I can definitely see the attraction of settling with so much food. But I'm also thinking... You settle S-SW to pick up the two corn. Your second city gets no culture, which means either it only picks up one of the metals, or it goes midway between them and doesn't pick up *any* metals until you've build a library or a monument or something.
On the other hand, if you settle NE, you get both metals and enough food (from the dry corn) to work them both very quickly. You use the corn and whipping to get a settler out very quickly, who goes to Rusten's favoured S-SW spot (assuming you haven't found somewhere even better by then). Maybe your 2nd city is a couple of turns slower than if you'd gone S-SW first, but your science is way stronger, and you don't have to worry about how to border pop to get both metals. Is that really going to be much weaker than going S-SW first?
I tried the start Rusten suggested, and it's strong with double food (I chopped a 2nd forest into a worker/settler instead of 1-popping it though). But I'm still not entirely convinced. From what I can glimpse, the spot has quite a few plains riverside. And if there isn't any other food for the silver spot, then the capital may have to make do with just the wet corn anyway. If that is the case, you basically lose out at least one shiny (and a turn) for no clear gain, except getting out a settler a turn or three earlier.
Honestly, is SIP really that much weaker? It doesn't "waste" a turn moving, grabs the food-neutral gem, and has lots of grassland riverside for those gorgeous FIN-cottages. There is still room for that city down south (one tile farther away), and hopefully another to grab the silver. Getting the gem online quickly in the capital also means faster research sooner. You'll get out the settler a little later, but not that much later (T34 or so). Obviously it will regrow slower, but I'm not sure how big a deal that is, particularly if that southern spot can't retain both corns anyway.
Settling NE is also tempting, but right now I'm seriously considering just SIP and go with it, instead of daring into the darkness and maybe making a mistake. SIP has the (slight) advantage over NE that the worker can start improving the dry corn right away, and after CS the dry will automatically turn wet. The 3rd ring will grab the silver in decent time too, in case you would normally need a border pop for the city over there. SIP also grabs a healthy amount of forests, plus the floodplain. It looks like there might be more floodplains to the NW, but it's tricky to say for sure. I've been fooled before, and found my expected floodplains are plains
Another point perhaps worth considering is that SIP or NE will get two grassy hills. Doesn't look like S-SW will get any in the fog, and I don't like working plains hills (usually windmill them when windmills don't suck any more).
Naturally things could also change if that warrior discovers something juicy down in the SE. Will be interesting to see the settling map post-game, as I assume people will go in several directions here. Many strong options, and no clear winner that grabs it all, like arguably marble in the last game.
SIP gets:
- 7 grassland (incl. 1FP) riverside, plus Gems
- another 4 riverside plains, that aren't too shabby with FIN-cottages
- 2 non-riverside grassland, and 2 grassland hills
- 10 forests
Not a bad spot at all, IMO.
Having written all this, I've probably convinced myself to SIP
I do wonder if there will be less food on the map than normally, given all the missing animals, or if the mapmaker has compensated with rice, corn, wheat (or calendar resources). Finding metals will also be important here, given that horses and ivory is locked out.