Great moves, my Queen! Thank you for such fine attention to detail.
On preview I see nice analysis by MonkE, and this thread is alive with questions. It feels nice to be wanted.
Mr. President, I have many questions for our Citizens, which I will pose later today. We have a general problem with growth, too many Fish, too little Iron and Forest, and potential crisis in 2 or more cities. These problems will be resolved by Mike's Chapel and Republic. There are many spare guards which could perhaps be redeployed. We still need more Caravans and Diplomats, although with our roads a Catapult is now a temptation. Our Trireme is ready to board the GG Warrior and sail East.
60 AD BC Status: 790,000 people in 19 cities. 347 gold, 30,00,70% One Scientist
As downloaded F5 $27 -9 Sci 66 in 6 turns. F11 Mfg=70, Family Size=5.1. 4 Elvii
With changes marked below: F5 $28 -9, Sci 69/6 Mfg=81 FS=4.5 & 3 Elvii. NUF is again #1 in Population, and still #1 in Manufacturing, Land Area and Productivity, but slipped to #3 in Family Size. The Indians, with their Pyramids, are still a problem.
50 BC Status: 690,000 people in 18 cities. 217 gold, 30,00,70% With mmgt changes marked 50BC F5 $24 -5, Sci 61 in 6 turns. F11 Mfg=62, Family Size=4.9. One Scientist, and 7 entertainers. NUF is still #1 in Manufacturing, Land Area and Productivity, and #2 in Population and Family Size. The Indians, with their Pyramids, are becoming a problem.
Summary of micromanagement changes:
Monks Town Size=2 doesn't need Elvis, serfs 2 River Shields?
Eboracum, IPRB $2, serf to Forest.
TFalls, Warrior out, serf to Forest, Temple 36/40 in 1 turn.
BedFont Lakes, Serf to Forest to Freeze at Food=3, Caravan in 6
Civvium Serf Fish to Road (or Forest?)
Dellham, serf to River PLAINS to slow growth, Temple 0/40 in 10
Reneaux, serfs on PLAINS River & Wine Mine to Freeze growth!?
Marl Downs, Serf on Forest, Potential 2 Black Dude Crisis.
Legendary City Growth Crisis, serf Fish to Iron, Caravan in 1.
Move both adjacent guards in?
Castle Jayne, Serf to Road (Celebrating!?)
Roskilde, keep Elvis to restrain growth?
Researching Astronomy! (due in about 6 turns), known: Alphabet, Bronze, CBurial, CodeLaws, Construction, Currency, HBR - Horse Back Riding, Literacy, Map Making, Masonry, Mathematics, Monarchy, Mysticism, Philosophy, Pottery, Trade, WarriorCode and Writing.
The Road from REGIA CIVITAS to Castle Jayne is completed, and the branch to Civvium is nearly completed. The Central Boreum Road is completed. Our Northern cities can now ship Caravans down the river to Elysium SSC or REGIA CIVITAS.
How about a Boreum Bridge Filler City? On the River Bend, between OP Reneaux and Eboracum?
REGIA CIVITAS Demands Wine. We have just built a Wine Caravan in GG. This could waltz over to Elysium, rehime, and deliver into demand at RC. Of course, we still need the Road on the Plains N of Little Nemo for this to work best. Right, MonkE? Any other Road Trade experts wish to comment?
We badly need 5 Caravans to Elysium, but must exempt this Wine Trade Caravan. Then more Caravans to build Mike's. In the meantime, we have real growth problems, which may be solvable ... but by whom?
We have 4 cities that can build anything: Dellham, Marl Downs, Castle Jayne, and Gabba Gabba. In addition, TFalls will complete its Temple in 1 turn, RC is building a Diplomat (want a Caravan?), Roskilde Settlers in 3 turns, LC Caravan in 1 (w Iron, then Disaster?).
We have 7 Temples and 2 Libraries. Elysium has begun construction of a Wonder. Elysium has 30/300 Wonder, grows in 4, new serf to Road ok.
Detail City Summary to follow in several hours. -Domestic Advisor.