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I do think the Envoy cost needs another pass. Its 550 hammers right now, vs 300 for a Tercio. That's....a bit steep.
400 in the Renaissance though, right? I think that's okay. The Diplomat should take over in the Industrial.
 
Finally finished my 43Civ game on huge Tectonic. Played Ahmad al Mansur.
I'm really curious what gamespeed you used, and how long your turns were taking in the Info era
Edit: Also did you get any crashes?

Maybe my empire was too small.
Smaller empires have way easier time with tourism I think. Could their culture have suddenly skyrocketted?

Also I have had zero issues with happiness as well, the only swings I ever get are from capturing cities too fast
 
I played mixed culture-diplo strategy. Tradition-Statecraft-Artistry-Freedom. Had full potential to add Fealty but instead went with too many ideological tenets.
Don't do that again. Any Industrial policy tree is better than any Medeival (same with Ancient vs Medeival). And mixed strategies overall are poor choice, it just does not work after certain point
 
Don't do that again. Any Industrial policy tree is better than any Medeival (same with Ancient vs Medeival). And mixed strategies overall are poor choice, it just does not work after certain point
Actually it's not a terrible idea. You could dip into the +1 Culture per Specialist/yields from Great Works policy, go into Statecraft because other stuff is not immediately useful, and then finish Artistry. Might not be optimal but I've done it before and it works and if it's fun who cares?
 
Don't do that again. Any Industrial policy tree is better than any Medeival
Really? I don't know, Statecraft and Artistry both seem like a really nice pair for culture victory, being able to pass Passport System and also extra spies and tourism from CS TR. I'd like to hear why you think Industrial trees in his case would've been better, I'm not experienced enough to have the foresight
 
Actually it's not a terrible idea. You could dip into the +1 Culture per Specialist/yields from Great Works policy, go into Statecraft because other stuff is not immediately useful, and then finish Artistry. Might not be optimal but I've done it before and it works and if it's fun who cares?
So you spend more than 8 policies on medeival trees? That means that you get your tier3 Ideology tenets two policies later? Great trade off.

Really? I don't know, Statecraft and Artistry both seem like a really nice pair for culture victory, being able to pass Passport System and also extra spies and tourism from CS TR. I'd like to hear why you think Industrial trees in his case would've been better, I'm not experienced enough to have the foresight
You can pass it without Statecraft if you really want it. Everything in civ snowballs and Industrial trees just give you more. I mean you don't want to take Imperialism if you play Tourism victory, but both Rationalism and Industry will give you more of everything
 
So you spend more than 8 policies on medeival trees? That means that you get your tier3 Ideology tenets two policies later? Great trade off.


You can pass it without Statecraft if you really want it. Everything in civ snowballs and Industrial trees just give you more. I mean you don't want to take Imperialism if you play Tourism victory, but both Rationalism and Industry will give you more of everything
No... I said I finish both Statecraft/Artistry, just flit around a bit through the trees to get the best of what I want when I want.

It's not something I'd do often but I tried it once as India and it wasn't as bad as you might think.
 
No... I said I finish both Statecraft/Artistry, just flit around a bit through the trees to get the best of what I want when I want.
So that you don't take any of the Industrial trees? thats very debatable
Ideologies only require 18 policies, completed trees are not necessary to unlock ideologies.
I know but you loose finisher bonus in that case and they are quite strong
 
I'm really curious what gamespeed you used, and how long your turns were taking in the Info era
Edit: Also did you get any crashes?


Smaller empires have way easier time with tourism I think. Could their culture have suddenly skyrocketted?

Also I have had zero issues with happiness as well, the only swings I ever get are from capturing cities too fast
I finished the game on turn 426 (year 2006) in Information era on Standard speed. The turn duration at that point was very long, may take a good 5 minutes of time because the amount of unit and city management is immense, especially if doing war.

Honestly I was somewhat annoyed that it took me to win in the Information. I could have won earlier in the 19th century, but as explained before Egypt's influence got stuck at 90% and even decaying on me. I was very confused why is this hapenning because all others were greatly influenced at 150% to 200%.

Just one single Civ's influence denied me the early victory and prolonged the game considerably all the way to Information era. Then it got worse as they passed the ban-Morocco proposal. All of them voted yes and shattered my delegates, and I had considerable number of delegates. From there, with TRs and open borders banned on me, it became path to hell. 2 other Civs quickly turned the influence back on their side and even decaying.

They started launching wars on me from all sides, it was a massacre but I hold the lines and entrenched at the borders. I had huge B17s advantage which decimated aggressors. My greatest fear was nuclear but luckily didnt happen, although Pachacuti was launching nuclear attacks on his neighbours far from me.

And then, it all ended at the UN. I got 83 votes vs Gandhi's 50. Big thanks to France, the only Civ that voted yeah on the final Global Domination proposal and gave me all his 18 votes. The required votes were 49. Which means that Gandhi was going to win as well. Why did Napoleon gave me all his votes is mystery to me; I did not solicit him. My theory is that in the course of the game he sufferred heavy losses and prolonged conflicts with other Civs. So it might have been his retribution. Truly remarkable behaviour from AI if that is true.

No I did not have a sinle crash.
 
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Honestly I was somewhat annoyed that it took me to win in the Information. I could have won earlier in the 19th century, but as explained before Egypt's influence got stuck at 90% and even decaying on me. I was very confused why is this hapenning because all others were greatly influenced at 150% to 200%.
you need two tier3 ideology tenets to win anyway
 
you need two tier3 ideology tenets to win anyway
Don't know when you last played Ahmad al Mansur. He is a culture factory. I had tier3 way early to start the human project. Too bad I couldn't do it due to Egypt but was so close.

I clearly remember all could have ended early Atomic era because I recall making my first two submarines about the time I gave up with Egyptian bombing of precious Artists and went full scale war against him as alternative way of dealing with the problem. Reminder, submarines become available at the start of Atomic era.

Maybe other players can confirm that cultural victory becomes feasible at about end of Modern era earliest.
 
So I should probably be posting on the Github but idk how to use that and im looking for a quick fix. i just downloaded the newest version but it says its missing the required dependencies? It was working fine up until now idk whats going on. Even the base CBP (1) that usually only required BNW says its missing dependencies.
 
So I should probably be posting on the Github but idk how to use that and im looking for a quick fix. i just downloaded the newest version but it says its missing the required dependencies? It was working fine up until now idk whats going on. Even the base CBP (1) that usually only required BNW says its missing dependencies.
Most likely sources of this problem:
1) You are missing some Civ5 DLCs
2) You have subscribed to the steam version of the Community Patch (or another mod). Indeed, having both the steam version of the Community pact (or another mod) and the version installed by the autoinstaller will cause problem to the mod manager, leading to strange bugs. So UNSUBSCRIBE from any mod from steam that look like the mods included in Vox Populi. Then go into your MODS folder and delete their folder. Then reinstall Vox Populi using the auto-installer.
 
So just completed a Standard Speed Emperor Game on Pangea Small with Egypt.

This was the longest game I can remember playing. I lost on turn 500..... a TIME VICTORY!!!!??? I honestly forgot that thing existed, I was just so shocked when it happened.

I was going CV this game, but also tried out Medicancy with a focus on ITRs. I decided to try something out....how critical is TR tourism to a CV?


The answer....pretty darn important. I had about the best tourism game I could have otherwise. Egypt's extra artifacts got me started. My two main opponent's were the Dutch and Portugal. Portugal actually converted enough of my cities to share a religion...so yeah me!

I tried to keep one ETR with Dutch and Portugal when I could (when sanctions, cold wars, and just wars in general stopped me). I focused my Musicians on the Dutch. I managed to get Order's +34% against Order civs (which helped against Portugal), and +50% tourism against civs with less happy than you (which helped against the Dutch). I even managed to snag passport for a time, and had the international fair for a +50% tourism for a time. I got all the key wonders, Cristo, Great Firewall, CN tower, the culture boosters. Religion wise I even picked up Sacred Sites. And it was working in that I creeping up on tourism, but the time victory ultimately got me. I managed to nuke Dutch's capital to close the gap, but it was a close race at the end for Portugal science victory. We both ended the game with GDRs facing off on each other:)

A few notes:

1) Sacred Sites: I still think this is a garbage belief, and my current run didn't change my mind. I feel 1 extra TR could snag me more tourism.

2) ITRs: Part of the reason my science was so slow this game was I was playing slow science civs, who focused on culture. That said, the lack of science from TRs was clearly felt. Combined that with the loss of tourism, and it was clear in this game that ETRs were the proper way to go.

3) Medicancy: Definitely a lot better than it used to be. Is it enough? I will say that +123 hammer trade routes at the end of the game (with iron curtain) was pretty darn awesome, but I had negative income most of the game, and honestly I built everything I could have wanted. I still think ETRs would have given me more value in a lot of ways.

4) Happiness: My happiness stayed low until industrial area but manageable....about -2 to -8 most of the game. Once I got the industry closer I was in the green the rest of the game. My goal was to keep it high enough for Dictatorship of the Proletariat to stay active. The AI also had no happiness issue, Portugal had freaking +100 happy most of the game.

5) Boredom and Tourism: This may just be a bias, but something I was noticing this game. The tourism bonus from boredom seemed lower over all. I wonder if that is an effect on the new happiness adjustments. It is important to remember that boredom directly effects your tourism modifier, so it has a big effect on CV.

Also just noting, the -50% tourism from another ideology is just brutal. I wish it was more like -25%, because there is very little you can do to control for that.
 
Yeah ...i just don't get the parameters of this game some times. In my current game (Large map, Immortal, communitas, epic time), the AI rome player has 50 cities. FIFTY!!! And is the leader by far in culture and science, in army size and sophistication, ...basically in all ways. Now, i know that in this latest patch the AI has supposedly been given the same happiness modifiers as the humans, but seriously..any human with 50 cities (most of them quite large 13+ population), would be CRIPPLED by unhappiness. In the words of the kid from "dot dot dot", explain to me?!?

dot dot dot for reference
 
1) Sacred Sites: I still think this is a garbage belief, and my current run didn't change my mind. I feel 1 extra TR could snag me more tourism.

3) Medicancy: Definitely a lot better than it used to be. Is it enough? I will say that +123 hammer trade routes at the end of the game (with iron curtain) was pretty darn awesome, but I had negative income most of the game, and honestly I built everything I could have wanted. I still think ETRs would have given me more value in a lot of ways.

5) Boredom and Tourism: This may just be a bias, but something I was noticing this game. The tourism bonus from boredom seemed lower over all. I wonder if that is an effect on the new happiness adjustments. It is important to remember that boredom directly effects your tourism modifier, so it has a big effect on CV.

Also just noting, the -50% tourism from another ideology is just brutal. I wish it was more like -25%, because there is very little you can do to control for that.
These points are 100% bang on. There are still plenty of tweaks like this that need to be made before VP goes gold.
 
Also just noting, the -50% tourism from another ideology is just brutal. I wish it was more like -25%, because there is very little you can do to control for that.
Diplomats? My understanding is putting a diplomat in their capital only boosts tourism if they're a different ideology, and while the penalty for differing ideologies is still larger, it helps lessen the impact a bit.
 
Diplomats? My understanding is putting a diplomat in their capital only boosts tourism if they're a different ideology, and while the penalty for differing ideologies is still larger, it helps lessen the impact a bit.

No pretty sure the diplomat gives it bonus all the time. Well except when your at war of course.
 
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