Or just remove differences in happiness bonus for AI and player, so they both need luxuries to the same degree. Then the trade will happen when one side has abundance of sth and the other side needs it.
Hmm, this could be done relatively easily.
Or just remove differences in happiness bonus for AI and player, so they both need luxuries to the same degree. Then the trade will happen when one side has abundance of sth and the other side needs it.
- Triremes, Lighthouses, etc. can no longer be built in cities next to Lakes
Sam here but with RomePlayed a game as Venice and i couldn't place a spy in my Capital, i was getting a message 'Venice is controlled by Venice' or something like that.
Worked fine for me (no 4uc).Sam here but with Rome
I still think 2 or 3 gpt would be better then the current 1gpt im getting. Its really just for the early game where im struggling with gold and happiness. By midgame both arnt really a problem at all anymore.I love the new lux change. The AI rarely needs it and selling it to the AI is just abusing the fact they don't understand it.
Hmm, this could be done relatively easily.
As far as I can recall Better Lakes for VP has 'can build lighthouses, boats etc' incorporated into to it because a few years back this wasn't a feature in the base vox mod. Try disabling that mod to see if there's a change.A bunch of them really.
3rd/4th UC
Enhanced Air/Naval Warfare
More Wonders
Even More Resources
UCS v10
pdansUnitTweaks
Promotion Flags EUI
Better Lakes for VP
and a host of civs mods
Since the VP Update, the UI Top left Icons become too bright when i turn on the Anti-Aliasing . I checked the location of the EUI on the Dlc folder, played without other mods and clean updated the GUI driver and this keeps happening.
Thanks, i'll start another game without that mod and see if it happens againAs far as I can recall Better Lakes for VP has 'can build lighthouses, boats etc' incorporated into to it because a few years back this wasn't a feature in the base vox mod. Try disabling that mod to see if there's a change.
I think that is not true, nothing in that mod incorporates "can build lighthouses, boats etc"As far as I can recall Better Lakes for VP has 'can build lighthouses, boats etc' incorporated into to it because a few years back this wasn't a feature in the base vox mod. Try disabling that mod to see if there's a change.
You having a monopoly does not make the resource any more valuable to the AI. Monopolies persist if resources are traded away.Hmnn. Got to chime in on the unhappy about 1gpt/lux. Especially if I have a monopoly on the lux that the other AI's want.
Also, what's with the mysterious missionaries popping up? Did I miss something in the notes? I have 2 so far, and just founded a religion, and they don't really do anything.
1 GPT is low, I'll look at boosting the base value.I still think 2 or 3 gpt would be better then the current 1gpt im getting. Its really just for the early game where im struggling with gold and happiness. By midgame both arnt really a problem at all anymore.
It would be nice, because often certain parts of the game, like ideologies, have less effect on the AI because they hardly ever have to worry about being unhappy.
Same with wars, a human can only push a war so long until war unhappiness starts to ruin them. This is REALLY annoying when you trying to play peaceful / defensive only and the AI will just not make peace. War weariness was supposed to give a reason to make peace at some point, even if your winning. However if you really can't become unhappy then what's the point?
Can try eliminating the AI's happiness bonuses and their cost reduction for Public Works and seeing how that goes.Part of this in the late game is that the AI can easily build repeated Public Works without much issue.
Okie Dokie, appreciate the clarification. I'm still trying to wrap my feeble mind around all the new changes, especially trying to figure out the Religion stuff. gonna take some experimenting to see what's whatYou having a monopoly does not make the resource any more valuable to the AI. Monopolies persist if resources are traded away.
The missionaries are from Unique City-States.