NutraNESIII: Heirs of the Dragonborn

Give me the sixth symbol down in the first column. It looks like a rising sun to me, which seems to symbolize my characters hopes for the restoration of past society. Oh by the way I used an English-African translator to come up with my clan/warlord name.
 
D: Well "African" sadly isn't a language! Silwerhart sounds pretty damn English to me, but I'll let it slide.
 
Well then I have no idea what language I was translating to :P I'm pretty ignorant when it comes to Africa.
 
Africaans? its mostly dutch. Try swahili or something.
 
The issue is that 'African' is very vague. Afrikaaners, Zulus, Malinese, Egyptians, Carthaginians are/were all african. And I only scratched the surface. Most of equatorial/southern Africa is bantu but even then, not all of it.
 
Afrikaans is African? I suppose English/Dutch/German/Portuguese/Malay and French are as well. :p
 
Just use Zulu. :p
 
Interesting factoid, Malay had a far larger historical range in Africa than it does now. Woooo linga franca.
 
Just finished part 1 of update 0 (yes, update 0 has multiple parts, I have quite a few scenarios to set up). I will finish the rest tomorrow, most likely after my interview for an internship. Part 1 contains the beginning situations for das, devercia, and Bgfan.

@das: I'm sorry, you have simultaneously the best and worst start. Blame the dice and my convoluted spreadsheet of situations :c
 
Hahaha. Don't worry, I don't mind that. Why would I mind an interesting situation?
 
You issue orders once the update is finished and stats are posted. I'll walk you through it, Bgfan, don't worry! Update is nearing its end--I'm more or less done with the Southern Continent. Then I move onto the Eastern Continent scenario and boom!

@Bgfan, also players normally have a time-frame of 4-6 days to get orders in.
 
Update 0

The Queen's Campaign

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Like traitors in the night the first conquerors stole away from the ports of Ror. The campaign had not started as they thought it would. No throngs of Yvethlings gathered to send them off. In fact, not a single soul saw the warlords leave. Not their clans; not their bondsmen; not even their families. All that greeted the intrepid Yvethlings were five massive ships manned by men not their own.

It did not take long for even the Wazsaja warlords to realize that something was amiss. The whole campaign was rank with foul secrecy. The warlords had each been contacted separately and were given direct audience with the Queen herself. All their orders were different and most did not know other warlords would join them till they met at the ports. Regardless, few of them questioned the Queen outright. She had given them more gold than they had ever seen and promised the glory gained of this campaign would be twice that. Some warlords where too loyal to doubt their monarch, while the rest were overcome with greed and wanderlust.



The Western Continent

The Exploits of Ashaka the Unlucky & the Red Storm

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The Iron Dragon's landing was a rough one. Ashaka, also known as Chieftain of the Buruji Clan, also known as Third Warlord of the Yaburu, also known as the Iron Dragon for his dauntless campaigns during the Late Wazsaja Rebellions, could have died the night the red storm hit. It was not as if Ashaka, or any Yvethling for that matter, was a poor sailor. The sea was as much a part of Yvethling as the dirt. Coastal clans were known to keep a small number of sea-worthy vessels, and ever since the Queen's Peace the Small Sea was frequently crossed by Yvethling merchants. No, Ashaka suffered only from poor luck.

Two weeks into his voyage a red light swelled on the edge of the horizon well before dawn had broke. It spread rapidly until it pierced the loose clouds hanging in the night sky. The clouds grew thick and sluggish with the light thrumming inside of them; they seemed to crawl after the west-bound fleet. It was not long before the red clouds lay atop the Yvethling ships and not long after that when the sea rose up and torrents poured down on the helpless fleet.

During the chaos Ashaka's ship was separated from the rest of the fleet and continued to bear the brunt of the red storm for what seemed like days. Finally the boat took all it could possibly take. The Iron Dragon's ship sank to the bottom of the sea. Ashaka, however, was much more resolute. Death at sea was, perhaps, the worst way a Yvethling could die; it was why criminals of the worst kind were not executed, but sent adrift. As much as the sea was a part of Yveth as the earth, the sea did little for the Yvethlings but harm them. Ashaka would not die a traitor's death--at the least his grave would be on some sandy, foreign shore. With this thought in mind he clung desperately to some driftwood.
[-First Army of the Iron Dragon (das)]

The Exploits of Shimmering Silwerhart & Gendo The Effervescent Salamander & the Beastmen of Bakar

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Silwerhart and Gendo did not mourn their companion long. After the strange red storm broke the morning sun revealed a blue sky, calm waters, and 7 of the 9 ships they had set out with. The two warlords wasted no time in asserting themselves as the new commanders of the leaderless units. Soon after the pair deliberated about a course and decided straight west until they reached land was their best bet. The Yvethling fleet sailed for only three more weeks more before they found land, but the land was less than welcoming.
[Silwerhart(Bgfan) +Yaburu Spearman;Gendo(devercia) +Yaburu Spearman]

The would-be conquerors were greeted by dry, brown grasslands that flowed as far as they could tell. Shore parties who rode inland found nothing but the grasses and the occasional shrub. The emptiness brought fear into the hearts of Silwerhart's and Gendo's men; the warlords themselves found that they desperately missed the thick and humid jungles of their homelands. While the heat had never bothered any Yvethling, the sun shining above this seemingly barren earth was abnormally harsh.

It was not long before the soldiers began to grow agitated and mutinous. Though most knew of Silwerhart's and Gendo's greatness, few had any personal loyalties. Lead by Yaburu woman named Galwa the most riotous soldiers voiced their desire to turn back and go home. Galwa's popularity swelled as quickly as the popularity of the two warlords declined. One night Galwa openly challenged Gendo to a Zikra-Ga, an honor duel, for his titles. Knowing that even those men who were still loyal to him were only barely so he accepted.

The duel occurred at the break of dawn, when the sky was red with Yveth's fire. Neither warrior carried their weapons into battle, as per tradition, and despite Galwa's gender Gendo could tell that she was a seasoned warrior. When the signal was given the two warriors rushed headlong at their opponent, collided, and gripped each other by whatever limb they could get a hold of. The grapple lasted only a few minutes, but the air was thick with silence and anxiety while the onlookers watched Galwa and Gendo desperately gnash and claw at each other as they struggled for victory.

In the end Gendo's endurance won out. When Galwa sagged momentarily Gendo took the opportunity to hoist the woman up by her waist with one arm, bludgeon her in the head with his fist, and throw her off the ship with a mighty spurt of strength. The crowd burst into cheers--even Galwa's supporters clapped their hands against Gendo's back--but the warlord appeared melancholy and disturbed by the outcomes. As mightily as he threw Galwa into the waters he threw himself overboard as well, disappeared into the depths, and reemerged with an unconscious, but alive, Galwa. When she awoke she was surprised to not find herself in the watery depths of hell, but alive and bonded to Gendo by rite of combat. She was not pleased.
[+Follower to Gendo(devercia), Galwa the Sea-Slave]

No more mutiny gripped the ships and the Yvethlings were content to be under the charge of such mighty warriors. The fleet continued along the dry, desolate coastline until they saw a mighty structure pierce the horizon.

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As they drew nearer the structure loomed larger. It took them well over three days before they reached it and its size only continued to grow. Before long they saw the structure for what it was: a sea-gate. Sea-gates were not uncommon in Ror, but they were unpractical. The violent storms that came every rainy sea oftentimes broke only the mightiest of sea-gates and in all of the empire only the one controlling trade out and into Darla was maintained regularly. But this gate dwarfed Darla's. It was truly monolithic. Silwerhart had to crane his head completely back to look up at its mighty walls; he was sure that they stopped just short of the clouds.

Strangely, though, the walls seemed empty. The sea-gate's massive doors lay open for the Yvethling ships to cross. Silwerhart suspected a trap and Gendo was prepared to fight, but no net was sprung and no enemy materialized. The Yvethling ships floated freely down the large river that lay just behind the sea-gate.

For half a day the fleet was untroubled by life in any form. The lands around the great river were much greener than the bruised land they had encountered before. Small trees--so small, in fact, that the Yvethlings initially thought them to be oddly skinny bushes--sprouted next to the river, and the grasses were lush and vibrant with life. Each hour the Yvethlings spent on the river saw the waters beneath them become clearer and clearer until by late afternoon they could see clearly into the river's deep depths.

The Yvethlings were convinced that they had found paradise amidst the grassy wastelands. The Yvethlings were just about to celebrate when they saw a great orange spot on the horizon well before sunset.

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A city was on fire. A large city was on fire, for the blaze danced on the river miles away from the flame. Any normal man would have turned around, but the Yvethlings were not normal. Fire had never been known to harm any Yvethling. Even the Wazsaja, whose soft, fuzzy skin was a constant point of ridicule, was flame retardant. It was a point of great pride for the Yvethlings that they could touch all flames save for the lava that occasional rained down from volcanoes. Unfettered by fear the fleet sailed into the inferno.

They found that a clearly once great city was quickly being reduced to ashes by some extremely malevolent force. Men, women, and children burned, their wails forming an eerie crescendo that was heard for miles. The Yvethlings abandoned their ships some ways out from the blazing city and left most of the warband to guard them, continuing on foot along the shore till they reached the broken harbor. Silwerhart impassively watched one burning woman jump into the river, clutching a small child to her breast. One melting man burst screaming from a crumbling building with an armful of molten gold that gushed over his limbs. Behind him came another man, untouched by flame or fear. He was laughing and as he laughed he cut down the gold-burned man.

Though the laughing man was clearly mighty compared to the burning people, he was just below average in height to the Yvethling war-party. He made up for it greatly in bulk; his muscles rippled underneath a brown leather vest lined with ash-stained fur. He took one look at the Yvethlings before he bawked something in his strange tongue and dashed away from them.

The whole warband gave wild chase. Some twenty men chased after the one barbarian warrior who kept laughing all the while. Just as Silwerhart drew near a strange sound pierced the blazing wail of the city. The party stumbled to a halt, their eyes wide with fear. Before them was a pale woman dressed in strange, scaly clothes who sat atop some hellish beast with four legs and a long, angry head. The woman bawked something and whirled a sword around her head, producing ten more of her strange kind. They charged at the Yvethling party, half of whom broke and ran. The rest clashed with the half-men-half-beasts and were surprised to find the mannish half detachable from the beast. Once off their beasts the half-men were easily cut down, but despite the quick deaths of her comrades the half-woman-half-beast smiled and bawked.

"Bawka baaaaak bawk! Baw baw bawk!"

And with that she turned around and disappeared into the smoke.

The Continued Exploits of Ashaka the Lucky

When Ashaka awoke he found that he was not so unlucky to be alone. His two companions--the only two people he commanded and knew their names--were not far from the sandy spot where he had washed ashore. With each wave splintered wood and broken bodies stuck into the sand. Occasionally some unfortunate soul would still be alive, and if he was fit Ashaka recruited them. Ashaka and his small party had no scruples about sifting through each dead or dying man for anything of use. They found enough weapons and food to sustain them for the first few days of exploration.

Further inland a trees grew. Not like the great, vine-choked trees in the Rorrian Jungle, but trees none the less. Ashaka's men gave thanks to Yveth for returning them to her bosom once again, even if it was on a spot they were not at all familiar with. Ashaka himself kept quiet and lead the party further inland. They found animals aplenty and dined like savage kings each night on the easily caught game. Ashaka still remained melancholy and each night he prayed to the foreign spirits of the new land to lead him to the greatness he was promised.

Not long after the beginning of his prayers Ashaka and his men stumbled out of the thin forest and into a small party of crimson clad metal-men atop strange beasts.

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The fight began immediately. Although the Yvethlings feared the metal-men they did not run once they saw Ashaka charge by himself yelling bloody murder. For a moment they watched Ashaka throw a spear through the head of a golden metal-man who toppled gracelessly from his beast. In that instant they charged screaming the same blood curling cry as their leader, taking down the metal-men with ease. Despite their imposing forms, the metal-men were hardly good fighters and killed only one of the Yvethlings--who had killed three metal-men by that point. Once they realized that their numerical superiority meant nothing against the savage warriors the metal-men turned and rode into the distance, leaving their dead and dying companions to the victorious Yvethlings.

Most of the metal-men were dead or well on their way, but one of them--whose metal body was golden like the first metal-man Ashaka had killed--had suffered only a minor wound. Ashaka stooped over the unconscious metal man and debated killing him, but in the end did not. He seemed important.

Aftermath​
  • Gaus Gendo & Silwerhart
The fires of the city subside and you find yourselves the de facto inheritors of the ruined city. You decide to call the site Barka, after the strange tongue of its people. A few survivors remain, but they are wary of both of you and the fearsome army. It does not take long for them to scatter into the surrounding landscape. You send word back to the Queen that you have successfully liberated her first conquest. Obviously, you do not mention the strange mannish-beastmen who did the actual conquering, instead opting to claim the glory for yourselves. The Queen is quite pleased with your efforts and lets you know the first colonists will arrive in-between the great monsoons of the rainy season.

  • Ashaka the Iron Dragon
The golden metal-man is important indeed! Over the next month you and your warband elude various attempts to recapture the golden man. You keep him under close guard, but at nights you converse with him and slowly begin to learn his language. From what you make out he was the son of the other golden man you killed, and as a result of the killing the imprisoned golden man has become a warlord of some sort. Strangely, he does not seem at all displeased with the death of his father.

You have told him nothing of your mission, but a great deal about the Yvethlings. The golden man seems fascinated with your kind. Each tremendous display of strength and cunning your men regularly do causes the golden man to like you more and more. For a prisoner he seems quite eager to be your friend. He reveals his name is Arzal. Eventually a message by way of bird reaches your camp. You cannot read the script, but Arzal does and he reads it aloud. It would seem the metal-men you killed come from a nearby city of some importance and wealth. They offer you a large sum of gold in return for Arzal's save return.

You deliberate the matter for a few days before deciding to risk capture and exchange Arzal for the promised gold. On the day of the exchange you meet at the designated spot, but are ambushed and overwhelmed by metal-men hiding in the bushes. Most of your group is cut down, again save for your trusted two companions. The three of you are summarily knocked out. You awake in a dungeon, but spend little time there. Arzal himself comes to free you, wearing clothing so splendid that you feel he outshines even the Queen in wealth. He gives you a simple offer: work under him as a mercenary warlord or die. Of course you choose not to die.

Free, to an extent, you send Tomjaro with word to the queen of Arzal's offer. Tomjaro returns at the head of six new units of your tribe (which you can decide).
[+Second Army of the Iron Dragon]

 



The Southern Continent

The Exploits of Shining Sansai, Masekela the Resplendent Phoenix, Damu'eupe s'Kwaad the Obsidian Serpent & the Gods-Born-Again

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No immediate harm befell the fleets of Sansai, Masekela, and Damu'eupe s'Kwaad as they sailed south-east from the Borbu Outpost. When the three passed through the Gomja Mountains and into the dry desert on its other side they knew they had taken the first steps on what would become a long, strange journey. Borbu had always been a place of mythical proportions among the Yvethlings. It was the fringe of the empire and was held by no warlord. No clans from Borbu sent representatives to the tribal caucuses held during the year. Some even said that the Borbu were not Yvethlings--their pale skin and straight hair marked them as something different, yet they shared all the essential traits that made a person Yvethling.

Further unlike most Yvethlings, the Borbu had fleeting contact with the outside world.

When the three warlords arrived in Borbu they noticed a few strange ships docked in its harbor. The ships were relatively similar to the Yvethling longboats in shape and design, but lacked any ornaments marking the sailors as dragon-kind. The ships were bare in every aspect, save for their sails which were painted with swirling designs of greens, reds, blues, and yellows. None of the warlords saw who exactly owned these strange, colorful ships, but they did hear strange words spoken in Borbu's meager market. Strange words that sounded almost Yvethish.

Once at sea it took barely a month for the fleet to find land. The formidable Yvethling longships cut deep into the waters as they dashed across the ocean carried by favorable winds. No storm clouds were sighted and no sea-beasts took their ships under; when Sansai sighted the land before his companions he was so affected by the pleasant journey that he named the 'new lands' Kulzin, happiness in the Yvethling tongue.

Kulzin truly appeared to be paradise-on-earth. The scouting parties sent by the warlords came back with words of great jungles like the jungles of Ror, but lacking any of the reptilian monsters that preyed on men and animals alike. They brought back strange fruits of all kinds of shapes, sizes, and tastes; great beasts with yellow fur with black spots and dispositions more tame and agreeable than most Yvethlings; and, strangest of all, naked black-haired, pale-skinned people who spoke an archaic form of Yvethish.

The people were, in the Yvethling understanding of the word, ugly. The women were not scarred and rough hewn as most Yvethling beauties were. Their faces were unblemished with any signs of work or worry or war, and their bodies thick with the fruits of rampant luxury. The men, likewise, were soft effigies of prosperity and peace. Not a single one of them bore fearsome arms, and the arms they did bear were like jelly. A few men did, however, sport black, intricate tattoos that resembled the yellow fearsome, furry beasts that sat beside them.

As the Yvethlings regarded the strange people with mild disgust, the people looked up at them with unashamed awe and worship. Murmurs rippled through them, and more learned Yvethlings like Sansai picked up on the old words for 'spirits' and 'guardians' and 'gods'. One woman emerged from the tizzying throng, her emergence silencing the strange people. She prostrated herself and the rest of her people followed suit, but the two large cats flanking her stared defiantly into the eyes of the Yvethling warlords.

"We greet you, Great Dragons-Across-The-Sea. We greet you, O' Gods of this realm!"

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Aftermath
  • Shining Sansai
The strange cat-loving people, who call themselves the Bodomen, hail you as the God of the Sun, Ugnono.

  • Masekela the Resplendent Phoenix
The Bodomen hail you as the God of the Stars, Ugla.

  • Damu'eupe s'Kwaad the Obsidian Serpent
The Bodomen do not hail you as a God, but a living descendant of their messiah--a strange man called Uewezi.

Word of your arrivals spreads throughout the chain of islands and the Bodomen of this province also acknowledge you all as celestial beings of some sort. Effectively the province is under your control without ever having to have lifted a finger, however rumors tell that your preeminence is not acknowledged by the other tribes of Bodomen in the nearby provinces. Regardless, you send word to the Queen of your strange conquest and she replies with a single mission: make all the Bodomen acknowledge the strength of Yvethlings.

The Bodomen also supply your armies with 2 conscripts for each army as a show of loyalty. They promise to send you warriors whenever they can. They are not, however, a very combat oriented peoples.

At every island you visit the great cats seem to be watching you from their masters' sides. From your visits you can tell that there are 2 major settlements in the province, Kidimba and Isai.

The Eastern Continent

The Exploits of Meshberiti the Paragon of Dread, Radiant Lion Mbegait & the Ghosts of Uruaatlan

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The three warlords were overcome with curiosity and relief at their first sighting of the orange lights just over the horizon. After more weeks than they could count of sailing from one gray day to the next any sign of life or land was cause for celebration. When the three warlords disembarked onto the white beaches with their weary warbands they looked up at the black monoliths and immediately were able to sense something was wrong.

In actuality, their uneasiness began well before their actual landing when they realized that they were very far from home. The journey had been approached with an overzealous desire to conquer in the Queen's name, but now their fervor had sunk to a quiet longing for Ror. Of all the fleets sent out by the queen, Meshberiti's, Mbegait's, and Vallena's were the farthest flung from the humid shores of Ror. The Queen herself had acknowledged this in her address to each warlord. Now they wondered what could possibly be in this distant land that could attract the Queen's gaze, let alone how she intended to expand her empire to such distant reaches. But who were they to question the celestial whims of their monarch?

Questions did begin to arise when they saw the beacons. Three black towers crowned by raging flames greeted the warlords. Encircling the towers were strange designs that were also black, but somehow managed to stand out against the walls. Images of war, destruction, and calamity that increased in gravity as they climbed the beacons. At the very top strange winged creatures held their heads high and, seemingly, breathed out the flames. No living soul was found near the beacons and the Yvethlings could find discernible way the great beacons could have been lit. They did not want to dwell on the strange matter, however, and so they continued into the jungles near the shore.

The island's jungles seemed like the thick Rorrian ones, but different in small ways. The sheets of deep green the Yvethlings expected was frequently broken by flowers of all kinds of colors. When touched the flowers quickly came apart, leaving liberal amounts of its color on the curious person's hands. Birds crooned overhead, but no animals were found beneath the canopy. However, every night the Yvethlings heard howls and wails and roars just outside of their camps.

The trek ended suddenly when Mbegait's scouts stumbled onto ruins at the heart of the jungle. The scouts lead the rest of the warriors to a site where silver, vine-tangled buildings sank into the muddy earth. Other than the valuable metal they were made from, the buildings bore no other signs of ornateness or even culture. They were black slates. Nearby a large river raged, and scouts reported that it lead them straight to another sea. As strange as the buildings seemed, the Yvethlings were comforted by signs of civilization--even long dead ones. The warlords did not have to deliberate long, what better place to represent the Queen's rich prospects in this new land than a capital made from silver? They sent word immediately that they had found a place for the empire to expand.

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Aftermath

The Queen is quite pleased with your discoveries, though questions the strange nature of the beacons and the seemingly uninhabited island. Regardless of her concerns, she informs you that the city will soon see a wave of colonists and be ruled by an appointed governor. It will also serve as her base of operation for the eastern campaign. Displaying her infinite grace and wisdom she has allowed you all to decide for yourselves where to take your small armies.
 
From: Beastmen Near Barka
To: Gaus Gendo & Silwerhart


After the fires are quelled and the first settlers arrive from the homeland a beastman boldly rides to the borders of your village and draws a line in the ground with his sword. He taps it twice and the points to you, then to your burgeoning village. Then he taps the line again and points to the wide horizon behind him, then to himself. Finally he points to your people and traces a path over the line and abruptly thrusts his sword into the ground and draws a line across his neck.

--

From: Bodomen of the Other Islands
To: The False Gods




We do not recognize your superiority nor you claims of Godhood. You are a great evil. You are our enemy.


Spoiler Update 0 Map :
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Open Dots: Paths Traveled by Players
Closed Dots: Land-Bridges

 
Interesting update.... lots of style. good use of pictures too.
 
OOC: very nice update, I'm going to have fun playing a false god.

IC: To Masekela and Damu'eupe s'Kwaad
Greeting my fellow warlords I'd like to suggest that we work together to fulfill our Queen's desire to prove the divine superiority of Yvethlings. We need to coordinate our approach to make the other islands see their true place in this world.
 
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