i couldn't place a spy in my Capital, i was getting a message 'Venice is controlled by Venice' or something like that.
 
Thank you very much to the devs for this new version and all those really interesting changes.

One remark if I may : the founder belief Hero Worship (GG/GA points on city capture) has been puzzling me in 2.4 and 2.5 (but the problem may come from earlier). When capturing a city built next to a lake, the belief triggers GA instead of a GG. Playing on Communitu_79a it means that more than 75% of city at least, if captured, would provide GA points (which are less interesting than GG in my opinion). Is it a bug or a working as intended ? If it's intended I would say it considerably lower the value of this founding belief.

- Triremes, Lighthouses, etc. can no longer be built in cities next to Lakes

I thought this change would likely fix the problem but it is not the case. If it's a bug I can report it to github of course.
 
Don't know where to put it, but if right click aircrafts rebase be possible it would be awesome.
 
Hmnn. Got to chime in on the unhappy about 1gpt/lux. Especially if I have a monopoly on the lux that the other AI's want.
Also, what's with the mysterious missionaries popping up? Did I miss something in the notes? I have 2 so far, and just founded a religion, and they don't really do anything.
 
I love the new lux change. The AI rarely needs it and selling it to the AI is just abusing the fact they don't understand it.
I still think 2 or 3 gpt would be better then the current 1gpt im getting. Its really just for the early game where im struggling with gold and happiness. By midgame both arnt really a problem at all anymore.
 
Hmm, this could be done relatively easily.

It would be nice, because often certain parts of the game, like ideologies, have less effect on the AI because they hardly ever have to worry about being unhappy.

Same with wars, a human can only push a war so long until war unhappiness starts to ruin them. This is REALLY annoying when you trying to play peaceful / defensive only and the AI will just not make peace. War weariness was supposed to give a reason to make peace at some point, even if your winning. However if you really can't become unhappy then what's the point?
 
A bunch of them really.
3rd/4th UC
Enhanced Air/Naval Warfare
More Wonders
Even More Resources
UCS v10
pdansUnitTweaks
Promotion Flags EUI
Better Lakes for VP
and a host of civs mods
As far as I can recall Better Lakes for VP has 'can build lighthouses, boats etc' incorporated into to it because a few years back this wasn't a feature in the base vox mod. Try disabling that mod to see if there's a change.
 
Since the VP Update, the UI Top left Icons become too bright when i turn on the Anti-Aliasing . I checked the location of the EUI on the Dlc folder, played without other mods and clean updated the GUI driver and this keeps happening.
 

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Since the VP Update, the UI Top left Icons become too bright when i turn on the Anti-Aliasing . I checked the location of the EUI on the Dlc folder, played without other mods and clean updated the GUI driver and this keeps happening.

I'll look into it, you can remove the "ImprovedTopPanel" folder in Mods/3a VP-EUI to get old panel back in the meantime. I can't replicate this issue so this could be GPU dependent, there's a slight increase in contrast when using dx11 but it isn't problematic, and using AA doesn't make a difference.

@Eshiro and anyone experiencing this, can you extract the attached file to "MODS\(3a) VP - EUI Compatibility Files\ImprovedTopPanel" and overwrite when asked.
 

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As far as I can recall Better Lakes for VP has 'can build lighthouses, boats etc' incorporated into to it because a few years back this wasn't a feature in the base vox mod. Try disabling that mod to see if there's a change.
Thanks, i'll start another game without that mod and see if it happens again
 
Does anyone still have those graphic artifacts form scythed chariot units?

Makes Celts unplayable for me.

PS. Even got replacement for my Ryzen because of that :) but it wont go
 
Hmnn. Got to chime in on the unhappy about 1gpt/lux. Especially if I have a monopoly on the lux that the other AI's want.
Also, what's with the mysterious missionaries popping up? Did I miss something in the notes? I have 2 so far, and just founded a religion, and they don't really do anything.
You having a monopoly does not make the resource any more valuable to the AI. Monopolies persist if resources are traded away.

The missionaries are from Unique City-States.
I still think 2 or 3 gpt would be better then the current 1gpt im getting. Its really just for the early game where im struggling with gold and happiness. By midgame both arnt really a problem at all anymore.
1 GPT is low, I'll look at boosting the base value.
It would be nice, because often certain parts of the game, like ideologies, have less effect on the AI because they hardly ever have to worry about being unhappy.

Same with wars, a human can only push a war so long until war unhappiness starts to ruin them. This is REALLY annoying when you trying to play peaceful / defensive only and the AI will just not make peace. War weariness was supposed to give a reason to make peace at some point, even if your winning. However if you really can't become unhappy then what's the point?

Part of this in the late game is that the AI can easily build repeated Public Works without much issue.
Can try eliminating the AI's happiness bonuses and their cost reduction for Public Works and seeing how that goes.
 
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You having a monopoly does not make the resource any more valuable to the AI. Monopolies persist if resources are traded away.

The missionaries are from Unique City-States.
Okie Dokie, appreciate the clarification. I'm still trying to wrap my feeble mind around all the new changes, especially trying to figure out the Religion stuff. gonna take some experimenting to see what's what :D
Appreciate all the hard work that's been going on for this mod.
 
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