T106 - Metal Casting
T108 - Aesthetics
T110 - Literature; trade Aesthetics to Caesar for Priesthood and Monotheism
T111 - Trade CoL to Charlemagne for Monarchy
T112 - The Mausoleum finished in Orléans
T115 - Civil Service. Research rate is 238bpt at 100%
T116 - Great Scientist born on Lyons. On that exact turn, Justinian founds Taoism.
Not that I care much about that, but bulbing Philosophy seems pointless when nobody else is even close to Liberalism, so I decide to settle the Great Scientist in the capital for 20 additional
per turn at 100% research.
T117 - The Great Library finished in Orléans
T124 - I decide to play GPP roulette in Orléans for a turn, stuffing nine Scientists into the city. The payoff is a Great Artist named "Frank Kafka" (what), and I fire a 12-turn Golden Age in response. Paper was researched somewhere around this turn, and I researched Machinery as well, because I was worried about JC assembling a stack of Praetorians in a border city.
T127 - Music. Great Artist settled in Lyons
T129 - The Colossus finished in Tours.
T130 - Education (bulb-assisted)
T135 - Theology; found Christianity. In hindsight, that was unnecessary. I had originally wanted to research Divine Right to trade it around later while getting a discount on Nationalism, but I could have gone to Nationalism straight away.
T140 - Julius Caesar suddenly has "enough on his hands right now". At this point, Nationalism is due in two turns and I have a Great Engineer saved up for the Taj Mahal. Bring it on.
T141 - The horns of war are sounding!
Charlemagne declares war! Wait, what? In a display of his technological and military prowess, he sends in a stack of two longbowmen, two axemen and a whole lot of... spearmen?! I guess he's afraid of all the horse archers and elephants I can't build.
Nonetheless, I cannot disassemble his stack right now with my obscenely small army, so I start building Macemen and Crossbowmen while teching to Nationalism, planning to go Gunpowder -> Liberalism (Military Tradition). I'm not really worried about Charlie himself, but Julius will probably join this war soon and I don't need that Holy Roman nonsense opening another front right now. Barracks under construction in all cities.
T143 - Taj Mahal Golden Age.
T144 - Julius asks me to convert to Confucianism. It's a Golden Age and I'm hoping to get him off my back, so I accept, but it doesn't stop him from plotting.
T146 - He declares war. Six Praetorians move in against Paris, which is defended by four axemen. I revolt to Theocracy (no Vassalage yet) and whip promotable crossbows in Paris and Rheims.
T148 - Charlie's stack moves onto flat ground next to Orléans and is all but eradicated. A Great General is born in Tours and hops onto a conveniently-waiting Galley. I'll use him to give Combat promotions to all the axes, which should allow me to hold Paris while the units that killed Charlie's stack make their way over to the capital.
T149 - Sistine Chapel built in Tours. It might be madness to build wonders while under attack by Praetorians, but I like to make silly moves like that. If nothing else, the thing will help with a faster Domination victory. I'd certainly rather have it sooner than later. In other news, I mop up Charlie's few remaining units and he agrees to sign a peace deal.
T151 - Caesar's stack oscillates between Rheims and Paris, and I pick off some praetorians with isolated crossbow attacks out of the cities.
T152 - Liberalism (pick Military Tradition) [860 AD, I think]
T153 - I face the sudden realization that I don't have horses for Cuirassiers.
I improvise again and build lots of French Musketeers, a wonderful unit in this situation, to quickly capture Caesar's city of Ravenna, which has the nearest readily available source of horses.
From there, it's a romp across the continent as I first take three of Caesar's cities, lose four 70-80% battles in a row against the last defenders of Rome
wallbash
while Caesar uses coastal blockades to cut me off from Ravenna's horses and stymie Tours and Rheims, sign peace, rebuild the lost Cuirassiers, drive Caesar off the mainland (he actually has a redout of five cities far off in the west, where he had captured two barbarian cities early on) and quickly subjugate Pericles, Charlie (with a hopelessly crushed Montezuma in tow), Brennus, and Caesar with forty units of Cavalry in the span of 120 years. Then the game ends.
For my next game, I will have to work out how to reach Rifling much sooner. I'm certain that I built too few military units in the early game. Even though Charlie and Julius didn't exactly threaten my cities, Praetorians notwithstanding, their stacks took 15 turns to deal with before I could strike back, and delayed my development considerably. Another mistake was not establishing a road link to Ravenna as soon as possible after capturing the city, as that left me vulnerable to a coastal blockade. Losing all my Cuirs at Rome was a bit unlucky, but there is no bad luck that could not be remedied by bringing more backup to the battle.
Once I had stacks of Cavalry, though, this game was all over. Pericles, the top-scoring AI at that time, lost three cities in three turns, and surrendered. I automated all workers and cities at that point.
I did not build a single Salon.