NutraNESIV.5: Fantasy Remastered

That's about what I expected. I figured you would tell us if you felt comfortable doing so, but some people can't refrain from probing questions.
 
Since a few players wanted it I will give a synopsis of the greater events of this update. Specifically two events that lead to the major one:

During the Agortal wars against the Northern Leagues and the Malachim-Greymark war on the Kruurbag Bragaash they used some pretty powerful geomantic magick. Specifically they used earthquakes.

Now, the use of these magicks were wildly successful and resulted in the victory of the Agortal-Bladvenn over the Northern League Bladvenn and the victory of the Malash-Malachim over their Bragaash foes. An unintended consequence of this however was that they triggered a series of massive earthquakes all across the entire world.

That's all I've got to say!

edit: I really have to say though, it was pretty serendipitous that two completely separate players would both use earthquake-inducing magick.
 
Considering what I had in mind for the Ikkir, this could be... problematic.
 
Totally understandable. I thought it might be something like that. Sorry to be the boor :blush:

I might join IV.6 too, but it really depends upon if I can decrease my current workload. I've been working almost 12 hour days the past couple of weeks.
 
Well, that's just great.
 
Well for once Seon wasn't the cause of a world disaster, though I know he probably had one in the works.
 
But that's insane.
 
I really can't wait for this to update!
 
Good to see this is still going. I hope you don't get distracted by your other NES, because this one is awesome.
 
Oh it definately has to continue, Devercia. Just think of IV.6 as a kind of interlude or digression till I am over my health/academic hump.
 
To further encourage you guys to believe that I am eventually going to return to this NES I would like to reveal to you some of the changes I am making in the meantime.

First and foremost the map is getting a makeover. The map I made is pretty and all, but not as functional as I would like. Furthermore, by the end of update 2, Kore will look very, very different. ;)

Secondly, I am redoing the stats. As it stands

Nation Name/Ruler (Ruler Age)/Player
Government
Racial/Cultural Composition
Capital:
Heir:
Family:
Factions: (Strength/Confidence)
Revenue - Expenses (Treasury/Debt)
Livelihood Description
Mana - Expenses (Stored/Decay %)
Magick:
Army:
Army Description
Navy:
Navy Description
Prestige:
Nation Background:

Is a lot for me to update every turn, certain stats can certainly be refined/omitted entirely, and in general I want to get my hands dirty with retooling the mechanics. I am considering getting rid of the 'Nation Background' stat, as it is pretty much the most demanding aspect of updating stats (I learned this much in both IV.5 & IV.6); instead I would replace it with a 'notes' stat where I can jot down various interesting blurbs. Furthermore I am considering making stats private and exchanged via e-mail so I can better keep track of things and not have to eat up CivFanatic's very limited inbox space. Orders would be sent via e-mail as well.

In place of the stats that we have now I would adopt something like the system that I proposed for the next phase of Eltain's EltNES. 'Realm Rumors' or 'Words on the Wind' or whatever other alliterative title I happen to come up would function as a way for players to gauge the strength of their neighbors without having access to the exact details—knowledge that, in my opinion, can be too easily exploited, even unintentionally. These 'at a glance' stats would encompass a nation's perceived wealth, apparent strength, and magical potential. Any other extraordinary tidbits would also be included. For example:

Enlightened Great Tribe of Dohtel/Mage of the Seventh Circle Felin (m, 243)/Adrogans
Tribal Bureaucratic Magocracy
97% Dohtel [Politically Dominant]; 3% Kleofkinde [Refugees]
Capital: To'Eyr
Heir: Mage of the Sixth Circle Lyndria (f, 202)
Family: -
Factions: Mages of the Sixth Circle (5/5); Mages of the Lower Circles (2/5); Merchant-Nobility (0/5)
220,000¤ - 30,000¤ (-/-)
Simple Magickal Goods (Fine), Furs (Fine), Fisheries, Sea-Trade, Finished Stone Goods
50☼ - 0☼ (0☼/50%)
Magick: Psychaturgy; Artification; Low Magick
Army: 10
Mostly light skirmisher based infantry wielding minor-magicked javelins and shortswords; hunters double as untrained archers; numerous Psychaturgic mages; all wield minor magickal tools
Navy: 20
Superb navy comprised of elven galleys, sailors capable fighters & many are decent mages
Prestige: -
Nation Background:

Will read as

Adrogans
Enlightened Great Tribe of Dohtel

Mage of the Seventh Circle Felin (m, 243)
Tribal Magocracy

Known to be a dominant mercantile power in southern Kor-Fiol
---
Little is known about their landed army, but Dohtel are widely recognized as Kor-Fiol's most capable sailors
---
Dohtel mages are renowned far and wide for their mastery of mind and magic

Or

§§§
Clanial Union
/High Elder Raagar (m, 243)/Northen Wolf
Centralized Tribal Confederacy
65% Clanial Bragaash [Politically Dominant]; 25% Rochir [Slaves]; 5% Sheol [Slaves & Traders]; 3% Malachim [Traders]; 2% Misc. Racers [Traders]
Capital: Riverflor
Heir: Elder Gik (m, 220)
Family: -
Factions: Riverflor Merchants (2/4); Ponak Clan (4/5); Vruugdush Clan (3/5); Great Warband (1/5)
230,000¤ - 30,000¤ (-/-)
Honey, Agriculture, River/Lake Trade, Slaves, Raiding, Pottery (Crude), Lumber
25☼ - 0☼ (0☼/50%)
Magick: Vivification
Army: 50
Well trained and organized army; most heavy infantry are former mercenaries and wield spears and shortswords; medium infantry are career soldiers who act as shock troops with hammers; light infantry are Bragaash youths wielding javelins, slings, and shortswords; dozens of vivificationist mages; all wield magickal tools
Navy:
Small fleet of Dohtel river-ships, many more trade ships, ships crewed by Bragaash warriors too rowdy for the army
Prestige: -

would become

Northen Wolf
Clanial Union

High Elder Raagar (m, 243)
Tribal Confederacy

Clanial Orc-legions are known to be peerless in the soldierly arts—in fact, they invented them
---
Riverflor is a major river-trade hub along the La Vey River and boasts numerous civic innovations known no where else in Kor-Fiol
---
Clanial mage-shamans are thought to be warriors first and vivificationists second

Lastly magick will be dropping the 'k' and be revisited as well.

I know I have not revealed all that much information with this post, but I hope it has been enough to remind you guys that this NES is not dead!

EDIT:

Also, let me as this now, do you guys want to deal with the immediate effects of catastrophic dickery or have me skip ahead by half a century? Kingdoms and the like would remain, for the most part, intact.
 
I do love the army and navy descriptions, mostly because I'd think that fighting styles of different kingdoms should be pretty well known. I'm fine with getting rid of the nation background, but I do like having it at the beginning so I know who's who and what's what. The other stats are...more difficult. While secret stats are in general much more realistic, I should still be able to compare nations, ie their fighting styles, their livelihoods, their factions. Otherwise, it makes it difficult to interact meaningfully with other nation's factions.

And I vote that we confront the immediate effects of the dickery, because if it is really as crazy as it seems, our nations surviving relatively intact should be about zero, especially if more dickery follows.
 
I'm actually voting for some time after the shenanigans preferably if we can give some input on rough plans for that time.
 
I personally like the new stat system. Keeping the numbers private helps make it feel less "gamey" to me. Sometimes that's bad, but not in this NES.

As to when to start, what exactly are these catastrophes, and how bad are they?
 
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