They had hoped to be finished within two years, presenting their data for what it was worth if the "official" labs were ever tasked on the project. But with the new Cyberlands, they intend to finish in one year.
#2 Estimate was overly optimistic. Ninety-ninety rule, you dig? Expect about two years anyway. The prefab AIs are suckier than we thought. Lots of shelling needed. In one year, we'll have an abstraction that one of us can plug into a wellconfigured engine during an hour. We need failsafes and friendly code which can be blocked in. Remember, military target.
guest.
>logout
login? (Use "guest" if necessary)
>mcv
password?
>[not shown]
accepted.
>im nbg
Mike isn't in the worldsuit; too slow at the moment, when he's just been outside in reality, where the news still arrives first. The "im nbg" opens an instant message window to his friend Nash.
mcv: The governancy labs are releasing data from the derelict.
mcv: It contains relics of steering computers.
nbg: What?
mcv: Damaged by Scourge, but it'll help us a lot.
nbg: Yay. I suppose it can run the engines.
mcv: I've looked at the data. It's efficient and designed for arbitrarily large engines.
nbg: I'll call 'Frog and ask him for the status of the elerium fusion engine adaptation. Arbitrarily?
mcv: Yes.
nbg: I want that code.
mcv: It'll be out in a week. Call whoever else is on, will you?
nbg: Doing so.
mcv: I'll join you in the Cyberlands shortly. Have to clear some stuff.
>w
password?
>[not shown]
accepted
>bgdo cybersend | bgdo newsget
Working.
>logout
login? (Use "guest" if necessary.)
Putting on the worldsuit and entering the Cyberlands is an unnoticed formality for Mike now, repeated and forgotten like underwear. He's been working on the Project (it hasn't been given a proper name) and developing hyper-efficient military-grade code for over a year. If the eight of them on Project had applied for normal jobs, they probably could have gotten them with a lot less work, but doing Project work and sending a finished accomplishment to the scientists and spaceship commanders appeals far more to their rebellious personalities and (lack of) work ethics. The steering system grew out of a space combat game that required a great deal of commitment from all players, since there was no good AI to take over a ship if a player dropped out. Several volunteers stepped forward, and were given assignments to handle the various realistic parts of ships: this group to handle steering, this group to handle weapons, this group to handle power allocation. After the first month, most of the groups broke up again, but the Project group fused tighter together, intending to develop their already realistic steering system into a complete steering AI, hoping to land well-paid government or military jobs where they would never have to lift a finger again.
It didn't quite work out that way. Mike and his friends were kept together by the growth of the Cyberlands and a jointly owned commons, becoming obsessed with the Project. They rewrote the steering code repeatedly, first basing it off the game, then reverse-engineering specifics for the engines of the Hunter Killer ships, later modifying it to take into account the re-research of AI and the Elerium Fusion process which could put far larger amounts of power in engines. Perfectionism has made them better programmers or microcoders than the average graduate of a five year program.
Numbening serum. Mouth wires. I hate this. Well, the microphone sucks. I'll think of a better way to handle this shortly after the time I move to Alpha Centauri or the sun burns out. Mike finishes putting on the only noticeable part of the worldsuit and joins his Project friends.
"Hello, Mike." Nash says, having been waiting here since he got Mike's message.
"Hello, Nash, hello everybody. Two missing - Jake and Gareth. Are they coming?"
"Yes. Eleanor has a trick she wants to show you."
"It's not so much a trick as it's an applied piece of code." Eleanor objects.
"You know what I mean."
"Mike," says Six, "if I got this right, we're getting computer bits from the Cygni Derelict. Any idea why?"
"It's microfilm, not computer bits, actually. I'll tell you all about it once Jake and Gareth arrive."
And my bloody news feed compiles, thinks Mike.
Mike's newsfeed compiles a moment later, and the six Project members present pass the time by launching a Hunter Killer running at twice normal speed and firing finger dart pings at it.
Gareth comes flying in from his entry point, which is the nearest to the commons. The other Project members tend to teleport in. Six even puts on a wizard cape and hat when doing so.
"I was in the Cyberlands, but I had coursework which I wanted to finish. Applied memetics." Gareth says.
"Do be kind and send me a copy," says Six, "I'd like to hear about it."
There's no pop of rushing air as Jake appears, since this isn't reality. This fact is made painfully clear by the other fact that he teleported into a fountain and is walking up to them through it.
"What, have you got distortions?" Mike asks.
"No, I punched in the location manually." Jake replies.
"Wibble." Gareth says. "That is totally alien to me."
"Enough talk," says Eleanor, "coding time." She draws a hoop and steps through it. The others follow her into one of her plots of Cyberland.
One of the walls in this place is a headache. It violates most taste guidelines and stretches the Cyberland display protocols. It consists of code in the third lowest level possible, layered on top of itself in a 2½-dimensional fashion.
"Watch this." Eleanor brings up two rough models of Hunter Killer ships, and twenty diagnostics. "The red one is using the new code, which I've pasted into the wall for you to look at." Unsurprisingly, the red ship beats the blue one, but it's unclear exactly why. Luck isn't playing a part here. Eleanor explains the new modifications which she's been synthesizing from several of the others' code, pointing at diagnostics. Judicious movement of code between functions and levels makes the red ship 7 permille more time-efficient, not enough to be visible, but enough to multiply with the dampening effect of the plating and turn into a reasonable advantage. The blue ship is using last week's code and already it's losing every time, says Eleanor, who ran the simulation a dozen times with different starting conditions.
Mike pulls up his processed newsfeed and drags out what can be found of steering code from the Cygni Derelict. The rest of the team begins mulling it over, pondering how to integrate it with their own code, as Mike delves for the full steering code. The microfilms are being shown as-is, and nobody's converted all of them yet, the various newscasters only have their own samples done. The team works for three hours straight, some getting hungry, most of them on IVs. At the end of that time, they have all the relevant microfilm in code form, and one of them has to leave, so three others do so too, and the four who will remain in the Cyberlands go to do other things. Later, they'll hear about the offer to go to Chara or Alpha Centauri, and they'll take it up.