I'm updating the version in the first post of this thread to 0.5.
Changes:
xml
The Hero Slitinn has been added.
The xml for the world spell has been added but the python isn't there to back it up yet.
Relocate and OnSeason spells have been amended to city castable spells.
python
onBeginPlayerTurn code added to give chance for features/terrain to degrade when Slitinnn is there and he's outside the Panivo borders.
spellPanivo amended. I've improved the chances of successfully navigating the maze based on the number of Dimensional Mana bonuses the Panivo have.
OnCityAcquired amended to remove the automatic setting to settlement as the player gets to decide immediately after this anyway. Ghettos in cities the Panivo conquer are destroyed and if there was one present the population is only reduced to 2, not 1.
OnBeginTurn amended to correct the chance of terrain degradation when going from Initial Exploitation to Dormant from 100% to 10%.
Changes:
xml
The Hero Slitinn has been added.
The xml for the world spell has been added but the python isn't there to back it up yet.
Relocate and OnSeason spells have been amended to city castable spells.
python
onBeginPlayerTurn code added to give chance for features/terrain to degrade when Slitinnn is there and he's outside the Panivo borders.
spellPanivo amended. I've improved the chances of successfully navigating the maze based on the number of Dimensional Mana bonuses the Panivo have.
OnCityAcquired amended to remove the automatic setting to settlement as the player gets to decide immediately after this anyway. Ghettos in cities the Panivo conquer are destroyed and if there was one present the population is only reduced to 2, not 1.
OnBeginTurn amended to correct the chance of terrain degradation when going from Initial Exploitation to Dormant from 100% to 10%.