TaylorItaly
Prince
Thank you for the answer !Yes, there is currently a bug where cities in "deep" bays are not considered on the ocean.
Is there a possibility to disable this function ?
I want a Battleship in all my lakes!!
Thank you for the answer !Yes, there is currently a bug where cities in "deep" bays are not considered on the ocean.
Looks unhealthy imoWhat was wrong with warships available in lake cities? AI spamming them and having no land units? We still have lighthouses, coastal wonders, fishing boats in lake cities. And I miss them. By the way god of the sea didn't count lake cities as coastal before, IDK if it does now.
Yeah. I think the playerbase is divided probably in line with preferred map sizes. I mostly play on Small, so I don't really get large or even medium sized lakes. They tend to be 3-4 tiles at most, and AI always wastes some ships there like in the screenshot. I've seen larger lakes almost like inland seas on larger maps though, so I can see why people may not like this change. Making it optional, or in some ways tied to the lake size would be better, the latter is too expensive probably.Looks unhealthy imo
Usually at the left side, if not disabled (interface options).Where is the city list?
Quite literally 90% of the version is about bugfixes and improvements...I wish the new versions were more about fixing problems and be stable than adding new mechanics / balance that always screw up something somewhere else.
Fixing previous version and adding new features should be 2 separate matters but I guess it is a lot more work.
Was it just after you built the second city? Happened to me too but next turn, only the new city could work the tile.Seems I can work the same tile with two cities at once, I filed a report on github and can avoid abusing it myself, I wonder if the AI provides the same curtesey?
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Yes and as long as I didnt touch the tile I could continue to double dip on it for several turnsWas it just after you built the second city? Happened to me too but next turn, only the new city could work the tile.
Recursive said in this thread that city healing is too high, hopefully there is a change in upcoming versions.Suggestion - plz make artillery (cats, trebs, cannons, etc.) just a tiny bit more effective against cities.