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Quick Turns (v 10)
Faster Aircraft Animations (v 3)
aren't these redundant? could be wrong but i think you just want quick turns

Capture Great People (v 2)
i think there are a few versions of this mod floating around -- i can't recall very clearly, but i seem to remember one of them being problematic
 
There is a known issue that in EUI the game might crash when opening a city screen or hovering over buildings. Until it is fixed, the crash can be avoided by playing non-EUI.

Please report the consistent crash on github, if it's not a mod conflict it's likely that a hotfix can be made for it which you can use to continue your game.
 
aren't these redundant? could be wrong but i think you just want quick turns


i think there are a few versions of this mod floating around -- i can't recall very clearly, but i seem to remember one of them being problematic
Faster aircraft animations can apply on your turn, while quick turns (I believe) only applies on AI turns.
 
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aren't these redundant? could be wrong but i think you just want quick turns


i think there are a few versions of this mod floating around -- i can't recall very clearly, but i seem to remember one of them being problematic
Faster Aircraft is for planes to fly faster when you have Quick Combat turned off. And you sometimes need it off to understand what happened on the battlefield :D

I would actually prefer to have the "Faster Everything" mod so that ALL units would move faster - but don't think it exists...

I am pretty sure faster aircraft animations is part of VP now.
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how sure, exactly :P That would be great if it were true but I didn't see any confirmation for that yet
 
Faster Aircraft is for planes to fly faster when you have Quick Combat turned off. And you sometimes need it off to understand what happened on the battlefield :D

I would actually prefer to have the "Faster Everything" mod so that ALL units would move faster - but don't think it exists...


how sure, exactly :p That would be great if it were true but I didn't see any confirmation for that yet
100% LOL. You can set the speed here: ...\(1) Community Patch\Core Files\Core Values\FasterAircraft.sql. It's set to 3x by default.
 
I don't know if this is intentional or not but If i capture a holy city before the max number of religions has founded i still lose all of my progress towards the great prophet and i get assigned the religion of the holy city.
 
Intentional - when you capture a Holy City without having your own religion, all of your faith is converted into Golden Age Points.
 
Just a quick plug, I've posted a new mod called "UI - Production Menu Cheatsheet" on the Mods Repository thread.

It gives you a quick reference on the Production Menu to see what kind of unit / building / wonder you can build.

Spoiler Example :

Example2.jpg


Check it out at:

 
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I noticed the combat UI showing weird values, especially on first attack. Sometimes, even no damage, like in this example. I feel the bars are too big, even 30-40 damage looks like 10. I think it wasn't like this in 4.5.1, but I'm not 100% sure.

Edit: Hmm, it might have something to do with hp boosts, so the bars are bigger.
 

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I noticed the combat UI showing weird values, especially on first attack. Sometimes, even no damage, like in this example. I feel the bars are too big, even 30-40 damage looks like 10. I think it wasn't like this in 4.5.1, but I'm not 100% sure.

Edit: Hmm, it might have something to do with hp boosts, so the bars are bigger.
I already reported it on git hub
 
I noticed the combat UI showing weird values, especially on first attack. Sometimes, even no damage, like in this example. I feel the bars are too big, even 30-40 damage looks like 10. I think it wasn't like this in 4.5.1, but I'm not 100% sure.
I already reported it on git hub
The size of the combat panel was increased in order to show more text, but for some reason the change isn't applied in your games. I can't reproduce it, for me it works fine (tested with both non-EUI and EUI and also with 34UC). Try if clearing the cache and reinstalling VP helps.

This is how it's supposed to look like
Screenshot (591).png
 
deleting cache folder and reinstalling mod doesn't help
1712356275758.png



edit: deleting UI_bc1 and VPUI folders (in the main game Assets/DLC folder) also doesn't help
 
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I deleted the cache and moduserdata folder before installing 4.6, and even installed VP 2 times to make sure it's ok. I use most of @adan_eslavo mods, maybe some of the UI ones interfere? I would try without them to test, but I'm deep into the current playthrough, so don't wanna break my save, but I'm still curious what's the cause.
 
The size of the combat panel was increased in order to show more text, but for some reason the change isn't applied in your games. I can't reproduce it, for me it works fine (tested with both non-EUI and EUI and also with 34UC). Try if clearing the cache and reinstalling VP helps.

This is how it's supposed to look like
View attachment 688114
Your version also looks more transparent?
 
Bug or a feature?
A juggernaut get march for free but can later choose march as an upgrade.
Spoiler :

Screenshot 2024-04-05 000041.png

 
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