MeowZeDung
Prince
- Joined
- Mar 8, 2011
- Messages
- 536
To t170/1100 AD:
Spoiler :
As I was regrouping to finish off Suleiman, I sent a chariot to poke around and saw this:
Shaka just wants trouble it seems.
I finished Suleiman off the turn I could cancel the peace treaty and immediately started pondering the merit of turning on Shaka soon thereafter. I judged that I was in no position economically to mass enough HAs to wipe Shaka out completely. A few turns later I saw a golden opportunity with Shaka's invasive seafood city protected by only one archer, and 4 other archers in the field that I could kill with HAs that same turn. I took the bait figuring I wouldn't get a better chance at such amazing war success to get peace from this psycho. I razed the city, to be resettled later when I can actually afford it and was able to get peace just a turn or two later after killing one more stray unit.
Thus began the long slog toward economic recovery. This is a definite weakness in my game, as I tend to be a poor judge of balancing expansion and tech/military buildup. Having Shaka, the only civ I have contact with, unwilling to trade techs and open borders with no real hope of budging doesn't help.
I thought this would help enough to get me out of annoyed/worst enemy:
But alas, it did not:
I guess I could have gifted him some garbage city, but I don't understand the mechanics enough and didn't want to accidentally waste the 100 hammers.
It may have been better to simply fogbust the northern part of the continent, beeline construction and/or engineering to deal with Shaka, then take over the rest of the continent. I felt I had Shaka under control though, so I decided to settle the continent, and I am at ~20 cities, mostly done apart from some less desirable tundra fishing villages and resource grabs. It was dicey in the research realm -- an island city for better trade routes, gold from whipping cheap units, empire wide courthouses, and stone/chop fueled Moai fail gold are the only reasons I made it -- and I'm behind the other continent in tech for sure. That said, with a huge empire of developing cottages, I think I'm in a winning position.
The tentative plan is to tech civil service next, then bulb paper and education with the 3 GS I have sitting around (academy in capitol already), then leverage PHI and stone to get Oxford built ASAP, and finally tech towards cuirrasiers to deal with Shaka, perhaps diverting to economics for free market and the GM (for sushi) if I don't get one in my next GP pop. After Shaka is gone I can get Wall St. going in his shrine city and spread Hinduism like crazy, and tech with all my might towards corps (Sushi and Aluminum are best for space, right?). I've had some unsuccessful transcontinental invasions in recent games, so I'd rather stick to space or UN here.
Shaka just wants trouble it seems.
I finished Suleiman off the turn I could cancel the peace treaty and immediately started pondering the merit of turning on Shaka soon thereafter. I judged that I was in no position economically to mass enough HAs to wipe Shaka out completely. A few turns later I saw a golden opportunity with Shaka's invasive seafood city protected by only one archer, and 4 other archers in the field that I could kill with HAs that same turn. I took the bait figuring I wouldn't get a better chance at such amazing war success to get peace from this psycho. I razed the city, to be resettled later when I can actually afford it and was able to get peace just a turn or two later after killing one more stray unit.
Thus began the long slog toward economic recovery. This is a definite weakness in my game, as I tend to be a poor judge of balancing expansion and tech/military buildup. Having Shaka, the only civ I have contact with, unwilling to trade techs and open borders with no real hope of budging doesn't help.
I thought this would help enough to get me out of annoyed/worst enemy:
But alas, it did not:
I guess I could have gifted him some garbage city, but I don't understand the mechanics enough and didn't want to accidentally waste the 100 hammers.
It may have been better to simply fogbust the northern part of the continent, beeline construction and/or engineering to deal with Shaka, then take over the rest of the continent. I felt I had Shaka under control though, so I decided to settle the continent, and I am at ~20 cities, mostly done apart from some less desirable tundra fishing villages and resource grabs. It was dicey in the research realm -- an island city for better trade routes, gold from whipping cheap units, empire wide courthouses, and stone/chop fueled Moai fail gold are the only reasons I made it -- and I'm behind the other continent in tech for sure. That said, with a huge empire of developing cottages, I think I'm in a winning position.
The tentative plan is to tech civil service next, then bulb paper and education with the 3 GS I have sitting around (academy in capitol already), then leverage PHI and stone to get Oxford built ASAP, and finally tech towards cuirrasiers to deal with Shaka, perhaps diverting to economics for free market and the GM (for sushi) if I don't get one in my next GP pop. After Shaka is gone I can get Wall St. going in his shrine city and spread Hinduism like crazy, and tech with all my might towards corps (Sushi and Aluminum are best for space, right?). I've had some unsuccessful transcontinental invasions in recent games, so I'd rather stick to space or UN here.