1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

New Version - December 5th (12/5)

Discussion in 'Community Patch Project' started by Gazebo, Dec 5, 2016.

  1. Argentino

    Argentino Chieftain

    Joined:
    Jan 31, 2014
    Messages:
    38
    Gender:
    Male
    Location:
    Buenos Aires
    Thanks team!
     
  2. Funak

    Funak Deity

    Joined:
    Jul 15, 2013
    Messages:
    9,127
    We also wouldn't have been here if the core game was good enough to play without mods. :D
     
  3. tu_79

    tu_79 Deity

    Joined:
    Feb 11, 2016
    Messages:
    7,368
    Location:
    Malaga (Spain)
    You can change it, you know? Just go to the second city, City Management, and manually order a citizen to work on your desired tile.
     
    Dimmy likes this.
  4. bnb1028

    bnb1028 Chieftain

    Joined:
    Feb 12, 2016
    Messages:
    57
    Um... I thought expansion was supposed to favor higher yields. Why doesn't it go to the lakes? Screenshot (5).png
     
  5. CrazyG

    CrazyG Deity

    Joined:
    Oct 14, 2016
    Messages:
    5,766
    Location:
    Beijing
    I very often find Lakes and Oasis being low priority, when early game they are just awesome. Later on they aren't so important, but at that point you are much more able to buy tiles, so I think having them as a top choice for the selector would make sense.
     
    bnb1028 likes this.
  6. infidel88

    infidel88 Prince

    Joined:
    Jul 29, 2013
    Messages:
    478
    Location:
    Yuggoth
    I guess I was unlucky with tile selection, as am still missing bananas from 2nd ring, while I have whole 3rd ring complete :S

     
    Last edited: Dec 6, 2016
  7. ilteroi

    ilteroi Prince

    Joined:
    Mar 11, 2006
    Messages:
    385
    @bnb1028: never said that yields are the only thing that counts. in your case, the resources are prioritized.

    you can customize the behavior (to a certain extent) in Community Balance Patch\Balance Changes\CoreDefines.sql

    UPDATE Defines SET Value = '-10' WHERE Name = 'PLOT_INFLUENCE_YIELD_POINT_COST';
    UPDATE Defines SET Value = '-150' WHERE Name = 'PLOT_INFLUENCE_RESOURCE_COST';

    (the values are negative because the lowest cost wins)

    @infidel88: that shouldn't be happening, especially considering the "bad" tiles to the west. i knew i shouldn't have touched the thing, now all the quirks are my problems :)
    what did it look like initially when the city only had ring 1 under control? did the bananas yet a purple halo when mousing over the city? (possibly an EUI only effect though)
     
  8. Funak

    Funak Deity

    Joined:
    Jul 15, 2013
    Messages:
    9,127
    Also had auto-expansion completely ignoring resource-tiles and lakes in favor of flat desert tiles. Looks like something went wrong.

    In fact just in my last game I had multiple ciites failing to grab luxuries within the second ring for 5 expansions until I finally manually bought the tile.
     
  9. infidel88

    infidel88 Prince

    Joined:
    Jul 29, 2013
    Messages:
    478
    Location:
    Yuggoth
    Now I see one tile was actually in 4th ring... Anyway - when I checked, yes that tile was in purple, but it was last tile left in the city. Didn't check earlier, as I rarely check things which I have no influence on anwyay.
    For me scheme should be:
    1. strategy resources
    2. luxury resources
    3. bonus resources
    4. total tile yield (including our current pantheon and civ special abilities)

    I doubt 4th is doable though :(
     
  10. merill

    merill Prince

    Joined:
    May 15, 2010
    Messages:
    436
    Location:
    France
    I liked the pitch for the release of civ 5: Border expands following the naturals borders (mountains, rivers, hills) and not yield. Having to fight against this to acquire a lone distant resource is a good thing (imo), as it's something to think about when we settle.
     
    Last edited: Dec 7, 2016
  11. Skaz881

    Skaz881 History Major

    Joined:
    Dec 15, 2013
    Messages:
    1,350
    Location:
    Crystal Lake, Illinois, USA.
    Does this fix the bug with the Grocer/Coffee House disappearing?
     
  12. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Joined:
    Sep 26, 2010
    Messages:
    18,296
    Gender:
    Male
    Location:
    Little Rock
    Never reported, no idea what you're talking about TBH.

    G
     
  13. Skaz881

    Skaz881 History Major

    Joined:
    Dec 15, 2013
    Messages:
    1,350
    Location:
    Crystal Lake, Illinois, USA.
    Apparently I did something weird.
     
  14. tu_79

    tu_79 Deity

    Joined:
    Feb 11, 2016
    Messages:
    7,368
    Location:
    Malaga (Spain)
    I am really annoyed with the expansion logic. I have the hunter pantheon and one of my puppets is purposelly avoiding Ivory. It showed purple in the city view every time, though.
     
  15. LukaSlovenia29

    LukaSlovenia29 Emperor

    Joined:
    Mar 13, 2016
    Messages:
    1,500
    Besides the tile expansion issue already mentioned, I'm enjoying playing this version! Great work, thanks to all of the team!
     
  16. infidel88

    infidel88 Prince

    Joined:
    Jul 29, 2013
    Messages:
    478
    Location:
    Yuggoth
    @ilteroi - do you still need examples of silly expansion logic? I think they are self-explanatory.



    Picture 1 - next two expansions were desert tiles to the west :( In picture two I have herbalist, so tiles have even better yields. Pic 4 - why crabs weren't taken as first tile being the only luxury, only special and the best tile in 2nd ring is :| And city actually took worst tile.

    Note - I appreciate a lot that you look into this logic. I was 250% for reworking this logic and I still believe it's a step in right direction and I also understand this needs time to make it work perfectly (or, at least better), so don't take it as criticism without any point. I don't want anyone to feel like 'we wanted to improve something and now you bash us for that'.
     
    vyyt and tu_79 like this.
  17. oedali

    oedali King

    Joined:
    Apr 6, 2007
    Messages:
    905
    Gender:
    Male
    Location:
    Washington, DC
    I also have a great example but unfortunately don't have the screenshot readily available on this device. In my current game city of Venice has expanded like a behemoth to almost a 6 tile radius by turn 200+. But the coral tile only in their 2nd ring is still unclaimed, like a huge disc with a hole in it! I can post the screenshot in 12 hours.
     
  18. ilteroi

    ilteroi Prince

    Joined:
    Mar 11, 2006
    Messages:
    385
  19. tu_79

    tu_79 Deity

    Joined:
    Feb 11, 2016
    Messages:
    7,368
    Location:
    Malaga (Spain)
    Can you give us an insight of what the logic is in regard to city expansion? Please?:please:
     
  20. Funak

    Funak Deity

    Joined:
    Jul 15, 2013
    Messages:
    9,127
    What are those 2 symbols by the cities in the 4th picture? (west of coventy and south of london)
     

Share This Page