Ivan the Kulak
King
I would also like to see wonders based on some things you can do in the game, rather than just piling shields onto a wonder to get a benefit. Being the first civ to contact all other civs, or being the first to land an explorer on every land mass in the world, first to connect all your cities with RR, etc. This would give the player more incentive to get out and poke about on the oceans, at least. Problem is, AI doesn't have those goals, it would have to be coded to go for the same things, or the player would always be at an advantage, always getting the wonders.
When they introduce a round globe for a map, an interesting wonder would be a North/South Pole expedition. You wouldn't be able to do this until you had magnetism, and there would be the chance of your explorers freezing to death every turn.
When they introduce a round globe for a map, an interesting wonder would be a North/South Pole expedition. You wouldn't be able to do this until you had magnetism, and there would be the chance of your explorers freezing to death every turn.