Mongols on Immortal went good.
One AI was authority (Zulus), 5 went tradition and one progress (India).
Biggest issue was Ethiopia (trad) who was a good amount ahead and grabbed both Taj and Leaning tower before I even had the tech, his UU is also such a huge grind to kill.
I had Korea (trad) as a harmless neighbour all the game.
Poland (trad) got hamstrung by other AIs before he could kick off, India got wiped early, Celts (trad) were doing ok but were a bit small and got stuck in a lot of wars with Poland and Ethiopia, Portugal (statecraft) was trying to play the cs game but that worked soso.
I realised for heavy tribute to be meaningful the CS need to have a quest for you, since that is part of the reward.
It usually requires a serious army to get heavy tribute.
Seems ordo can create infinite movement by moving back and forth, is this intended?
I didnt try to abuse it and mostly used them like citadels.
Ordos dont give science like citadels does, a nerf imo, is this intended?
One AI was authority (Zulus), 5 went tradition and one progress (India).
Biggest issue was Ethiopia (trad) who was a good amount ahead and grabbed both Taj and Leaning tower before I even had the tech, his UU is also such a huge grind to kill.
I had Korea (trad) as a harmless neighbour all the game.
Poland (trad) got hamstrung by other AIs before he could kick off, India got wiped early, Celts (trad) were doing ok but were a bit small and got stuck in a lot of wars with Poland and Ethiopia, Portugal (statecraft) was trying to play the cs game but that worked soso.
I realised for heavy tribute to be meaningful the CS need to have a quest for you, since that is part of the reward.
It usually requires a serious army to get heavy tribute.
Seems ordo can create infinite movement by moving back and forth, is this intended?
I didnt try to abuse it and mostly used them like citadels.
Ordos dont give science like citadels does, a nerf imo, is this intended?