civtrader6
Warlord
- Joined
- Sep 20, 2017
- Messages
- 171
Ever since the summer update the city settlement algorithm has been totally broken - consistently recommending settling tiles without fresh water even when superior location with fresh water is available just one tile further.
In the screenshot, I used one of the GOTM games where I had ~turn 20 save before the summer update to compare. Just compare the AI city placement. Effectively, it leaves AI with a number of cities that will never grow.
Not sure why this issue is not getting any attention (and thus, I'm fearing it will not be fixed with the next patch).
In addition, patch notes states that AI will now have an increased tendency to build districts - and sadly this very often translates into starting by building 3x entertainment districts early on...
In the screenshot, I used one of the GOTM games where I had ~turn 20 save before the summer update to compare. Just compare the AI city placement. Effectively, it leaves AI with a number of cities that will never grow.
Not sure why this issue is not getting any attention (and thus, I'm fearing it will not be fixed with the next patch).
In addition, patch notes states that AI will now have an increased tendency to build districts - and sadly this very often translates into starting by building 3x entertainment districts early on...