Argentino
Chieftain
Thanks team!
We also wouldn't have been here if the core game was good enough to play without mods.I wouldn't hound Firaxis too much. We wouldn't be here it they hadn't built a core game in the first place.
I hope almost everything follows civ4...
Not only your neighbor's contested tiles, but your own shared tiles. I hope this change doesn't aggravate the annoying situation where you wanted a resource tile to go to your newer city but, when you weren't paying attention, your old city grabs it before you can bust out a settler. (And so the new city gets denied a stable/circus/forge/stoneworks or that trade route boost.)
Also had auto-expansion completely ignoring resource-tiles and lakes in favor of flat desert tiles. Looks like something went wrong.@bnb1028: never said that yields are the only thing that counts. in your case, the resources are prioritized.
you can customize the behavior (to a certain extent) in Community Balance Patch\Balance Changes\CoreDefines.sql
UPDATE Defines SET Value = '-10' WHERE Name = 'PLOT_INFLUENCE_YIELD_POINT_COST';
UPDATE Defines SET Value = '-150' WHERE Name = 'PLOT_INFLUENCE_RESOURCE_COST';
(the values are negative because the lowest cost wins)
@infidel88: that shouldn't be happening, especially considering the "bad" tiles to the west. i knew i shouldn't have touched the thing, now all the quirks are my problems
what did it look like initially when the city only had ring 1 under control? did the bananas yet a purple halo when mousing over the city? (possibly an EUI only effect though)
Now I see one tile was actually in 4th ring... Anyway - when I checked, yes that tile was in purple, but it was last tile left in the city. Didn't check earlier, as I rarely check things which I have no influence on anwyay.@infidel88: that shouldn't be happening, especially considering the "bad" tiles to the west. i knew i shouldn't have touched the thing, now all the quirks are my problems
what did it look like initially when the city only had ring 1 under control? did the bananas yet a purple halo when mousing over the city? (possibly an EUI only effect though)
Does this fix the bug with the Grocer/Coffee House disappearing?
@ilteroi - do you still need examples of silly expansion logic? I think they are self-explanatory.
Picture 1 - next two expansions were desert tiles to the west In picture two I have herbalist, so tiles have even better yields. Pic 4 - why crabs weren't taken as first tile being the only luxury, only special and the best tile in 2nd ring is :| And city actually took worst tile.
Note - I appreciate a lot that you look into this logic. I was 250% for reworking this logic and I still believe it's a step in right direction and I also understand this needs time to make it work perfectly (or, at least better), so don't take it as criticism without any point. I don't want anyone to feel like 'we wanted to improve something and now you bash us for that'.