[NOT IN DEVELOPMENT] DOC Community Mod Compilation

Looks like you've got a few new civs to add to CMC soon with Merijin's Manchuria, Leoreth's Turks, and Steb close to completing a new civilization.
I think I might also try making a civilization, though whether I will be successful remains to be seen!

By the way are Colombia and Mexico not playable? Also I note one of Iran's UHV's occurs before the start of the 1700 AD scenario.

If you want to create a civ, my advise is just try it. I initially also didn't know how to code, but I learned it by trying. My first real attempt coding the DLL was coding the Swedish UP. Before that I didn't know C++. If you have troubles, there are plenty of people willing to help you.

Colombia and Mexico are not playable, because they are coded as a respawn of the Aztecs and Maya respectivily, so they cannot appear in the selection screen. This will change once Leoreth gets around rewriting the RFC mechanics. If you want to play as them, select a civ that spawns just before them and switch to them.
 
If you want to create a civ, my advise is just try it. I initially also didn't know how to code, but I learned it by trying. My first real attempt coding the DLL was coding the Swedish UP. Before that I didn't know C++. If you have troubles, there are plenty of people willing to help you.
I learned Civ modding by trying too, though I already knew the basics of Python. Either way, it's really easy to program once you understand the basics.
 
I'm sure I've controlled all areas in UHV1, but the F8 displays all unfinished.
Spoiler :
Civ4ScreenShot0240.JPG
Civ4ScreenShot0239.JPG
 

Attachments

That is a result from copying the Ottoman (I have to distinguish now) UHV code. There are some water tiles controlled by Byzantium in that area. I will change it so it only counts land tiles.

EDIT:
Done. You can merge it.
 
Small detail but the W tile of Hispaniola when settled by France has no name and should probably be "Port-au-Prince". Don't know if that's as a result of vanilla DoC or the overlapping mods just a note.
 
Small detail but the W tile of Hispaniola when settled by France has no name and should probably be "Port-au-Prince". Don't know if that's as a result of vanilla DoC or the overlapping mods just a note.
I'm not very good at modifying the City Name Manager, but I'll make an attempt at trying to do something about this.
 
There are whole Google Data sheets full of suggestions to improve the City Name Manager (there are many cases of missing names especially where the map was modified). I feel Leoreth has sort of given up on them because at some point there'll be a new map?
 
Small detail but the W tile of Hispaniola when settled by France has no name and should probably be "Port-au-Prince". Don't know if that's as a result of vanilla DoC or the overlapping mods just a note.
There's plenty more tiles with no names in vanilla DoC, including three in China (1W and 1SW of Chang'an I think, the other one being south of Haojing), one in Taiwan (the southern one), one in Morocco (the one independent Marrakus is on in 600AD), one in Northern Spain, one in the central Balkan region close to Belgrade, one in Anatolia west of Sinope and one in Persia east of Gwadar, on the SE coast. Might be incomplete :king:
 
If there really is as many incomplete tiles as @Steb claims, I think I'd rather compile a list of the most important unloved tiles and fix it in order of necessity.
 
HUGE NEW UPDATE!

Merged Latest DoC! Turks and Resource Scarcity added!

Merjed @merijn_v1's Manchurians!
UP: The power of Prosperity: Improved resources adjacent to cities provide additional food and production
UB: Piaohao. Replaces Bank. 15% food storage
UU: Eight Banner. Replaces Cuirassier. 50% withdraw chance

NEW JAPAN LAYOUT! Expect most games to have Kagoshima, Hiroshima, Oosaka, Tokyo, Edo, Akita and Sapporo. I've put extra care into placing resources in such a way that having both Hiroshima and Tokyo are preferable to only having one. You could replace Tokyo with Gifu, but if you control Gifu you control Japan, so that's historically accurate too!

Added a passage from Tibet into Central Asia into India. I got this idea from @BarbarianX in the Alternate Map thread. Expect a much more historically accurate AI Tibetan Empire.

Library of Ashurbanipal now exists in the 300 AD and 1700 AD scenarios

I've been working on this update for WAY too long. I hope you all enjoy it!
 
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New Update

Buffed some of the weaker specialists.

Artists: +1 Commerce, +4 Culture.
Merchants: +2 Commerce, +1 Gold.
Priests: +1 Production, +1 Commerce.

Great Artists: +2 Commerce +12 Culture +1 Happiness.
Great Merchants: +1 Food, +3 Commerce, +4 Gold.
Great Prophets: +2 Production +2 Commerce.

I opened up 1700 AD ended the turn and checked some of the other nations' specialist choices, and they all look pretty varied.

Except for Germany and Austria which seemed to really like Statesmen. *shrug*
 
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Super weird. Playing as the Qing on 1700AD, a bunch of civs started with no techs. I mean, I understand that the Dutch have a really high research modifier but not sure they can catch up at this point, haha! Also, probably not a question for DOC modcomp but for Merijn, why does Qing not have any "historical area"?

EDIT:
Also didn't notice until I saw Bargash King of Denmark, a lot of the leaderheads are all mixed up.
 
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I'm playing a game as the Incas, and was slightly surprised when I got attacked by a load of conquistadors who were not Spanish, French, English, Dutch or Portuguese, but were Mamluks!
 
Super weird. Playing as the Qing on 1700AD, a bunch of civs started with no techs. I mean, I understand that the Dutch have a really high research modifier but not sure they can catch up at this point, haha! Also, probably not a question for DOC modcomp but for Merijn, why does Qing not have any "historical area"?

They both work fine in my Manchurian branch.
 
Super weird. Playing as the Qing on 1700AD, a bunch of civs started with no techs. I mean, I understand that the Dutch have a really high research modifier but not sure they can catch up at this point, haha! Also, probably not a question for DOC modcomp but for Merijn, why does Qing not have any "historical area"?
Looking into it right away.
 
I think there is something wrong with some of the leaderheads. Ibn Saud appeared as Indian Leader in the 600s. Persia is ruled by Menzies at the same time, and Bolivar controls the Polynesians. Also after getting into game my leaderhead (as Tibetians) became Harun Al-Raschid.
 
BUGFIX UPDATE

Fixed some civs having the wrong Leaderheads (such as 1700 Manchuria/Congo starting with Tamerlane/Vatevelli) due to duplicate leaderheads from an unreliable merge method. I have since begun merging using a method that is much less prone to errors.

Fixed some civs (Vietnam, Netherlands, Mughals) not having Techs due to incorrect placement within iNumCivilizations and CIV4CivilizationInfos.xml. I was not previously aware that these two were connected, so expect this error to be less likely to occur when merging new civs.

Fixed a mistake in the 1700 AD scenario

I think there is something wrong with some of the leaderheads. Ibn Saud appeared as Indian Leader in the 600s. Persia is ruled by Menzies at the same time, and Bolivar controls the Polynesians. Also after getting into game my leaderhead (as Tibetians) became Harun Al-Raschid.

Thank you for the report, it is now fixed.

I'm playing a game as the Incas, and was slightly surprised when I got attacked by a load of conquistadors who were not Spanish, French, English, Dutch or Portuguese, but were Mamluks!

What can I say? The Mamluks are just that good!

Jokes aside, I believe this is working as intended. IIRC, any civ can get Incan conquerors, it's just that most civs have been balanced so that it doesn't happen too often. Whether by design or by accident, the Mamluks are pretty likely to get conquerors.

Super weird. Playing as the Qing on 1700AD, a bunch of civs started with no techs. I mean, I understand that the Dutch have a really high research modifier but not sure they can catch up at this point, haha! Also, probably not a question for DOC modcomp but for Merijn, why does Qing not have any "historical area"?

EDIT:
Also didn't notice until I saw Bargash King of Denmark, a lot of the leaderheads are all mixed up.

Could you check the Qing Historical area again? I believe I've fixed it.
 
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Could you check the Qing Historical area again? I believe I've fixed it.

Yup, everything seems to be fixed. Even some things problems I just noticed. Now it's showing "China & Manchuria" and the UHV1 seems to be working too. Was also getting non-Chinese Great People but that seems to be fixed too. Excellent work! The UHV 3 didn't seem to be working but I'll play through a bit more and check again.

EDIT: UHV3 seems to be working as well. Though it is quite difficult to keep up with the Netherlands... I liked it better when they were in the Stone Age.
 
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Yup, everything seems to be fixed. Even some things problems I just noticed. Now it's showing "China & Manchuria" and the UHV1 seems to be working too. Was also getting non-Chinese Great People but that seems to be fixed too. Excellent work! The UHV 3 didn't seem to be working but I'll play through a bit more and check again.
Great to hear. Just as a heads up to everyone, for some reason England starts the 1700 AD scenario as "In Exile" even though their Capital is in their core. I'm not sure how to fix this, but from my testing it fixes itself after a turn or two. As such, it's currently very low priority.

What does everyone think of the new specialist yields? I feel like I overused Commerce a little, but at the same time I feel like it better represents the large influence over the economy, culture, science, and espionage of nations that Priests, Merchants, and Artists have.
 
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